Difference between revisions of "Teleportation"
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Onderduiker (talk | contribs) (Created page with '{{Unique bonus nav}} *Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?show...') |
Onderduiker (talk | contribs) m (Added Suicide Minion note) |
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*Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780] | *Unique can teleport: ranged monsters may do so if hostile unit is close, all may do so if <30% life. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=924780] | ||
*Unique may heal when it teleports, although it will stop teleporting once it has >29% life again. | *Unique may heal when it teleports, although it will stop teleporting once it has >29% life again. | ||
− | *Cannot be selected for static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]. | + | *Cannot be selected for [[Suicide Minion]] or static units like [[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]. |
==Reference== | ==Reference== | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) |
Revision as of 18:54, 6 February 2012
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