Difference between revisions of "Witch Doctor"

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==Skills==
 
==Skills==
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 
<br>
 
<br>
===Physical Realm===
+
===Primary===
{{Skill header
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{| border="1" cellpadding="2"
|Resource=Mana}}
+
|-
{{Skill stats
+
| Primary || Unlock Level || Cost || Cooldown || Description
|Skill=Poison Dart
+
|-  
|Level=1
+
| Poison Dart || 1 || 10 Mana ||  || Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
|Resource=-176
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 6 ||  || Splinters || Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
|SD=Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
+
|- style="background: #CCCCCC"
|A=Snake to the Face
+
| || 13 ||  || Numbing Dart || Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
|AD=Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
+
|- style="background: #CCCCCC"
|C=Flaming Dart
+
|  || 25 ||  || Spined Dart || Gain 24 Mana every time a Poison Dart hits an enemy.
|CD=Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
+
|- style="background: #CCCCCC"
|G=Spined Dart
+
| || 43 ||  || Flaming Dart || Ignite the dart so that it deals 160% weapon damage as Fire at once.
|GD=Gain 290 Mana every time a dart hits a target.
+
|- style="background: #CCCCCC"
|I=Splinters
+
| || 52 ||  || Snake to the Face || Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.
|ID=Shoot 8 darts at once that deal 18-27 Poison damage each.
+
|-  
|O=Numbing Dart
+
| Corpse Spiders || 3 || 5 Mana || || Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
|OD=Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
+
|- style="background: #CCCCCC"
}}
+
| || 9 ||  || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Plague of Toads
+
| || 18 ||  || Spider Queen || You may only have one spider queen summoned at a time.
|Level=2
+
|- style="background: #CCCCCC"
|Resource=-211
+
|  || 33 ||  || Widowmakers || Summon widowmaker spiders that return 3 Mana to you per hit.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
+
| || 45 ||  || Medusa Spiders || Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
|A=Addling Toads
+
|- style="background: #CCCCCC"
|AD=Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
+
| || 55 ||  || Blazing Spiders || Summon fire spiders that deal 21% weapon damage as Fire.
|C=Explosive Toads
+
|-
|CD=Mutate to red bullfrogs that explode for 156-219 Fire damage.
+
| Plague of Toads || 11 || 34 Mana ||  || Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
|G=Toad Affinity
+
|- style="background: #CCCCCC"
|GD=Reduces Mana cost to 62 Mana.
+
|  || 17 ||  || Explosive Toads || Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
|I=Rain of Toads
+
|- style="background: #CCCCCC"
|ID=Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
+
| || 24 ||  || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
|O=Toad of Hugeness
+
|- style="background: #CCCCCC"
|OD=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
+
| || 35 ||  || Rain of Toads || Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 51 ||  || Addling Toads || Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
|Skill=Zombie Charger
+
|- style="background: #CCCCCC"
|Level=5
+
| || 54 ||  || Toad Affinity || Removes the Mana cost of Plague Toads.
|Resource=-229
+
|-
|Cooldown=None
+
| Firebomb || 21 || 10 Mana ||  || Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
|SD=Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
+
|- style="background: #CCCCCC"
|A=Explosive Beast
+
| || 28 || || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
|AD=Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
+
|- style="background: #CCCCCC"
|C=Zombie Bears
+
| || 31 ||  || Roll the Bones || Allows the skull to bounce up to 2 times.
|CD=A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
+
|- style="background: #CCCCCC"
|G=Undeath
+
| || 38 ||  || Fire Pit || The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
|GD=If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
+
|- style="background: #CCCCCC"
|I=Wave of Zombies
+
| || 47 ||  || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
|ID=Summon 8 zombie chargers that deal 99-139 damage each.
+
|- style="background: #CCCCCC"
|O=Leperous Zombie
+
| || 60 ||  || Ghost Bomb || In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.
|OD=The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
+
|}
}}
+
 
