Difference between revisions of "Charge"

From Basin Wiki
Jump to navigation Jump to search
m
(Added note and reference for blocking and hit-check while charging (thanks, LastCorpse))
Line 54: Line 54:
 
*A specific target must be selected: without one, the Paladin will simply charge without attacking.
 
*A specific target must be selected: without one, the Paladin will simply charge without attacking.
 
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage.
 
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage.
 +
*While charging [[Chance of Blocking]] is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (do not always hit, as would be the case while running). [http://98.139.168.220/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http%3a%2f%2fdiablo3.ingame.de%2fforum%2fpaladin-tempel-10%2fansturm-1673865%2f%3fpostcount%3d12#post26191398]
 
*[[Attack rate]] cannot be increased or decreased (although velocity can be).
 
*[[Attack rate]] cannot be increased or decreased (although velocity can be).
 
<br>
 
<br>
Line 132: Line 133:
 
<br>
 
<br>
  
==Reference==
+
==References==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
 +
*[http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/ Anstrum] (inDiablo.de)

Revision as of 13:19, 22 September 2011

Template:CSP In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.


Details

Level 1-60 stats


Stat Value
+% Attack Rating 35+(15*slvl)
+% Damage 75+(25*slvl)
+% Damage 20*(Might.blvl+Vigor.blvl)
+ Velocity 150


  • A specific target must be selected: without one, the Paladin will simply charge without attacking.
  • Charge will only be used if the target is outside melee range: however, the Paladin will stop and attack the target as soon as he's within range, and will always knock back an eligible target, regardless of whether the attack hits or applies damage.
  • While charging Chance of Blocking is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (do not always hit, as would be the case while running). [1]
  • Attack rate cannot be increased or decreased (although velocity can be).


Source

  • The following monsters also use Charge as an attack (although it always hits and cannot be blocked):
  • An Aura Enchanted Claw Viper in Act 5 or Reanimated Horde with Might will receive a synergy bonus from it. [2]


Skill bonus

  • +(1-3) Charge (Paladin Only) can spawn on ilvl >11 scepters.


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+% Attack Rating 50 65 80 95 110 125 140 155 170 185
+% Damage 100 125 150 175 200 225 250 275 300 325


Stat Level
11 12 13 14 15 16 17 18 19 20
+% Attack Rating 200 215 230 245 260 275 290 305 320 335
+% Damage 350 375 400 425 450 475 500 525 550 575


Stat Level
21 22 23 24 25 26 27 28 29 30
+% Attack Rating 350 365 380 395 410 425 440 455 470 485
+% Damage 600 625 650 675 700 725 750 775 800 825


Stat Level
31 32 33 34 35 36 37 38 39 40
+% Attack Rating 500 515 530 545 560 575 590 605 620 635
+% Damage 850 875 900 925 950 975 1,000 1,025 1,050 1,075


Stat Level
41 42 43 44 45 46 47 48 49 50
+% Attack Rating 650 665 680 695 710 725 740 755 770 785
+% Damage 1,100 1,125 1,150 1,175 1,200 1,225 1,250 1,275 1,300 1,325


Stat Level
51 52 53 54 55 56 57 58 59 60
+% Attack Rating 800 815 830 845 860 875 890 905 920 935
+% Damage 1,350 1,375 1,400 1,425 1,450 1,475 1,500 1,525 1,550 1,575


References