Difference between revisions of "Ghostly"
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Onderduiker (talk | contribs) (Created page with '{{Champion nav}} {{Difficulty}} |- !align=left|% Base Life |300||250||200 |- !align=left|% Base Experience |300||300||300 |- !align=left|+% Attack Rating |67||56||49 ...') |
Onderduiker (talk | contribs) m |
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− | !align=left|Minimum [[ | + | !align=left|Minimum [[Cold Damage]] |
|[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | |[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | ||
|[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] | |[{{0|}}[[MonLvl#Damage|MonLvl]]*33/100] |
Revision as of 14:50, 9 August 2011
Stat | Normal | Nightmare | Hell |
---|---|---|---|
% Base Life | 300 | 250 | 200 |
% Base Experience | 300 | 300 | 300 |
+% Attack Rating | 67 | 56 | 49 |
+% Damage | 90 | 75 | 66 |
Minimum Cold Damage | [MonLvl*33/100] | [MonLvl*33/100] | [MonLvl*33/100] |
Maximum Cold Damage | [MonLvl*50/100] | [MonLvl*50/100] | [MonLvl*50/100] |
Cold Length (Seconds) | 6 | 6 | 6 |
- Easily identifiable since they are translucent.
- Cold damage does not increase with player count, but a critical hit will double it. [3]
- Set to Damage Resist 80%. This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify and Amplify Damage will be 100% effective, not 20%. [4] [5]

Although the Barbarian War Cry's physical damage obviously doesn't damage the Immune to Physical Champion Blood Lord, it does damage the 'Immune to Physical' Ghostly Blood Lord since it has actually been set to DR 80%.
Reference
- Special Monster Bonuses (Arreat Summit)
- Which elements are most resisted in Hell? (Technical Discussion)
- Nefarius, Boss Status Modifications (1.11b) (Phrozen Keep)
- Onderduiker, Monster Bonuses, Death Damage and Corpse Explosion (Technical Discussion)