{{Skill stats
+
===Secondary===
|Skill=Corpse Spiders
+
{| border="1" cellpadding="2"
|Level=7
+
|-  
|Resource=-282
+
| Secondary || Unlock Level || Cost || Cooldown || Description
|Cooldown=None
+
|-
|SD=Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
+
| Grasp of the Dead || 2 || 122 Mana || 8 seconds || Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
|A=Medusa Spiders
+
|- style="background: #CCCCCC"
|AD=Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
+
| || 7 ||  || Groping Eels || Increases the damage done to 26% weapon damage as Physical.
|C=Blazing Spiders
+
|- style="background: #CCCCCC"
|CD=Summon fire spiders that deal 15-44 Fire damage.
+
| || 15 ||  || Unbreakable Grasp || Increases the Slow amount to 80%.
|G=Widowmakers
+
|- style="background: #CCCCCC"
|GD=Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
+
|  || 25 ||  || Rain of Corpses || Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.
|I=Spider Queen
+
|- style="background: #CCCCCC"
|ID=Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
+
| || 28 ||  || Desperate Grasp || Reduces the cooldown of Grasp of the Dead to 6 seconds.
|O=Leaping Spiders
+
|- style="background: #CCCCCC"
|OD=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
+
| || 53 ||  || Death Is Life || Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
}}
+
|-
{{Skill stats
+
| Firebats || 5 || 122 Mana ||  || Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
|Skill=Firebats
+
|- style="background: #CCCCCC"
|Level=9
+
| || 11 || || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
|Resource=-352/s
+
|- style="background: #CCCCCC"
|Cooldown=None
+
|  || 19 ||  || Vampire Bats || Gain 2.5% of damage done by the bats as Life.
|SD=A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
+
|- style="background: #CCCCCC"
|A=Cloud of Bats
+
| || 29 || || Plague Bats || Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
|AD=Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
+
|- style="background: #CCCCCC"
|C=Dire Bats
+
| || 45 ||  || Hungry Bats || Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.
|CD=Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
+
|- style="background: #CCCCCC"
|G=Vampire Bats
+
| || 56 ||  || Cloud of Bats || Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.
|GD=35% of damage done by the bats is gained as Life.
+
|-
|I=Hungry Bats
+
| Haunt || 12 || 98 Mana ||  || Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.
|ID=Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
+
|- style="background: #CCCCCC"
|O=Plague Bats
+
| || 18 ||  || Consuming Spirit || The spirit returns 155 Life per second.
|OD=Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
+
|- style="background: #CCCCCC"
}}
+
| || 23 ||  || Resentful Spirit || Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Firebomb
+
| || 35 ||  || Lingering Spirit || If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
|Level=11
+
|- style="background: #CCCCCC"
|Resource=-264
+
|  || 48 ||  || Grasping Spirit || Slow the movement of haunted targets by 30%.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
+
|  || 57 ||  || Draining Spirit || The spirit returns 8.2 Mana per second.
|A=Flash Fire
+
|-
|AD=Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
+
| Locust Swarm || 21 || 392 Mana ||  || Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
|C=Conflagration
+
|- style="background: #CCCCCC"
|CD=In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
+
|  || 27 ||  || Pestilence || Locust Swarm has a 100% chance to jump to two additional targets instead of one.
|G=Pyrogeist
+
|- style="background: #CCCCCC"
|GD=Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
+
|  || 33 ||  || Devouring Swarm || Gain 37 Mana for every enemy affected by the swarm.
|I=Roll the Bones
+
|- style="background: #CCCCCC"
|ID=Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
+
|  || 37 ||  || Cloud of Insects || Increases the duration of the swarm to 10 seconds.
|O=Fire Pit
+
|- style="background: #CCCCCC"
|OD=Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
+
|  || 42 ||  || Diseased Swarm || Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 59 ||  || Searing Locusts || Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.
|Skill=Locust Swarm
+
|}
|Level=19
+
 
