Difference between revisions of "Diablo III"

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m (Some reorganisation and reformatting)
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*All new pages should be put in the [[:Category:Diablo III|Diablo III]] category by typing <nowiki>[[Category:Diablo III]]</nowiki>.
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If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: <nowiki>[[Barbarian (Diablo II)|]]</nowiki> will link to Diablo II's [[Barbarian (Diablo II)|Barbarian]], <nowiki>[[Barbarian (Diablo III)|]]</nowiki> links to Diablo III's [[Barbarian (Diablo III)|Barbarian]].
*If there is a conflict with the title of an existing page, choose a different title or add (Diablo III) to the end: <nowiki>[[Barbarian (Diablo II)|]]</nowiki> will link to Diablo II's [[Barbarian (Diablo II)|Barbarian]], <nowiki>[[Barbarian (Diablo III)|]]</nowiki> links to Diablo III's [[Barbarian (Diablo III)|Barbarian]].
 
 
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==General Gameplay==
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==General==
Some general information about gameplay:
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*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
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*[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold.
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*[http://us.battle.net/d3/en/blog/3435571#blog Salvaging items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube.
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*[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions.
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them.
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*[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters.
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*[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III:
  
*Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs.
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<blockquote>{{M|=We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
*Shared Stash: there is a stash shared among all characters on an account, accessible in town and expandable with gold. http://us.battle.net/d3/en/blog/3435570#blog
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<br>
*Item selling: characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube: http://us.battle.net/d3/en/blog/3435571#blog
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<br>
*Auction House: items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. http://us.battle.net/d3/en/services/auction-house/
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I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
*Stone of Recall: the new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373
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<br>
*Health Globes are the main way of recovering health during battle, and will drop from slain monsters: http://us.blizzard.com/diablo3/world/systems/health.xml
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<br>
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We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
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<br>
 
<br>
 
<br>
 
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That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.}}</blockquote>
===PvP/Player Killing===
 
Blizzard Poster Bashiok has indicated that PvP will be consensual in D3. As posted in the official D3 forums:
 
 
 
<blockquote><span style=color:steelblue>We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.</span>
 
 
 
<span style=color:steelblue>I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?</span>
 
 
 
<span style=color:steelblue>We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.</span>
 
 
 
<span style=color:steelblue>That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.</span></blockquote>
 
 
<br>
 
<br>
  
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==Items==
 
==Items==
Note: we'll likely only be keeping info about general item information, rather than individual items.
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*[http://battle.net/d3/item/ Items] (Blizzard)
  
Blizzard's item page: http://us.battle.net/d3/en/item/
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 +
We'll likely only be keeping general information about items, rather than details of individual items.
 
<br>
 
<br>
 
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<br>
===Runes===
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===Runestones===
Runes come in 5 colours, and each colour will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the rune. Runes are 'socketed' into a character's spells, and each rune has a different effect on each spell. See the Class pages for more details on the rune effects.
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*[http://us.blizzard.com/diablo3/world/systems/runestones.xml Runestones] (Blizzard)
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Runestones come in 5 colors, and each color will come in multiple ranks. The ranks are shown by the small diamonds around the edge of the runestone. Runestones are 'socketed' into a character's spells, and each rune has a different effect on each spell. Class pages have more details on runestone effects.
  
http://us.blizzard.com/diablo3/world/systems/runestones.xml
 
  
 
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]
 
[[File:Alabaster.png]] [[File:Crimson.png]] [[File:Golden.png]] [[File:Indigo.png]] [[File:Obsidian.png]]
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<br>
 
<br>
 
===Crafting (Artisans)===
 
===Crafting (Artisans)===
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*[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] good forum post on the upgrading system
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Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
 
Artisans can be 'leveled up' through Tome of Training (made from Page of Training, a dropped item) and Plans that are dropped items. They are account-wide (in beta). Artisans will be able to specialize in order to get better results with a specific weapon/armor type, but the information so far is that specializations are not exclusive, so that it should be possible to specialize in all of the types you would like.
  
