Difference between revisions of "Damage Resist"
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*DR 50% ceiling normally applies to player and [[mercenary]], while DR -100% floor applies to all units. Ceiling does not apply to [[Crushing Blow]]: DR >99% results in immunity to Crushing Blow. | *DR 50% ceiling normally applies to player and [[mercenary]], while DR -100% floor applies to all units. Ceiling does not apply to [[Crushing Blow]]: DR >99% results in immunity to Crushing Blow. | ||
*Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will reduce DR %, although DR <0% will not increase Crushing Blow damage (both are still fully effective when cast on a player or mercenary with DR >99%). Percentage is reduced to 1/5 when monster is Immune to Physical (DR >99%). | *Casting [[Amplify Damage]] (DR -100%) or [[Decrepify]] (DR -50%) will reduce DR %, although DR <0% will not increase Crushing Blow damage (both are still fully effective when cast on a player or mercenary with DR >99%). Percentage is reduced to 1/5 when monster is Immune to Physical (DR >99%). | ||
− | *[[Sanctuary (skill)|Sanctuary]] may normally pierce DR of [[ | + | *[[Sanctuary (skill)|Sanctuary]] may normally pierce DR of [[Undead]], but this does not apply to Crushing Blow: [[Immune to Physical]] Undead will remain immune to Crushing Blow. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] |
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Revision as of 19:32, 14 February 2012
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