|Resource=-352
+
===Defensive===
|Cooldown=None
+
{| border="1" cellpadding="2"
|SD=Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
+
|-
|A=Diseased Swarm
+
| Defensive || Unlock Level || Cost || Cooldown || Description
|AD=Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
+
|-
|C=Searing Locusts
+
| Summon Zombie Dogs || 4 || 49 Mana || 60 seconds || Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
|CD=Ignite the locusts with fire causing them to deal 55 Fire damage per second.
+
|- style="background: #CCCCCC"
|G=Devouring Swarm
+
|  || 12 ||  || Rabid Dogs || Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
|GD=Convert 40% of the damage done as Mana for you.
+
|- style="background: #CCCCCC"
|I=Pestilence
+
|  || 19 ||  || Final Gift || Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
|ID=When the swarm jumps there is a 55% chance to jump to two targets instead of one.
+
|- style="background: #CCCCCC"
|O=Cloud of Insects
+
|  || 28 ||  || Life Link || Your Zombie Dogs absorb 10% of all damage done to you.
|OD=Increase the duration of the swarm to 10 seconds.
+
|- style="background: #CCCCCC"
}}
+
|  || 40 ||  || Burning Dogs || Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Acid Cloud
+
|  || 54 ||  || Leeching Beasts || Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.
|Level=22
+
|-
|Resource=-528
+
| Horrify || 8 || 37 Mana || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Frear for 4 seconds.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
+
|  || 14 ||  || Phobia || Increases the duration horrified enemies run in Fear to 6 seconds.
|A=Kiss of Death
+
|- style="background: #CCCCCC"
|AD=Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
+
|  || 21 ||  || Stalker || Increases movement speed by 20% for 4 seconds after casting Horrify.
|C=Corpse Bomb
+
|- style="background: #CCCCCC"
|CD=A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
+
|  || 34 ||  || Face of Death || Increases the radius of Horrify to 24 yards.
|G=Slow Burn
+
|- style="background: #CCCCCC"
|GD=Increases the duration of the acid pools to 10 seconds.
+
|  || 44 ||  || Frightening Aspect || Gain 100% additional Armor for 8 seconds after casting Horrify.
|I=Acid Rain
+
|- style="background: #CCCCCC"
|ID=The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
+
|  || 56 ||  || Ruthless Terror || Gain 27 Mana for every horrified enemy.
|O=Lob Blob Bomb
+
|-
|OD=The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
+
| Spirit Walk || 16 || 49 Mana || 15 seconds || Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
}}
+
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Wall of Zombies
+
|  || 23 ||  || Jaunt || Increases the duration of Spirit Walk to 3 seconds.
|Level=27
+
|- style="background: #CCCCCC"
|Resource=-352
+
|  || 29 ||  || Honored Guest || Gain 15% of your maximum Mana every second while Spirit Walk is active.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
+
|  || 38 ||  || Umbral Shock || When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
|A=Pile On
+
|- style="background: #CCCCCC"
|AD=A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
+
|  || 47 ||  || Severance || Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
|C=Creepers
+
|- style="background: #CCCCCC"
|CD=Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
+
|  || 53 ||  || Healing Journey || Gain 7% of your maximum Life every second while Spirit Walk is active.
|G=Unrelenting Grip
+
|-
|GD=Zombies will slow the movement of enemies by 60% for 9 seconds.
+
| Hex || 22 || 49 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
|I=Barricade
+
|- style="background: #CCCCCC"
|ID=Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
+
|  || 26 ||  || Hedge Magic || The Fetish Shaman will periodically heal allies for 1861 Life.
|O=Dead Rush
+
|- style="background: #CCCCCC"
|OD=Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.
+
|  || 31 ||  || Jinx || Hexed targets take 20% additional damage.
}}
+
|- style="background: #CCCCCC"
<br>
+
|  || 36 ||  || Angry Chicken || Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 43 ||  || Painful Transformation || Hex causes the target to Bleed for 12% weapon damage as Physical.
 +
|- style="background: #CCCCCC"
 +
|  || 58 ||  || Unstable Form || Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
 +
|}
 +
 
 +
===Terror===
 +
{| border="1" cellpadding="2"
 +
|-
 +
| Terror || Unlock Level || Cost || Cooldown || Description
 +
|-
 +
| Soul Harvest || 9 || 59 Mana || 15 seconds || Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 15 ||  || Swallow Your Soul || Gain 39 Mana for every enemy harvested.
 +
|- style="background: #CCCCCC"
 +
|  || 21 ||  || Siphon || Gain 2171 Life for every enemy harvested.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Languish || Reduces the movement speed of harvested enemies by 60% for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Soul to Waste || Increase the duration of Soul Harvest's effect to 60 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 49 ||  || Vengeful Spirit || Harvested enemies also take 70% weapon damage as Physical.
 +
|-
 +
| Sacrifice || 13 || None || Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards. ||
 +
|- style="background: #CCCCCC"
 +
|  || 18 ||  || Black Blood || Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 24 ||  || Next of Kin || Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
 +
|- style="background: #CCCCCC"
 +
|  || 36 ||  || Pride || Regain 294 Mana for each Zombie Dog you sacrifice.
 +
|- style="background: #CCCCCC"
 +
|  || 41 ||  || For the Master || Gain 6202 Life for each Zombie Dog you sacrifice.
 +
|- style="background: #CCCCCC"
 +
|  || 51 ||  || Provoke the Pack || Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.
 +
|-
 +
| Mass Confusion || 22 || 74 Mana || 60 seconds || Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 26 ||  || Unstable Realm || Reduces the cooldown of Mass Confusion to 45 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 34 ||  || Devolution || Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
 +
|- style="background: #CCCCCC"
 +
|  || 43 ||  || Mass Hysteria || Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 46 ||  || Paranoia || All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 54 ||  || Mass Hallucination || Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.
 +
|}
  
