Difference between revisions of "Class"

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m (→‎Block rate: added warning about obtainable breakpoints in the unmodified game)
m (→‎Cast rate: added warning about unreachable Vampire cast rate breakpoints)
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!align=left|Vampire
 
!align=left|Vampire
|0||6||11||18||24||35||48||65||86||120||180||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
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|0||6||11||18||24||35||48||65||86||{{Warn|=120}}||{{Warn|=180}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
 
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!align=left colspan=2|Paladin
 
!align=left colspan=2|Paladin
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*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set.
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*Necromancer transforms into a Vampire when he equips the complete [[Trang-Oul's Avatar|{{Ub|=Trang-Oul's Avatar}}]] set. Note that {{Warn|=Vampire cast rate breakpoints >110 are beyond reach in the unmodified game}}.
 
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Revision as of 18:31, 16 September 2011