Difference between revisions of "Diablo III"
m (→Crafting (Artisans): crafting link added) |
Onderduiker (talk | contribs) m |
||
Line 8: | Line 8: | ||
Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact. But only semi-confirmed information should be included here. | Blizzard announced on June 28, 2008 that they were developing Diablo III. There is currently no release date for this game. Please note, as no game has been released or is even in testing, none of this is known fact. But only semi-confirmed information should be included here. | ||
− | |||
− | |||
− | |||
|} | |} | ||
==General== | ==General== | ||
− | * | + | *[http://us.battle.net/d3/en/game/whats-new What's New in Diablo III] |
− | *Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs. | + | **Four difficulty levels, with 4 acts each: Normal, Nightmare, Hell, Inferno. Inferno difficulty is for level-capped chars, the difficulty is uniform in each act in this difficulty and it's meant to give capped characters areas to play that will give good loot drops without having to resort to just boss runs. |
− | *[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold. | + | **[http://us.battle.net/d3/en/blog/3435570#blog Shared Stash] There is a stash shared among all characters on an account, accessible in town and expandable with gold. |
− | *[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube. | + | **[http://us.battle.net/d3/en/blog/3435571#blog Salvaging Items] Characters will be able to convert items in the field to gold or crafting mats via the Cauldron of Jordan or Nephalem Cube. |
− | *[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. | + | **[http://battle.net/d3/services/auction-house/ Auction House] Items will be able to be traded between accounts on the Auction House. Softcore characters can trade items for gold or real money, whereas Hardcore characters are limited to gold transactions. |
− | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. | + | **[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85046&view=findpost&p=941373 Stone of Recall] The new town portals, will be a space on the inventory screen, but other players cannot use your portal, only the player who cast. Other players in your party can port to your location via a banner in town that you can click to join them. |
− | *[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters. | + | **[http://blizzard.com/diablo3/world/systems/health.xml Health] Health Globes are the main way of recovering health during battle, and will drop from slain monsters. |
− | *[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III: | + | **[http://blizzard.com/diablo3/world/systems/pvp.xml PvP] Blizzard Poster Bashiok has indicated that PvP will be consensual in Diablo III: |
<blockquote>{{M|=We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons. | <blockquote>{{M|=We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons. | ||
Line 37: | Line 34: | ||
==Classes== | ==Classes== | ||
− | *[http://blizzard.com/diablo3/characters/ Character Classes] | + | *[http://blizzard.com/diablo3/characters/ Character Classes] |
**[[Barbarian (Diablo III)|Barbarian]] | **[[Barbarian (Diablo III)|Barbarian]] | ||
**[[Demon Hunter]] | **[[Demon Hunter]] | ||
Line 46: | Line 43: | ||
==Skills== | ==Skills== | ||
− | *[http://battle.net/d3/calculator/ Skill Calculator] | + | *[http://battle.net/d3/calculator/ Skill Calculator] |
<br> | <br> | ||
==Items== | ==Items== | ||
− | *[http://battle.net/d3/item/ Items] | + | *[http://battle.net/d3/item/ Items] |
Line 57: | Line 54: | ||
<br> | <br> | ||
===Runestones=== | ===Runestones=== | ||
− | *[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones] | + | *[http://blizzard.com/diablo3/world/systems/runestones.xml Runestones] |
Line 67: | Line 64: | ||
<br> | <br> | ||
===Crafting (Artisans)=== | ===Crafting (Artisans)=== | ||
− | *[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting] | + | *[http://us.blizzard.com/diablo3/world/systems/crafting.xml Crafting] |
− | *[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] | + | *[http://us.battle.net/d3/en/forum/topic/3123249164 Crafting Thus Far] |
Line 80: | Line 77: | ||
==Followers== | ==Followers== | ||
− | *[http://blizzard.com/diablo3/world/systems/followers.xml Followers] | + | *[http://blizzard.com/diablo3/world/systems/followers.xml Followers] |
Line 103: | Line 100: | ||
==World== | ==World== | ||
− | *[http://www.blizzard.com/diablo3/world/ The World of Sanctuary] | + | *[http://www.blizzard.com/diablo3/world/ The World of Sanctuary] |
− | *[http://blizzard.com/diablo3/world/worldmap.xml World Map] | + | *[http://blizzard.com/diablo3/world/worldmap.xml World Map] |
Revision as of 09:58, 30 October 2011
General
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
Classes
Skills
Items
Runestones
Crafting (Artisans)
Followers
QuestsFrom the FAQ, it appears that there will be storyline quests and class-based quests.
World
MonstersBlizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds.
Blizzard |