===Spirit Realm===
+
===Decay===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Mana}}
+
|-
{{Skill stats
+
| Decay || Unlock Level || Cost || Cooldown || Description
|Skill=Haunt
+
|-  
|Level=4
+
| Zombie Charger || 14 || 140 Mana ||  || Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
|Resource=-106
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 21 ||  || Leperous Zombie || The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
|SD=Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
+
|- style="background: #CCCCCC"
|A=Resentful Spirit
+
| || 27 ||  || Undeath || If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
|AD=Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
+
|- style="background: #CCCCCC"
|C=Consuming Spirit
+
| || 33 ||  || Wave of Zombies || Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
|CD=The spirit returns 45% of damage done as Life for you.
+
|- style="background: #CCCCCC"
|G=Draining Spirit
+
| || 42 ||  || Explosive Beast || Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
|GD=The spirit returns 100% of damage done as Mana for you.
+
|- style="background: #CCCCCC"
|I=Lingering Spirit
+
| || 54 ||  || Zombie Bears || Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.
|ID=If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
+
|-
|O=Grasping Spirit
+
| Spirit Barrage || 17 || 108 Mana ||  || Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
|OD=Slows the movement of haunted targets by 50%.
+
|- style="background: #CCCCCC"
}}
+
| || 23 ||  || The Spirit Is Willing || Gain 44 Mana every time Spirit Barrage hits.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Horrify
+
| || 32 ||  || Well of Souls || An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
|Level=8
+
|- style="background: #CCCCCC"
|Resource=None
+
| || 37 || || Phantasm || Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
|Cooldown=20 s
+
|- style="background: #CCCCCC"
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
+
| || 44 ||  || Phlebotomize || Regain 3% of damage dealt with Spirit Barrage as Life.
|A=Stalker
+
|- style="background: #CCCCCC"
|AD=Gain 50% increased movement speed for 4 seconds after cast.
+
| || 59 ||  || Manitou || Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.
|C=Frightening Aspect
+
|-
|CD=Gain 170% additional armor for 8 seconds after casting Horrify.
+
| Acid Cloud || 22 || 172 Mana ||  || Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
|G=Ruthless Terror
+
|- style="background: #CCCCCC"
|GD=Gain 282 Mana for every feared enemy.
+
| || 26 ||  || Acid Rain || Increases the initial area of effect of Acid Cloud to 24 yards.
|I=Face of Death
+
|- style="background: #CCCCCC"
|ID=Increases the radius of the effect to 26 yards.
+
| || 30 || || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
|O=Phobia
+
|- style="background: #CCCCCC"
|OD=Increases the duration of the fear to 12 seconds.
+
| || 39 || || Slow Burn || Increases the duration of the acid pools left behind to 6 seconds.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 46 ||  || Kiss of Death || Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
|Skill=Spirit Walk
+
|- style="background: #CCCCCC"
|Level=12
+
| || 55 ||  || Corpse Bomb || Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.
|Resource=-176
+
|-
|Cooldown=15 s
+
| Wall of Zombies || 28 || 103 Mana || 25 seconds || Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
|SD=Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
+
|- style="background: #CCCCCC"
|A=Healing Journey
+
| || 32 ||  || Barricade || Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
|AD=Gain 16% of your maximum Life every second while Spirit Walk is active.
+
|- style="background: #CCCCCC"
|C=Severance
+
| || 35 ||  || Unrelenting Grip || Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
|CD=Enemies you walk through in spirit form take 121-135 physical damage per second.
+
|- style="background: #CCCCCC"
|G=Honored Guest
+
| || 41 ||  || Creepers || Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
|GD=Gain 11% of your maximum Mana every second while Spirit Walk is active.
+
|- style="background: #CCCCCC"
|I=Jaunt
+
| || 49 ||  || Pile On || Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
|ID=Increases the duration of Spirit Walk to 10.0 seconds.
+
|- style="background: #CCCCCC"
|O=Umbral Shock
+
| || 60 || || Dead Rush || Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.
|OD=When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
+
|}
}}
 
