Difference between revisions of "Corpse Explosion"
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|Nav=PBS | |Nav=PBS | ||
|File=Poison and Bone Spells | |File=Poison and Bone Spells | ||
− | |RS= | + | |RS=Teeth |
|SS=None | |SS=None | ||
|Type=Radial damage cast | |Type=Radial damage cast | ||
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|Mana=14+slvl | |Mana=14+slvl | ||
|ANM=No | |ANM=No | ||
− | |WD= | + | |WD=No |
|LB=No}} | |LB=No}} | ||
{{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | {{U|=Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.}} | ||
− | == | + | ==Detail== |
− | |||
− | |||
− | |||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
!align=left|Physical Damage [[Radius]] (Yards) | !align=left|Physical Damage [[Radius]] (Yards) | ||
− | |colspan=5|[(7+slvl)/2]*2/3 | + | |colspan=5|[ (7+slvl) / 2] * 2/3 |
|- | |- | ||
!align=left|[[Fire Damage]] Radius (Yards) | !align=left|[[Fire Damage]] Radius (Yards) | ||
− | |colspan=5|[(8+slvl)/2]*2/3 | + | |colspan=5|[ (8+slvl) / 2] * 2/3 |
|} | |} | ||
− | *Damage is applied within radius of corpse and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. | + | *Damage is applied within radius of [[corpse]] and calculated based on 70-120% of its normal average base life: this means damage from corpses of [[Champion]], [[Unique (monster)|Unique]], [[Super Unique]] and [[boss]] monsters is calculated based on 70-120% of the average base life of a normal monster of their level. |
*{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | *{{Warn|=Skill description radius is only accurate for odd-numbered skill levels: for even-numbered skill levels, the average of physical damage radius and fire damage radius is displayed.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | ||
*Damage does not increase with player count. | *Damage does not increase with player count. | ||
− | *When target mlvl>clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] | + | *When target mlvl > clvl, damage is multiplied by clvl/mlvl. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77001] |
*50% damage is converted to fire damage. | *50% damage is converted to fire damage. | ||
*Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394] | *Considered a [[Fire Skills|Fire Skill]], but +% [[Fire Skill Damage]] from items and [[Fire Mastery]] does not apply to its fire damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=41265&view=findpost&p=438267] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=77331&view=findpost&p=856394] | ||
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**[[Taunt]] | **[[Taunt]] | ||
**[[Battle Cry]] | **[[Battle Cry]] | ||
− | **Weaken | + | **[[Weaken]] |
− | **Decrepify | + | **[[Decrepify]] |
− | *Amplify Damage is normally best cast to maximise damage. | + | *[[Amplify Damage]] is normally best cast to maximise damage. |
+ | |||
+ | |||
+ | [[File:Corpse Explosion.png|center|thumb|600px|After casting Amplify Damage, exploding the corpse of [[Bishibosh|{{Ub|=Bishibosh}}]] nearly wipes out the entire [[Fallen]] encampment, despite the fact they are all [[Immune to Fire]] in Hell. However, this would not be possible in a game with a higher player count.]] | ||
+ | |||
+ | |||
*[[Cast rate]] | *[[Cast rate]] | ||
<br> | <br> | ||
==Source== | ==Source== | ||
− | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. | + | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] casts NihlathakCorpseExplosion, not Corpse Explosion. While similar, this skill applies damage within a different [[radius]] of [[corpse]], calculated based on just 10-20% of its normal average base life. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
− | *+(1-3) Corpse Explosion (Necromancer Only) can spawn on ilvl <37 | + | *+(1-3) Corpse Explosion ([[Necromancer]] Only) can spawn on ilvl <37 [[wand (item type)|wand]]s and [[shrunken head (item type)|shrunken head]]s. |
Line 79: | Line 81: | ||
<br> | <br> | ||
− | == | + | ==Levels 1-60== |
− | |||
− | |||
{{Levels 1-10}} | {{Levels 1-10}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |15||16||17||18||19||20||21||22||23||24 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 89: | Line 92: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | |2 2/3||3 1/3||3 1/3||4 {{0|0/3}}||4 {{0|0/3}}||4 2/3||4 2/3||5 1/3||5 1/3||6 {{0|0/3}} | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 11-20}} | {{Levels 11-20}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |25||26||27||28||29||30||31||32||33||34 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 102: | Line 105: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | |6 {{0|0/3}}||6 2/3||6 2/3||7 1/3||7 1/3||8 {{0|0/3}}||8 {{0|0/3}}||8 2/3||8 2/3||9 1/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 21-30}} | {{Levels 21-30}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |35||36||37||38||39||40||41||42||43||44 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 115: | Line 118: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | |9 1/3||10 {{0|0/3}}||10 {{0|0/3}}||10 2/3||10 2/3||11 1/3||11 1/3||12 {{0|0/3}}||12 {{0|0/3}}||12 2/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 31-40}} | {{Levels 31-40}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |45||46||47||48||49||50||51||52||53||54 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 128: | Line 131: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | |12 2/3||13 1/3||13 1/3||14 {{0|0/3}}||14 {{0|0/3}}||14 2/3||14 2/3||15 1/3||15 1/3||16 {{0|0/3}} | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 41-50}} | {{Levels 41-50}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |55||56||57||58||59||60||61||62||63||64 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 141: | Line 144: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | |16 {{0|0/3}}||16 2/3||16 2/3||17 1/3||17 1/3||18 {{0|0/3}}||18 {{0|0/3}}||18 2/3||18 2/3||19 1/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
{{Levels 51-60}} | {{Levels 51-60}} | ||
+ | |- | ||
+ | !align=left|Mana Cost | ||
+ | |65||66||67||68||69||70||71||72||73||74 | ||
|- | |- | ||
!align=left|Physical Radius (Yards) | !align=left|Physical Radius (Yards) | ||
Line 154: | Line 157: | ||
!align=left|Fire Radius (Yards) | !align=left|Fire Radius (Yards) | ||
|19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | |19 1/3||20 {{0|0/3}}||20 {{0|0/3}}||20 2/3||20 2/3||21 1/3||21 1/3||22 {{0|0/3}}||22 {{0|0/3}}||22 2/3 | ||
− | |||
− | |||
− | |||
|} | |} | ||
<br> | <br> |
Revision as of 18:25, 18 July 2012
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
Detail
Source
Skill bonus
Charges
Levels 1-60
Reference
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