Difference between revisions of "Ignore Target's Defense"
Jump to navigation
Jump to search
m (updated Min Rlvl (Ghostflame); updated Source order according to Min Rlvl) |
m (updated text) |
||
Line 1: | Line 1: | ||
{{Attack nav}} | {{Attack nav}} | ||
{{Intro}} | {{Intro}} | ||
− | |||
*{{Mb|=Ignore Target's Defense}} (ITD) treats the target as having 0 Defense when calculating [[Attack|Chance to Hit]] for melee and ranged attacks. Attack Rating is thus redundant, and the chance to hit simplifies to 2 * Level <sub>attacker</sub> / (Level <sub>attacker</sub> + Level <sub>defender</sub>). | *{{Mb|=Ignore Target's Defense}} (ITD) treats the target as having 0 Defense when calculating [[Attack|Chance to Hit]] for melee and ranged attacks. Attack Rating is thus redundant, and the chance to hit simplifies to 2 * Level <sub>attacker</sub> / (Level <sub>attacker</sub> + Level <sub>defender</sub>). | ||
*ITD applies only to attacks made by the user, including [[Blade Shield]]. | *ITD applies only to attacks made by the user, including [[Blade Shield]]. | ||
− | *ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. | + | *ITD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier] |
<br> | <br> | ||
*ITD does not apply if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following: | *ITD does not apply if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following: |
Revision as of 08:39, 19 December 2011
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Wand
Missile weapon
Bow
|