Difference between revisions of "Assassin"

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|Text=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
{{U|=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.
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==History==
 
==History==
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==Skills==
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==Attributes==
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{{Text table}}
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!width=172 align=left|Attribute
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!width=62|Level 1
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![[Strength (Diablo II)|Strength]]
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![[Dexterity]]
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*[[Attack Rating]]
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*[[Defense]]
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*[[Stamina (Diablo II)|Stamina]]
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|align=right|95||+1.25||+1.25
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*[[Life]]
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![[Energy]]
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*[[Mana]]
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|align=right|25||+1.5||+1.75
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*Base defense is Dexterity/4, rounded down to the nearest point.
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*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
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==[[Assassin Skill Levels|Skills]]==
 
{{U|=Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.}}
 
{{U|=Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.}}
  
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#[[Phoenix Strike]]
 
#[[Phoenix Strike]]
 
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==Attributes==
 
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{{Text table}}
 
|-align=center
 
!width=172 align=left|Attribute
 
!width=62|Level 1
 
!width=62|/Level
 
!width=62|/Point
 
|-
 
![[Strength (Diablo II)|Strength]]
 
!align=right|20!!{{Empty}}!!{{Empty}}
 
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![[Dexterity]]
 
!align=right|20!!{{Empty}}!!{{Empty}}
 
|-
 
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*[[Attack Rating]]
 
|align=right|80||{{Empty}}||+5
 
|-
 
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*[[Defense]]
 
|align=right|5||{{Empty}}||+0.25
 
|-
 
![[Vitality]]
 
!align=right|20!!{{Empty}}!!{{Empty}}
 
|-
 
|
 
*[[Stamina (Diablo II)|Stamina]]
 
|align=right|95||+1.25||+1.25
 
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*[[Life]]
 
|align=right|50||+2||+3
 
|-
 
![[Energy]]
 
!align=right|25!!{{Empty}}!!{{Empty}}
 
|-
 
|
 
*[[Mana]]
 
|align=right|25||+1.5||+1.75
 
|}
 
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*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
 
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Revision as of 13:48, 3 August 2011

| Template:Skill tree |- |colspan=2|

  1. Tiger Strike
  2. Dragon Talon
  3. Fists of Fire
  4. Dragon Claw
  5. Cobra Strike
  6. Claws of Thunder
  7. Dragon Tail
  8. Blades of Ice
  9. Dragon Flight
  10. Phoenix Strike

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed.


Block rate and hit recovery

Cast rate

Frames FBR FHR
9 0
8 7
7 15
6 27
5 0 48
4 13 86
3 32 200
2 86 4,680
1 600
Frames FCR
Total Action
16 9 0
15 8
8 15
14 16
13 27
7 39
12 42
11 65
6 86
10 102
9 174

[1] [2]

Attack rate


Strategy and guides


Reference