Difference between revisions of "Assassin"
m (→References: updated link (TitanSeal) to point at table of contents, from which the three parts of the FAQ may be accessed) |
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|Text=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts. | |Text=The Assassins are an ancient order originally founded by the Vizjerei to hunt down and eliminate rogue mages within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts. | ||
|File=Assassin}} | |File=Assassin}} | ||
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<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==[[Attribute]]== |
{|cellpadding=0 cellspacing=0 width=100% | {|cellpadding=0 cellspacing=0 width=100% | ||
|-valign=top | |-valign=top | ||
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!width=172 align=left|Attribute | !width=172 align=left|Attribute | ||
!width=62|Level 1 | !width=62|Level 1 | ||
− | !width=62|/Level | + | !width=62|/Level |
!width=62|/Point | !width=62|/Point | ||
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− | *<b>Point</b>: Attribute point invested, or bonus (+ | + | *<b>Point</b>: Attribute point invested, or bonus (+ Strength, Dexterity, Vitality, Energy and [[All Attributes]]) from items equipped and charms in inventory <b>outside</b> the [[Horadric Cube|{{Ub|=Horadric Cube}}]]. |
*Base defense is Dexterity/4, rounded down to the nearest point. | *Base defense is Dexterity/4, rounded down to the nearest point. | ||
*Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). | *Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point). | ||
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− | == | + | ==[[Movement]]== |
− | + | <br> | |
+ | |||
+ | ===[[Attack rate]]=== | ||
+ | *JRichard, [http://e.domaindlx.com/JRichard/D2/aas22/ Assassin Attack Speeds] | ||
+ | *TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | ||
+ | *[[Assassin attack rate]] | ||
+ | <br> | ||
+ | |||
+ | ===[[Block rate]]=== | ||
+ | The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase its speed. {{Warn|=>140 FBR is beyond reach in the unmodified game}}. | ||
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{{Number table}} | {{Number table}} | ||
− | |-valign=top align=center | + | |-valign=top |
− | !width= | + | !width=172 align=left rowspan=2|State |
− | !width= | + | !align=center colspan=17|Frames |
− | !width= | + | |-align=center |
+ | !width=29|12 | ||
+ | !width=29|11 | ||
+ | !width=29|10 | ||
+ | !width=29|9 | ||
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+ | !width=29|3 | ||
+ | !width=29|2 | ||
+ | !width=29|1 | ||
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− | ! | + | !align=left|Assassin |
− | |{{Empty}}||0 | + | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}|| {{Empty}}||0||13||32||86||{{Warn|=600}} |
|- | |- | ||
− | ! | + | !align=left|[[Werebear]] |
− | | | + | |0||5||10||16||27||40||65||109||{{Warn|=223}}||{{Warn|=1,320}}||{{Empty}}||{{Empty}} |
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− | |{{ | ||
|} | |} | ||
− | | | + | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fbr] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171&view=findpost&p=928353] |
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+ | *Assassin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]]. | ||
+ | <br> | ||
+ | |||
+ | ===[[Cast rate]]=== | ||
+ | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting. | ||
+ | |||
{{Number table}} | {{Number table}} | ||
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+ | !colspan=3|8 | ||
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+ | !colspan=3|6 | ||
|- | |- | ||
− | ! | + | !width=172 align=left|Assassin |
− | | | + | |width=29|0 |
− | | | + | |width=29|8 |
+ | |width=29|15 | ||
+ | |width=29|16 | ||
+ | |width=29|27 | ||
+ | |width=29|39 | ||
+ | |width=29|42 | ||
+ | |width=29|65 | ||
+ | |width=29|86 | ||
+ | |width=29|102 | ||
+ | |width=29|174 | ||
|} | |} | ||
[http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html] [http://www.gamersoasis.net/phpBB2/viewtopic.php?p=214297#214297] | ||
<br> | <br> | ||
<br> | <br> | ||
− | ===[[ | + | ===[[Hit recovery]]=== |
− | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase its speed. {{Warn|=>594 FHR is beyond reach in the unmodified game}}. | |
− | + | ||
+ | |||
+ | {{Number table}} | ||
+ | |-valign=top | ||
+ | !width=172 align=left rowspan=2|State | ||
+ | !align=center colspan=17|Frames | ||
+ | |-align=center | ||
+ | !width=29|13 | ||
+ | !width=29|12 | ||
+ | !width=29|11 | ||
+ | !width=29|10 | ||
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+ | |- | ||
+ | !align=left|Assassin | ||
+ | |{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||0||7||15||27||48||86||200||{{Warn|=4,680}} | ||
+ | |- | ||
+ | !align=left|[[Werebear]] | ||
+ | |0||5||10||16||24||37||54||86||152||360||{{Empty}}||{{Empty}} | ||
+ | |} | ||
+ | [http://www.mannm.org/d2library/faqtoids/stattab_eng.html#fhr] | ||
+ | |||
+ | |||
+ | *Assassin can become a Werebear by using [[Beast|{{Ub|=Beast}}]] [[Rune Word]]'s Werebear [[oskill]]. | ||
<br> | <br> | ||
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− | == | + | ==Reference== |
*[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/classes/assassin.shtml Assassin] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | ||
*Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) | *Nefarius, [http://phrozenkeep.hugelaser.com/index.php?ind=reviews&op=entry_view&iden=389 CharStats.txt] (Phrozen Keep) |
Revision as of 11:46, 6 October 2011
HistoryIn the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.
Attribute
SkillsAssassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body-powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.
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| Template:Skill tree |- |colspan=2|
- Tiger Strike
- Dragon Talon
- Fists of Fire
- Dragon Claw
- Cobra Strike
- Claws of Thunder
- Dragon Tail
- Blades of Ice
- Dragon Flight
- Phoenix Strike
|}
|}
Movement
Attack rate
- JRichard, Assassin Attack Speeds
- TitanSeal, Attack Speed Calculator (inDiablo.de)
- Assassin attack rate
Block rate
The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.
State | Frames | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ||||||
Assassin | 0 | 13 | 32 | 86 | 600 | ||||||||||||
Werebear | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | 1,320 |
Cast rate
The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Frames | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | 9 | 8 | 7 | 6 | |||||||
Assassin | 0 | 8 | 15 | 16 | 27 | 39 | 42 | 65 | 86 | 102 | 174 |
Hit recovery
The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.
State | Frames | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | ||||||
Assassin | 0 | 7 | 15 | 27 | 48 | 86 | 200 | 4,680 | |||||||||
Werebear | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 |
Strategy and guides
- Assassin's Vade Mecum (Assassin Room)
- Strats, Tips, and Dirty Tricks (Assassin Room)
- Heather's Guide to the Shadow Knight
Reference
- Assassin (Arreat Summit)
- Paladin Blocking as Werebear (Technical Discussion)
- Librarian, Stairway to Heaven - Status Tables for all Classes (FAQtoids)
- Nefarius, CharStats.txt (Phrozen Keep)
- RTB, Animations'n'stuff'n'stats (GamersOasis.net)
- TitanSeal, FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1 (inDiablo.de)