Difference between revisions of "Druid (Diablo II)"

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*<b>Point</b>: Attribute point invested, or bonus (+[[Dexterity]], +[[Vitality]], +[[Energy]], +[[all Attributes]]) from items equipped and charms located in the Druid's inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]].
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Base defense is Dexterity/4, rounded down to the nearest point.
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
 
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).

Revision as of 23:06, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form.


1HS One-handed swinging (all except daggers and javelins)
WB Werebear
WW Werewolf


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man WB WW 1HS Man WB WW
14 0
13 3 0 0
12 0 7 5 5
11 0 5 13 10 10
10 6 10 19 16 16
9 13 16 0 29 26 24
8 20 27 7 42 39 37
7 32 40 15 63 56 54 0
6 52 65 27 99 86 86 9
5 86 109 48 174 152 152 20
4 174 223 86 456 377 360 42
3 600 200 86
2 4,680 280
Man
Frames FCR
Total Action
18 10 0
17 4
16 10
9 11
15 19
14 8 30
13 46
7 63
12 68
11 99
6 142
10 163
Werebear
Frames FCR
Total Action
16 9 0
15 8 7
14 15
13 7 26
12 40
11 6 63
10 99
9 5 163
Werewolf
Frames FCR
Total Action
16 8 0
15 6
7 10
14 14
13 26
6 37
12 40
11 60
10 5 95
9 157

[1] [2]

Attack rate


Strategy and guides


Reference