Difference between revisions of "Class"

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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352]
 
*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928352]
*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Sb|=Trang-Oul's Avatar}}]]. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
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*Necromancer transforms into a [[Vampire]] when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]]. The Vampire has no blocking animation, so when blocking its hit recovery animation is used instead and thus Faster Hit Recovery, not FBR, reduces its length. [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr]
 
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Revision as of 11:01, 16 September 2011