Difference between revisions of "Necromancer"
Onderduiker (talk | contribs) (→Skills: Reformatted) |
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<br> | <br> | ||
− | == | + | ==Movement== |
<br> | <br> | ||
− | === | + | ===Attack rate=== |
*TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | *TitanSeal, [http://diablo3.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php Attack Speed Calculator] (inDiablo.de) | ||
*[[Necromancer attack rate]] | *[[Necromancer attack rate]] | ||
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− | |||
<br> | <br> | ||
− | === | + | ===Block rate=== |
− | The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase | + | The table below lists the minimum [[Faster Block Rate]] required to reduce the number of frames in the blocking animation and thus increase [[block rate]]. {{Warn|=>140 FBR is beyond reach in unmodified game}}. |
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|- | |- | ||
!align=left|Necromancer | !align=left|Necromancer | ||
− | |{{ | + | |{{E}}||0||6||13||20||32||52||86||{{Warn|=174}}||{{Warn|=600}} |
|- | |- | ||
!align=left|[[Werebear]] | !align=left|[[Werebear]] | ||
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<br> | <br> | ||
− | === | + | ===Cast rate=== |
− | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase | + | The table below lists the minimum [[Faster Cast Rate]] required to reduce the number of frames in the casting animation and thus increase [[cast rate]]. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting. |
{{Number table}} | {{Number table}} | ||
− | |-align= | + | |-align=center |
− | !Frames | + | !align=left|Frames |
− | !15 | + | !15!!14!!13!!12!!11!!10!!9 |
− | !14 | + | |-align=center |
− | !13 | + | !align=left|Action |
− | !12 | + | !8!!8!!7!!7!!6!!6!!5 |
− | !11 | ||
− | !10 | ||
− | !9 | ||
− | |-align= | ||
− | !Action | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | !5 | ||
|- | |- | ||
!width=172 align=left|Necromancer | !width=172 align=left|Necromancer | ||
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{{Number table}} | {{Number table}} | ||
− | |-align= | + | |-align=center |
− | !Frames | + | !align=left|Frames |
− | !23 | + | !23!!22!!21!!20!!19!!18!!17!!16!!15!!14!!13 |
− | !22 | + | |-align=center |
− | !21 | + | !align=left|Action |
− | !20 | + | !5!!5!!5!!5!!4!!4!!4!!4!!4!!3!!3 |
− | !19 | ||
− | !18 | ||
− | !17 | ||
− | !16 | ||
− | !15 | ||
− | !14 | ||
− | !13 | ||
− | |-align= | ||
− | !Action | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
!width=172 align=left|[[Vampire]] | !width=172 align=left|[[Vampire]] | ||
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<br> | <br> | ||
− | === | + | ===Hit recovery=== |
− | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase | + | The table below lists the minimum [[Faster Hit Recovery]] required to reduce the number of frames in the hit recovery animation and thus increase [[hit recovery]]. {{Warn|=>594 FHR is beyond reach in unmodified game}}. |
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|- | |- | ||
!align=left|Necromancer | !align=left|Necromancer | ||
− | |{{ | + | |{{E}}||{{E}}||0||5||10||16||26||39||56||86||152||377 |
|- | |- | ||
!align=left|[[Vampire]] | !align=left|[[Vampire]] | ||
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|- | |- | ||
!align=left|[[Werebear]] | !align=left|[[Werebear]] | ||
− | |{{ | + | |{{E}}||{{E}}||0||5||10||16||24||37||54||86||152||360 |
|} | |} | ||
Revision as of 12:54, 26 January 2012
HistoryAs might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.
Attribute
SkillsNecromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.
Movement
Attack rate
Block rateThe table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase block rate. >140 FBR is beyond reach in unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase cast rate. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase hit recovery. >594 FHR is beyond reach in unmodified game.
Strategy and guides
Reference
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