Difference between revisions of "Freezes Target"
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(updated formulae and references) |
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{{Movement nav}} | {{Movement nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *Freezes | + | *Freezes target can freeze normal or minion monsters, and chill all other units, when applied with a successful weapon attack, as long as they are not [[Immune to Cold]] and they do not have 0 [[chill effectiveness]]. |
*Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). | *Bonuses from multiple sources are summed, although when [[two weapons]] are equipped only that of the primary or attacking weapon is added (that of the other weapon is ignored). | ||
*Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | *Applied by any melee or ranged attack with the exception of [[Blade Sentinel (pet)|Blade Sentinel]], [[Blade Shield]] and the additional arrows of [[Multiple Shot]] (only applied by the original two arrows). | ||
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!width=132|% Chance Melee | !width=132|% Chance Melee | ||
− | | = 30 + 5(4B + A-D) | + | | = 30 + 5*(4B + A - D) |
|- | |- | ||
!% Chance Ranged | !% Chance Ranged | ||
− | | = | + | | = 5*(4B + A - D)/3 |
|-valign=top | |-valign=top | ||
|height=19| | |height=19| | ||
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|Defender level | |Defender level | ||
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− | [http:// | + | [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren] |
*Minimum 0% chance and maximum 100% chance to freeze or chill target. | *Minimum 0% chance and maximum 100% chance to freeze or chill target. | ||
− | *Target is frozen or chilled for | + | *Target is frozen or chilled for 27 + 2*rand(Chance) frames, or 1-9 seconds (27-225 frames). [http://www.mannm.org/d2library/faqtoids/hft_eng.html] [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren] |
*Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | *Length of freezing or chilling is affected by target [[Cold Resist]] and difficulty level penalties (1/2 in Nightmare and 1/4 in Hell). | ||
− | *Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes | + | *Applied independently of [[freeze length]] and [[Cold Damage|cold length]]: [[Freezing Arrow]] would freeze eligible targets within its 3 1/3 yard [[radius]] for ~2 seconds, Freezes target would freeze any eligible target hit by the arrow for 1-9 seconds. |
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*[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/items/magic.shtml#sma Special Magic Effects] (Arreat Summit) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/hft_eng.html Hit Freezes Target - HFT] (FAQtoids) | ||
+ | *Atair, [http://d2wissen.d2chars.de/items/110/eig_angriffseffekte-x.html#erstarren Gegner erstarren lassen] (D2Wissen.de) | ||
Revision as of 12:50, 16 October 2011
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