Difference between revisions of "Class"
m (→Cast rate: switched order of Werebear and Werewolf; text fix) |
m (→Hit recovery: switched order of Werebear and Werewolf; text fix) |
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!align=left|Man | !align=left|Man | ||
|{{Empty}}||{{Empty}}||0||5||10||16||26||39||56||86||152||377||{{Empty}}||{{Empty}} | |{{Empty}}||{{Empty}}||0||5||10||16||26||39||56||86||152||377||{{Empty}}||{{Empty}} | ||
+ | |- | ||
+ | !align=left|Werewolf | ||
+ | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||9||20||42||86||280 | ||
|- | |- | ||
!align=left|Werebear | !align=left|Werebear | ||
|{{Empty}}||{{Empty}}||0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}} | |{{Empty}}||{{Empty}}||0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}} | ||
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|-valign=top | |-valign=top | ||
!align=left rowspan=2|Necromancer | !align=left rowspan=2|Necromancer | ||
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*When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | *When other classes transform into a Werewolf or Werebear, breakpoints are the same as those of a Druid in the same form. | ||
− | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{ | + | *Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. |
<br> | <br> | ||
Revision as of 13:25, 16 September 2011
AttributesNew characters are created with the attributes specified in the following table:
Level 1
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level-up
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Per point
3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped.
References
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