Difference between revisions of "The Search for Cain"

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{{Quest 1 nav}}
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{{Quest
:<b>Objective</b>
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|Act=1
::Rescue Deckard Cain.
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|File=The Search for Cain
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|Type={{Sb|=Recommended}}
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|Trigger=Talk to [[Akara]] after [[Kashya]] after killing [[Blood Raven|{{Ub|=Blood Raven}}]] '''or'''<br>Take [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] from Tree of Inifuss
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|Objective=Find and rescue [[Deckard Cain]]
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|Area=[[Dark Wood]], [[Cold Plains]] and [[Tristram (Act 1)|Tristram]]
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|Item={{Ub|=Scroll of Inifuss}}
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|Reward=Ring from Akara<br>Deckard Cain identifies items for free, for remainder of [[difficulty]] level
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}}
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{{U|=It is clear that we are facing an Evil difficult to comprehend, let alone combat.}}
  
:<b>General Notes</b>
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{{U|=There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us... His name is Deckard Cain.}}
::Deckard Cain is found in Tristram.  To get to Tristram, you must find the Scroll of Inifuss from the Inifuss Tree in the Dark wood.  Take this scroll to Akara, who will translate it. The scroll reveals the proper order in which to touch the Cairn Stones found in the Stony Field to open up a portal to Tristram. Once you enter Tristram, Cain is being held in a gibbet in the center of town.  Let him out, and he will return to town using a town portal.
 
  
:<b>Quest Reward</b>
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{{U|=You must go to Tristram and find him, my friend. I pray that he still lives.}} - Akara
::Deckard Cain will identify any items for you free of charge in the present difficult level. Akara will give you a ring as a reward. On normal difficulty level, this ring is magic, and in nightmare and hell, this ring is rare.
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==Navigation==
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{{U|=Tristram is too far to journey by foot... Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly.}}
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{{U|=To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss.}}
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{{U|=You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones' mystic pattern.}} - [[Akara]]
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*Path by [[waypoint]] in [[Cold Plains]] leads to three destinations:
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**[[Burial Grounds]]
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**[[Cave Level 1]]
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**[[Stony Field]]
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*Follow path to Stony Field, turning back if followed to either of the other destinations first: entrance will be on one of sides opposite to entrance from [[Blood Moor]].
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*Follow path through Stony Field to entrance to [[Underground Passage Level 1]]: if waypoint is not found and activated along way, it is advisable to search Stony Field for it and activate it before venturing underground.
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*Underground Passage Level 1 has exits to [[Underground Passage Level 2]] and [[Dark Wood]]: exit to Dark Wood is normally found most quickly by going to right.
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*Path from underground leads through Dark Wood to exit to [[Black Marsh]]. However, before doing so search Dark Wood for waypoint and Tree of Inifuss.
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[[File:Treehead Woodfist.png|frame|center|[[Treehead Woodfist|{{Ub|=Treehead Woodfist}}]] is an [[Extra Strong]] [[Extra Fast]] [[Super Unique]] [[Wendigo|Brute]] guarding Tree of Inifuss. Accompanied by two minions in Normal, three in Nightmare and four in Hell, they are all [[Immune to Cold]] (120%) in Hell. They do not need to be killed, but due to their strength and speed it may be advisable to do so anyway.]]
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*Click on Tree of Inifuss and [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] drops on ground. 2x2 square of inventory space is required to pick up, at which point return and talk to Akara.
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<br>
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==Objective==
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{{U|=Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.}} - [[Akara]]
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*Return to [[Stony Field]] via its [[waypoint]]. If Cairn Stones were not found while crossing to [[Underground Passage Level 1]] or searching for waypoint earlier, search for them now.
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[[File:Rakanishu.png|frame|center|[[Rakanishu|{{Ub|=Rakanishu}}]] is a [[Lightning Enchanted]] [[Extra Fast]] [[Super Unique]] [[Fallen|Carver]] guarding Cairn Stones. Accompanied by eight minions in Normal, nine in Nightmare and ten in Hell, they are all [[Immune to Fire]] (110%) in Hell. They do not need to be killed, but due to their speed it may be advisable to do so. Lightning Enchanted is quite dangerous that early in Normal, so care should be taken.]]
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*Upon finding and clearing area around Cairn Stones, right-click on [[Scroll of Inifuss|{{Ub|=Scroll of Inifuss}}]] to determine order in which they need to be touched to activate portal (or simply touch them in random order until portal activates). Scroll will disappear from inventory once portal is activated.
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*Portal leads to east corner of [[Tristram (Act 1)|Tristram]]. [[Deckard Cain]] is held prisoner in gibbet in town center: click on it to release him, at which point he will cast Town Portal and return to [[Rogue Encampment]]. Return as well, or retrieve [[Wirt's Leg]] from his corpse in west corner of Tristram to be able to access [[Secret Cow Level]] upon completion of [[difficulty]] level.
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<br>
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==Reward==
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{{U|=You have risked your life to rescue Cain. For that we thank you.}}
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{{U|=We must seek his counsel immediately.}} - [[Akara]]
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*Akara gives a ring whose quality and item level depend upon [[difficulty]] level:
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%"
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!width=91 align=left|Property
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!width=91|Normal
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!width=91|Nightmare
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!width=91|Hell
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|-
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!align=left|Quality
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!{{M|=Magic}}
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!{{R|=Rare}}
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!{{R|=Rare}}
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|-
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!align=left|Item level
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|7
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|30
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|60
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|}
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{{U|=...I thank you, friend, for coming to my aid.}}
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{{U|=As a token of my gratitude, I will identify items for you at no charge.}}
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{{U|=Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world!}}
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{{U|=As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days.}}
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{{U|=Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind.}}
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{{U|=The hero seemed more tormented every passing day. I remember he awoke many times -- screaming in the night -- always something about 'the East'.}}
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{{U|=One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage.}}
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{{U|=I believe now that Tristram's hero was that Dark Wanderer who passed this way before the Monastery fell.}}
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{{U|=I fear even worse, my friend... I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before.}}
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{{U|=You must stop him or all will be lost.}} - [[Deckard Cain]]
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*Deckard Cain will accompany character from town to town, identifying items for free. However, if he is '''not''' rescued before character completes and leaves [[Act 1]], he will say the following upon talking to him in later towns:
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{{U|=Oh... Blessings on the Rogues! They finally rescued me from that cursed place!}} - Deckard Cain
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*He will still accompany character from town to town (except for [[Rogue Encampment]]), although identifying items now costs 100 gold per item. Since Scrolls of Identify cost 72 gold each, from a cost perspective Deckard Cain should either be rescued or not used at all to identify items (although convenience of identifying multiple items at once, rather than individually, may be worth 28 gold premium).
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*Although inconsistent, character can still return to Act 1 to rescue him, even after finding and talking to him in another town.

Revision as of 19:27, 14 March 2012