Difference between revisions of "Expertise"
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*'''Entertainer Profession Enhancements''' – This will integrate the new expertise system into the Entertainer profession. | *'''Entertainer Profession Enhancements''' – This will integrate the new expertise system into the Entertainer profession. | ||
− | Spy Profession Enhancements – This will integrate the new expertise system into the Spy profession. [http://web.archive.org/web/20060623064235/http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897] | + | |
+ | *'''Spy Profession Enhancements''' – This will integrate the new expertise system into the Spy profession. [http://web.archive.org/web/20060623064235/http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897] | ||
==Reference== | ==Reference== | ||
*[http://web.archive.org/web/20060623064235/http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897 Rogue_5's comlink] (web.archive.org) | *[http://web.archive.org/web/20060623064235/http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?id=66897 Rogue_5's comlink] (web.archive.org) |
Revision as of 01:40, 8 October 2011
Rogue_5's Comlink
April 7th, 2006Expertise System
April 14th, 2006Once again, R5 is traveling and unable to personally deliver his Comlink. As such, I'll once more transmit for R5 this week. As you may have heard, we are soon introducing a new character advancement mechanic into the game we are calling the "Expertise System". In a nutshell the Expertise System will allow players the ability to differentiate their characters from others of the same class by allowing specialization in certain aspects related to that class.
-Lead Designer, SWG "I find your lack of faith...disturbing." [2]
(source - SWG Forums:Galactic Insider:Game Play Discussion:Discussion:Non-Combat As Second Skill Set? Part 2, Helios Titan, Lead Designer, 4/15/06) This is Part 2 of the discussion about how non-combat skills could be earned in SWG. Please read & fully consider every point made before responding. Things We Know Trader & Entertainer profession revamps are happening with all the other profession enhancements. Both play styles will have new content added for them. For crafting, this specifically means that the crafting game will be brought into harmony with the looting game. There is a large percentage of players who would rather loot things, & there is a large percentage of people who would rather craft things. Both play styles will be supported. The 2, however, are currently competing against one another. To bring the 2 systems into congruence, there will likely be some interaction between crafting & combat (looting). This interaction could either happen on 1 character, or between 2 characters (since everyone can have 2 characters, however, I expect some of this interaction to still be on 1 account - i.e 1e player). More on this below in the “hypothetical” section of this post. An expertise system is coming. This system will allow you specialize your character in various ways. Essentially, you will have the opportunity to choose from at least 3 “buckets” or “trees” of new skills/mods/abilities, etc. You’ll be able to pick up about 1 full bucket of skills or so with the amount of points you’ll earn through leveling to max level. All profession enhancements, including non-combat ones, are getting their enhancements through the expertise system. This means the “revamp” skills & gameplay will be in expertise trees, just like they are for every other profession. See the “hypothetical scenarios” section of this post for conjecture on who might have these expertise trees. Non-combat professions are special case components of SWG. This is true not only of their playstyle but also how they are handled “under the hood.” This makes it very difficult to add new content for these play styles because none of our standard tools or processes can be used. They are unmaintainable in their current state. This point will have to be considered when executing the revamps for these professions. This by no means explicitly dictates that combat will need to be a part of these professions, but we do want to be able to add new content & mechanics to these styles in the same manner as everything else. (note from ZenLhaso - at 8:58 p.m. PDT, this discussion was 65 pages)
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Reference
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