Difference between revisions of "Smite"

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==Details==
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==Detail==
[[Smite#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
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|-
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|-
 
|-
 
!align=left|[[Stun length]] (Seconds)
 
!align=left|[[Stun length]] (Seconds)
|min(0.4+(0.2*slvl),10)
+
|min(0.4 + (0.2*slvl) , 10)
 
|}
 
|}
  
  
*Always hits and cannot be blocked when used by a Paladin: will always [[Knockback|knock back]] an eligible target.
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[[File:Smite.gif|center|frame|[[Paladin (Diablo II)|Paladin]] using Smite.]]
*Holy Shield increases base shield damage, as do weapons with Damage +.
+
 
*{{Warn|=Character screen only displays off-weapon +% Damage from items being applied to 1 damage, when it is added to all other sources of +% Damage.}}
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*{{Warn|=[[Damage +|{{Warn|=Damage +}}]] is added to shield damage (before +% Damage is applied), although this isn't displayed by the character screen.}}
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*Always hits and cannot be [[block]]ed when used by a Paladin: will always [[Knockback|knock back]] an eligible target.
*Every [[Strength (Diablo II)|Strength]] point applies +1% Damage regardless of the weapon equipped.
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*Damage is calculated by summing the following before applying +[[% Damage]] to the total:
 +
**[[Shield (item type)|Shield]] damage
 +
**[[Holy Shield]] damage
 +
**{{Warn|=[[Damage +]] (character screen adds this '''after''' +% Damage is applied, even though it is clearly added beforehand)}}
 +
*+% Damage from the following is then applied to that total:
 +
**[[Strength (Diablo II)|Strength]] (every point applies +1% Damage regardless of the weapon equipped)
 +
**[[Might]]
 +
**[[Concentration]]
 +
**[[Fanaticism]]
 +
**[[Heart of Wolverine]]
 +
**Non-weapon +% Damage {{Warn|=(Character screen displays this being applied to just 1 damage, when it is clearly added to all other sources of +% Damage and applied to total damage)}}
 
*Even though shield damage is used, [[range adder]], [[attack rate]] and [[durability]] of weapon equipped are used.
 
*Even though shield damage is used, [[range adder]], [[attack rate]] and [[durability]] of weapon equipped are used.
*{{Warn|=If weapon reaches 0 durability while using Smite, it won't actually break and become unusable until another weapon attack is used. Weapon can be switched or removed and replaced without breaking it, and it will remain unbroken upon entering a new game.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84061&view=findpost&p=926999]
 
 
*All modifiers are applied except for the following:
 
*All modifiers are applied except for the following:
 
**Weapon base damage
 
**Weapon base damage
 
**Weapon % [[Enhanced Damage]]
 
**Weapon % [[Enhanced Damage]]
**+ [[Minimum Damage|Min]]/[[Maximum Damage]]
+
**+ [[Minimum Damage]]
**+% [[Damage to Demons]]/[[Damage to Undead]]
+
**+ [[Maximum Damage]]
**[[Critical Strike]] and [[Deadly Strike]]
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**+% [[Damage to Demons]]
 +
**+% [[Damage to Undead]]
 +
**[[Critical Strike]]
 +
**[[Deadly Strike]]
 
**[[Magic Damage]]
 
**[[Magic Damage]]
**[[Fire Damage]] {{Warn|=(Casting [[Enchant|{{Warn|=Enchant}}]] may cause character screen damage to be displayed in red, but displayed damage does not increase and no fire damage is applied)}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83780&view=findpost&p=926238]
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**[[Fire Damage]] {{Warn|=([[Enchant]] may cause character screen damage to be displayed in red, but displayed damage does not increase and no fire damage is applied)}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83780&view=findpost&p=926238]
 
**[[Lightning Damage]]
 
**[[Lightning Damage]]
 
**[[Cold Damage]] and length
 
**[[Cold Damage]] and length
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**% [[Mana Stolen]] per hit [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79403&view=findpost&p=876544]
 
**% [[Mana Stolen]] per hit [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=79403&view=findpost&p=876544]
 
*Casting [[Life Tap]] allows life to be leeched while using Smite.
 
*Casting [[Life Tap]] allows life to be leeched while using Smite.
 +
*{{Warn|=If weapon reaches 0 durability while using Smite, it won't actually break and become unusable until another weapon attack is used. Weapon can be switched or removed and replaced without breaking it, and it will remain unbroken upon entering a new game.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84061&view=findpost&p=926999]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*The following monsters also use Smite (although it requires a hit check, can be blocked and its +% Damage is not applied):
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*The following monsters also use Smite (although it requires a hit check, can be [[block]]ed and its +[[% Damage]] is not applied):
 
**[[Blunderbore]]
 
**[[Blunderbore]]
 
**[[Duriel (boss)|{{Ub|=Duriel}}]]
 
**[[Duriel (boss)|{{Ub|=Duriel}}]]
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===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Smite (Paladin Only) cannot normally spawn on ilvl <25 scepters.
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*+(1-3) Smite ([[Paladin (Diablo II)|Paladin]] Only) cannot normally spawn on ilvl <25 [[scepter (item type)|scepter]]s.
 
<br>
 
<br>
  
==Level 1-60 stats==
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==Levels 1-60==
[[Smite#Details|Details]]
 
 
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79403 Mechanical/Concept Question] Why Grief on Smiters? (Paladin Archives)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79403 Mechanical/Concept Question: Why Grief on Smiters?]] (Paladin Archives)
 
*Oramin, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83780 Smite FAQ] (Paladin Room)
 
*Oramin, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83780 Smite FAQ] (Paladin Room)
 
*Zyr, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84061 Breaking Wind] (Picture Pages)
 
*Zyr, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84061 Breaking Wind] (Picture Pages)

Revision as of 16:58, 28 July 2012