Difference between revisions of "Class"
Onderduiker (talk | contribs) m |
Onderduiker (talk | contribs) m |
||
Line 1: | Line 1: | ||
− | { | + | {{Class nav}} |
− | |||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Intro}} | {{Intro}} | ||
Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and Sorceress. The Lord of Destruction expansion added two more: the Assassin and Druid. Each class has 3 unique skill trees with 10 skills each, as well as class-specific items and bonuses. | ||
Line 57: | Line 15: | ||
<br> | <br> | ||
− | == | + | ==[[Attribute]]== |
New characters are created with the attributes specified in the following table: | New characters are created with the attributes specified in the following table: | ||
<br> | <br> | ||
Line 183: | Line 141: | ||
− | ===Attack Rating=== | + | ===[[Attack Rating]]=== |
(to be edited) | (to be edited) | ||
<br> | <br> | ||
− | ===Defense=== | + | ===[[Defense]]=== |
(to be edited) | (to be edited) | ||
<br> | <br> | ||
<br> | <br> | ||
− | ==Chance | + | ==[[Chance of Blocking]]== |
(to be edited) | (to be edited) | ||
<br> | <br> | ||
Line 435: | Line 393: | ||
<br> | <br> | ||
− | == | + | ==[[Resistance]]== |
(to be edited) | (to be edited) | ||
<br> | <br> | ||
<br> | <br> | ||
− | == | + | ==Reference== |
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84171 Paladin Blocking as Werebear] (Technical Discussion) | ||
*Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | *Librarian, [http://www.mannm.org/d2library/faqtoids/stattab_eng.html Stairway to Heaven - Status Tables for all Classes] (FAQtoids) | ||
Line 446: | Line 404: | ||
*RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | *RTB, [http://www.gamersoasis.net/phpBB2/viewtopic.php?t=8918 Animations'n'stuff'n'stats] (GamersOasis.net) | ||
*TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de) | *TitanSeal, [http://diablo3.ingame.de/forum/strategie-archiv-105/faq-bewegungs-und-animationsgeschwindigkeiten-teil-1-a-1220961/#post17651382 FAQ - Bewegungs- und Animationsgeschwindigkeiten Teil 1] (inDiablo.de) | ||
− | |||
− | |||
− | |||
− |
Revision as of 11:46, 4 October 2011
Level(to be edited)
Experience(to be edited)
AttributeNew characters are created with the attributes specified in the following table:
Level 1
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level-up
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Per point
3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Chance of Blocking(to be edited)
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.
Resistance(to be edited)
Reference
|