*Blacksmith (can repair)
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*Blacksmith (repairs)
 
*Jeweler
 
*Jeweler
 
*Mystic
 
*Mystic
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<br>
  
Good forum post on the upgrading system: http://us.battle.net/d3/en/forum/topic/3123249164
 
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<br>
 
 
==Followers==
 
==Followers==
[http://us.blizzard.com/diablo3/world/systems/followers.xml Followers] are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to 'outshine' the main characters.
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*[http://blizzard.com/diablo3/world/systems/followers.xml Followers] (Blizzard)
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Followers are similar to Diablo II [[Mercenary|mercenaries]]. However, Blizzard has stated that they will have limited utility later in the game, and will only be used in Normal difficulty. Followers are also only used in solo games. They will have storyline elements, but are designed not to 'outshine' the main characters.
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*[[Enchantress]]
 
*[[Enchantress]]
 
*[[Scoundrel]]
 
*[[Scoundrel]]
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==Quests==
 
==Quests==
 
From the FAQ, it appears that there will be storyline quests and class-based quests.
 
From the FAQ, it appears that there will be storyline quests and class-based quests.
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<div style="-moz-column-count:3; column-count:3;">
 
<div style="-moz-column-count:3; column-count:3;">
 
* A Miner's Gold
 
* A Miner's Gold
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<br>
 
<br>
  
==Regions and cities==
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==World==
Regions seen in videos or seen on Blizzard's [http://www.blizzard.com/diablo3/world/ site]
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*[http://www.blizzard.com/diablo3/world/ The World of Sanctuary] (Blizzard)
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*[http://blizzard.com/diablo3/world/worldmap.xml World Map] (Blizzard)
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Regions seen in videos or on the Blizzard site:
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<div style="-moz-column-count:3; column-count:3;">
 
<div style="-moz-column-count:3; column-count:3;">
 
* Forgotten Tombs
 
* Forgotten Tombs
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* The Arreat Crater
 
* The Arreat Crater
 
* Tristram Cathedral</div>
 
* Tristram Cathedral</div>
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<br>
  
See [http://www.blizzard.com/diablo3/world/worldmap.xml Diablo's World Map] for more.
 
<br>
 
<br>
 
 
==Monsters==
 
==Monsters==
Blizzard has said that monsters will not have elemental immunities in D3, avoiding the issues in D2 where a monster with dual-immunities could be issues for certain builds.
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Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
 
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<br>
==Blizzard information==
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==Blizzard==
[http://www.blizzard.com/diablo3/ Blizzard's D3 website] has all of their official information about the game.
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*[http://battle.net/d3/ Diablo III]
 
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**[http://blizzard.com/diablo3/faq/ Frequently Asked Questions]
* The Gameplay Trailer and the Cinematic Trailer can be viewed or downloaded [http://www.blizzard.com/diablo3/media/#movies here].
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**[http://blizzard.com/diablo3/media/#movies Movies]
* The FAQ for the game can be found [http://www.blizzard.com/diablo3/faq/ here].
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**[http://battle.net/d3/forum/ Forums]
* Blizzard's D3 forum is located [http://www.battle.net/forums/board.aspx?ForumName=d3-general here].
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**[http://battle.net/d3/forum/blizztracker/ Blizz Tracker: Official Blizzard Posts]
** All 'blue' posts are located [http://www.battle.net/forums/thread-search.aspx?SearchType=3&forumname=d3-general&x=40&y=11 here].
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*[http://forums.battle.net/board.html?forumId=12007&sid=3000 Diablo III General Discussion]
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**[http://forums.battle.net/search.html?stationId=3000&forumId=12007&searchText=&characterName=&blizzardPoster=true&recentPosts=0 Blizzard Poster Only]

Revision as of 14:55, 26 October 2011