Difference between revisions of "Champion"

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m
m (Corrected note on level and experience (thanks, feanur))
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**[[Siege Beast]]
 
**[[Siege Beast]]
 
**[[Overseer]]
 
**[[Overseer]]
*Champion level is monster level +2: this level is used for chance-to-hit calculation and selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]]; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]] (for both the value and ratio). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928]
+
*For all Champion types except Berserkers, level is normally monster level +2: this level is used for chance-to-hit, [[aura]] and [[curse]] level calculation, selecting relevant [[MonLvl]] values to calculate base [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]] of all types, and the clvl/mlvl modifier applied to [[experience]] when clvl < mlvl; base level continues to be used to calculate base [[MonLvl#Defense rating|defense]], [[MonLvl#Life|life]] and [[MonLvl#Experience|experience]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=922928] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&st=15#entry948315]
 
*[[Ignore Target's Defense]] does not apply but -% [[Target Defense]] from items is 100% effective.
 
*[[Ignore Target's Defense]] does not apply but -% [[Target Defense]] from items is 100% effective.
 
*[[Freeze length]] chills instead; only minions can be frozen.
 
*[[Freeze length]] chills instead; only minions can be frozen.

Revision as of 12:20, 22 May 2012

Template:Champion nav


Stat Normal Nightmare Hell
% Base Life 300 250 200
% Base Experience 300 300 300
+% Attack Rating 67 56 49
+% Damage 90 75 66



Reference