Difference between revisions of "Witch Doctor"
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{{Diablo III nav|WD=}} | {{Diablo III nav|WD=}} | ||
+ | {{Intro}} | ||
+ | The Witch Doctor is one of the first two characters confirmed to be in the game by Blizzard, and is the second character in the [http://battle.net/d3/media/videos/?view#/gameplay gameplay] video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, casts spells, and can beef up the summoned pets with spells. | ||
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− | + | *[http://blizzard.com/diablo3/characters/witchdoctor.xml Lore] | |
+ | *[http://battle.net/d3/class/witch-doctor/ Witch Doctor] | ||
+ | |} | ||
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==Gameplay== | ==Gameplay== | ||
− | + | *[http://us.battle.net/d3/en/blog/3390853 Class Resource Systems] | |
− | + | Witch Doctors use mana. | |
− | + | <br> | |
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==Builds and Guides== | ==Builds and Guides== | ||
− | Please use | + | Please use our [http://www.theamazonbasin.com/d3/forums/index.php?/forum/9-witch-doctor/ Witch Doctor] forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc. |
− | + | <br> | |
− | + | <br> | |
− | + | ==Theorycraft== | |
− | == | + | Please post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon. |
− | Please post any class-specific theory that isn't included in Blizzard's documentation. | + | <br> |
− | + | <br> | |
==Skills== | ==Skills== | ||
+ | *[http://battle.net/d3/calculator/witch-doctor Skill Calculator] | ||
+ | <br> | ||
===Physical Realm=== | ===Physical Realm=== | ||
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| || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies. | | || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies. | ||
|} | |} | ||
+ | <br> | ||
===Spirit Realm=== | ===Spirit Realm=== | ||
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| || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through. | | || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through. | ||
|} | |} | ||
+ | <br> | ||
===Support=== | ===Support=== | ||
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| || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them. | | || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them. | ||
|} | |} | ||
+ | <br> | ||
− | ===Passive | + | ===Passive=== |
{| border=1 cellpadding=2 | {| border=1 cellpadding=2 | ||
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| Tribel Rites || lvl 30 || The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%. | | Tribel Rites || lvl 30 || The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%. | ||
|} | |} | ||
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Revision as of 17:33, 26 October 2011
GameplayWitch Doctors use mana.
Builds and GuidesPlease use our Witch Doctor forum to hash out the details of any builds. Once a build is theorycrafted and tested, feel free to post it here. Ideally, build posts would include significant commentary about the skills used, choices made, etc.
TheorycraftPlease post any class-specific theory that isn't included in Blizzard's documentation. Similar to the build section, use the forums for the preliminary discussion, and post here once the details are known and agreed-upon.
Skills
Physical Realm
Spirit Realm
Support
Passive
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