Difference between revisions of "Druid (Diablo II)"

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m (→‎Attributes: added note on Point)
(→‎Breakpoints: updated Block rate and hit recovery tables)
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==Breakpoints==
 
==Breakpoints==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form.
+
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form. {{Warn|=Block rate breakpoints >140 are beyond reach in the unmodified game}}.
  
  
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!width=66|1HS
 
!width=66|1HS
 
|One-handed swinging (all except daggers and javelins)
 
|One-handed swinging (all except daggers and javelins)
 +
|-
 +
!WW
 +
|[[Werewolf]]
 
|-
 
|-
 
!WB
 
!WB
 
|[[Werebear]]
 
|[[Werebear]]
|-
 
!WW
 
|[[Werewolf]]
 
 
|}
 
|}
  
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|-align=center
 
|-align=center
 
!width=40|Man
 
!width=40|Man
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!width=40|WW
 
!width=40|WB
 
!width=40|WB
!width=40|WW
 
 
!width=40|1HS
 
!width=40|1HS
 
!width=40|Man
 
!width=40|Man
 +
!width=40|WW
 
!width=40|WB
 
!width=40|WB
!width=40|WW
 
 
|-
 
|-
 
!14
 
!14
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|-
 
|-
 
!13
 
!13
|{{Empty}}||{{Empty}}||{{Empty}}||3||0||0||{{Empty}}
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|{{Empty}}||{{Empty}}||{{Empty}}||3||0||{{Empty}}||0
 
|-
 
|-
 
!12
 
!12
|{{Empty}}||0||{{Empty}}||7||5||5||{{Empty}}
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|{{Empty}}||{{Empty}}||0||7||5||{{Empty}}||5
 
|-
 
|-
 
!11
 
!11
|0||5||{{Empty}}||13||10||10||{{Empty}}
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|0||{{Empty}}||5||13||10||{{Empty}}||10
 
|-
 
|-
 
!10
 
!10
|6||10||{{Empty}}||19||16||16||{{Empty}}
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|6||{{Empty}}||10||19||16||{{Empty}}||16
 
|-
 
|-
 
!9
 
!9
|13||16||0||29||26||24||{{Empty}}
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|13||0||16||29||26||{{Empty}}||24
 
|-
 
|-
 
!8
 
!8
|20||27||7||42||39||37||{{Empty}}
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|20||7||27||42||39||{{Empty}}||37
 
|-
 
|-
 
!7
 
!7
|32||40||15||63||56||54||0
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|32||15||40||63||56||0||54
 
|-
 
|-
 
!6
 
!6
|52||65||27||99||86||86||9
+
|52||27||65||99||86||9||86
 
|-
 
|-
 
!5
 
!5
|86||109||48||174||152||152||20
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|86||48||109||174||152||20||152
 
|-
 
|-
 
!4
 
!4
|174||223||86||456||377||360||42
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|{{Warn|=174}}||86||{{Warn|=223}}||456||377||42||360
 
|-
 
|-
 
!3
 
!3
|600||{{Empty}}||200||{{Empty}}||{{Empty}}||{{Empty}}||86
+
|{{Warn|=600}}||{{Warn|=200}}||{{Warn|=1,320}}||{{Empty}}||{{Empty}}||86||{{Empty}}
 
|-
 
|-
 
!2
 
!2
|{{Empty}}||{{Empty}}||4,680||{{Empty}}||{{Empty}}||{{Empty}}||280
+
|{{Empty}}||{{Warn|=4,680}}||{{Empty}}||{{Empty}}||{{Empty}}||280||{{Empty}}
 
|}
 
|}
 
|width=154|
 
|width=154|

Revision as of 23:51, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Firestorm
  2. Molten Boulder
  3. Arctic Blast
  4. Fissure
  5. Cyclone Armor
  6. Twister
  7. Volcano
  8. Tornado
  9. Armageddon
  10. Hurricane

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped and the Druid's form. Block rate breakpoints >140 are beyond reach in the unmodified game.


1HS One-handed swinging (all except daggers and javelins)
WW Werewolf
WB Werebear


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
Man WW WB 1HS Man WW WB
14 0
13 3 0 0
12 0 7 5 5
11 0 5 13 10 10
10 6 10 19 16 16
9 13 0 16 29 26 24
8 20 7 27 42 39 37
7 32 15 40 63 56 0 54
6 52 27 65 99 86 9 86
5 86 48 109 174 152 20 152
4 174 86 223 456 377 42 360
3 600 200 1,320 86
2 4,680 280
Man
Frames FCR
Total Action
18 10 0
17 4
16 10
9 11
15 19
14 8 30
13 46
7 63
12 68
11 99
6 142
10 163
Werebear
Frames FCR
Total Action
16 9 0
15 8 7
14 15
13 7 26
12 40
11 6 63
10 99
9 5 163
Werewolf
Frames FCR
Total Action
16 8 0
15 6
7 10
14 14
13 26
6 37
12 40
11 60
10 5 95
9 157

[1] [2]

Attack rate


Strategy and guides


Reference