Difference between revisions of "Corpse"

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{{Death nav}}
 
{{Death nav}}
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*Corpses are required by a number of skills and [[:Category:Modifiers|modifiers]]:
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{{Text table}}
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|-valign=top align=center
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!colspan=5|Skill
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!width=163 rowspan=2|Modifier
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|-align=center
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!width=115|[[Assassin]]
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!width=115|[[Barbarian (Diablo II)|Barbarian]]
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!width=115|[[Druid (Diablo II)|Druid]]
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!width=115|[[Necromancer]]
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!width=115|[[Paladin (Diablo II)|Paladin]]
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|-valign=top
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|
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*[[Death Sentry]]
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|
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*[[Find Potion]]
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*[[Find Item]]
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*[[Grim Ward]]
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|
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*[[Carrion Vine]]
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*[[Summon Dire Wolf]]
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*[[Solar Creeper]]
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|
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*[[Raise Skeleton]]
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*[[Corpse Explosion]]
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*[[Raise Skeletal Mage]]
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*[[Poison Explosion]]
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*[[Revive]]
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|
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*[[Redemption]]
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|
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*[[Slain Monsters Rest in Peace]]
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*[[Reanimate]] as: [[Skeleton|Returned]]
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|}
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*However, none of these can be used on the following, since no corpse can be selected:
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=18|
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|width=270|
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*Hostile player, [[mercenary]] or [[pet]]
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*[[Boss]] (excluding [[Putrid Defiler]])
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*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
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*[[Hephasto the Armorer|{{Ub|=Hephasto the Armorer}}]]
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*[[Korlic|{{Ub|=Korlic}}]]
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*[[Madawc|{{Ub|=Madawc}}]]
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*[[Talic|{{Ub|=Talic}}]]
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*[[The Smith|{{Ub|=The Smith}}]]
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|width=288|
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*[[Barricade]]
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*[[Barricaded Door]]
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*[[Barricaded Tower]]
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*[[Catapult]]
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*[[Evil Demon Hut]]
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*[[Festering Appendage]]
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*[[Fire Tower]]
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|
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*[[Flying Scimitar]]
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*[[Lightning Spire]]
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*[[Mummy Sarcophagus]]
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*[[Prison Door]]
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*[[Sand Maggot Egg]]
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*[[Trapped Soul]]
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*[[Window]]
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|}
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*Additionally, [[Fetish Shaman]] does not leave a corpse (although supporting [[Fetish]] does), and [[Frozen Horror]]s shatter upon death without leaving corpses (as can any other monster that is chilled or frozen at time of death). However, the death explosions of [[Bone Fetish]]es, [[Suicide Minion]]s and [[Fire Enchanted]] [[Unique (monster)|Unique]] monsters do not prevent a corpse from being generated and used.
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*Some more specific restrictions apply:
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**Find Potion and Grim Ward cannot be used on the following due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt):
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{|cellpadding=0 cellspacing=0 width=100%
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|-valign=top
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|width=36|
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|width=252|
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*[[Abyss Knight]]
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*[[Blood Hawk Nest]]
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*Bone Fetish
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*[[Doom Knight]]
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*[[Finger Mage]]
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|width=288|
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*[[Gargoyle Trap]]
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*[[Oblivion Knight]]
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*[[Skeleton]]
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*[[Skeleton Archer]]
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*[[Skeleton Mage]]
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|
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*[[Swarm]]
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*[[Tentacle Beast]] tentacles
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*[[Thorned Hulk]]
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*[[Willowisp]]
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*[[Wraith]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&st=120#entry951452]
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|}
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{|cellpadding=0 cellspacing=0 width=100%
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|-
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|width=18|
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|
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*Summoned Dire Wolf cannot eat the following:
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**[[Blood Hawk Nest]]
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**[[Gargoyle Trap]]
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**[[Tentacle Beast]]
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*Carrion Vine and Solar Creeper cannot consume Gargoyle Trap.
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*Static units (all of which are listed among the above) cannot be used to summon Necroskeletons, Necromages or Revived, or reanimate as Returned.
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*Monsters to which effects [[altering AI]] do not apply cannot be revived (although they can be reanimated as Returned):
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**[[Minion of Destruction]]
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**Oblivion Knight
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**Putrid Defiler
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**Suicide Minion
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*[[Leaper]] also cannot be revived (although again, they can be reanimated as Returned).
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|}
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*Otherwise, the only restrictions on corpse selection are other players and monsters that try to use them first:
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**[[Fallen Shaman]] resurrects [[Fallen]]
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**Flayer Shaman resurrects Fetishes and [[Blow Pipe Fetish]]es
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**[[Greater Mummy]] resurrects low [[undead]]
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**[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts his own corpse explosion
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**[[Reanimated Horde]] can resurrect itself
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**[[Regurgitator]] eats and spits out corpses
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*Consequently, even if corpses aren't used for their own sake, they can be used to prevent them being used against players and their allies: once a corpse has been used, it cannot be used again.
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==Reference==
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*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=359 MonStats2.txt File Guide (v 1.0)] (Phrozen Keep)

Revision as of 12:09, 16 August 2012