Difference between revisions of "Charge"

From Basin Wiki
Jump to navigation Jump to search
(Reformatted head of page)
m (Minor changes)
Line 2: Line 2:
 
|Nav=CSP
 
|Nav=CSP
 
|File=Combat Skills (Paladin)
 
|File=Combat Skills (Paladin)
|RS=1
+
|RS=Smite
|SS=2
+
|SS=Might, Vigor
 
|Type=Medium range melee single attack
 
|Type=Medium range melee single attack
 
|Tier=3
 
|Tier=3
Line 16: Line 16:
  
  
==Details==
+
==Detail==
[[Charge#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|35+(15*slvl)
+
|35 + (15*slvl)
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
|75+(25*slvl)
+
|75 + (25*slvl)
 
|-
 
|-
 
!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
|20*(Might.blvl+Vigor.blvl)
+
|20 * ([[Might]].blvl+[[Vigor]].blvl)
 
|-
 
|-
 
!align=left|+ [[Velocity]]
 
!align=left|+ [[Velocity]]
Line 36: Line 33:
  
  
*A specific target must be selected: without one, the Paladin will simply charge without attacking.
+
*A specific target must be selected: without one, the [[Paladin (Diablo II)|Paladin]] will simply charge without attacking.
 
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage.
 
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage.
*While charging [[Chance of Blocking]] is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (do not always hit, as would be the case while running). [http://98.139.168.220/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http%3a%2f%2fdiablo3.ingame.de%2fforum%2fpaladin-tempel-10%2fansturm-1673865%2f%3fpostcount%3d12#post26191398]
+
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://98.139.168.220/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http%3a%2f%2fdiablo3.ingame.de%2fforum%2fpaladin-tempel-10%2fansturm-1673865%2f%3fpostcount%3d12#post26191398]
 
*[[Attack rate]] cannot be increased or decreased (although velocity can be).
 
*[[Attack rate]] cannot be increased or decreased (although velocity can be).
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*The following monsters also use Charge as an attack (although it always hits and cannot be blocked):
+
*The following monsters also use Charge as an attack (although it always hits and cannot be [[block]]ed):
**[[Claw Viper]] (Act 5 only)
+
**[[Claw Viper]] ([[Act 5]] only)
 
**[[Reanimated Horde]]
 
**[[Reanimated Horde]]
*An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with Might will receive a synergy bonus from it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798]
+
*An [[Aura Enchanted]] {{Ub|=Claw Viper}} in Act 5 or {{Ub|=Reanimated Horde}} with [[Might]] will receive a synergy bonus from it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918798]
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Charge (Paladin Only) can spawn on ilvl >11 scepters.
+
*+(1-3) Charge ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter (item type)|scepter]]s.
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Charge#Details|Details]]
 
 
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-

Revision as of 17:26, 28 July 2012