{{Skill stats
 
|Skill=Soul Harvest
 
|Level=14
 
|Resource=None
 
|Cooldown=15 s
 
|SD=Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
 
|A=Vengeful Spirit
 
|AD=Affected enemies also take 146-167 physical damage.
 
|C=Siphon
 
|CD=Gain 4258 Life for every affected enemy.
 
|G=Swallow Your Soul
 
|GD=Gain 1188 Mana for every affected enemy.
 
|I=Soul to Waste
 
|ID=Increases duration of the effect to 65 seconds.
 
|O=Languish
 
|OD=Reduces the movement speed of enemies by 60% for 11 seconds.
 
}}
 
{{Skill stats
 
|Skill=Spirit Barrage
 
|Level=21
 
|Resource=-141
 
|Cooldown=None
 
|SD=Bombard a target with a spirit bolt that deals 36-71 physical damage.
 
|A=Manitou
 
|AD=Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
 
|C=Phlebotomize
 
|CD=Spirits return 40% of damage dealt as Life.
 
|G=The Spirit is Willing
 
|GD=Spirits return 40% of damage dealt as Mana.
 
|I=Well of Souls
 
|ID=Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
 
|O=Phantasm
 
|OD=Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
 
}}
 
{{Skill stats
 
|Skill=Mass Confusion
 
|Level=24
 
|Resource=None
 
|Cooldown=60 s
 
|SD=Incite paranoia in enemies, causing some to fight for you for 8 seconds.
 
|A=Devolution
 
|AD=Targets killed while confused have a 99% chance of spawning a zombie dog.
 
|C=Paranoia
 
|CD=All enemies in the area take 80% additional damage.
 
|G=Unstable Realm
 
|GD=Cooldown reduced to 4 seconds.
 
|I=Mass Hysteria
 
|ID=Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
 
|O=Mass Hallucination
 
|OD=Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.
 
}}
 
<br>
 
  
===Support===
+
===Voodoo===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Mana}}
+
|-  
{{Skill stats
+
| Voodoo || Unlock Level || Cost || Cooldown || Description
|Skill=Summon Zombie Dogs
+
|-
|Level=1
+
| Gargantuan || 19 || 147 Mana || 60 seconds || Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
|Resource=-176
+
|- style="background: #CCCCCC"
|Cooldown=60 s
+
| || 22 || || Humongoid || The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
|SD=Summon 3 zombie dogs from the depths to fight by your side.
+
|- style="background: #CCCCCC"
|A=Leeching Beasts
+
| || 29 || || Restless Giant || 20% movement speed, 35% attack speed, 200% Physical damage
|AD=Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
+
|- style="background: #CCCCCC"
|C=Burning Dogs
+
|  || 39 ||  || Wrathful Protector || Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.
|CD=Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.
+
|- style="background: #CCCCCC"
|G=Final Gift
+
| || 48 ||  || Big Stinker || The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
|GD=Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.
+
|- style="background: #CCCCCC"
|I=Life Link
+
|  || 56 ||  || Bruiser || The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
|ID=70% of damage taken is absorbed by your zombie dogs.
+
|-
|O=Rabid Dogs
+
| Big Bad Voodoo || 25 || || 120 seconds || Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
|OD=Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.
+
|- style="background: #CCCCCC"
}}
+
| || 31 ||  || Jungle Drums || Increases the duration of the ritual to 30 seconds.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Grasp of the Dead
+
| || 37 ||  || Rain Dance || The ritual restores 122 Mana per second while standing in the ritual area.
|Level=3
+
|- style="background: #CCCCCC"
|Resource=-53
+
| || 44 ||  || Slam Dance || The Fetish increases the damage of all nearby allies by 30%.
|Cooldown=8 s
+
|- style="background: #CCCCCC"
|SD=Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
+
|  || 50 ||  || Ghost Trance || The ritual heals all nearby allies for 5% of their maximum Life per second.
|A=Death is Life
+
|- style="background: #CCCCCC"
|AD=Killed targets have a 65% chance to produce a health globe.
+
|  || 58 ||  || Boogie Man || Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.
|C=Groping Eels
+
|-
|CD=Increases the damage done to 51 physical damage per second.
+
| Fetish Army || 30 ||  || 120 seconds || Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
|G=Desperate Grasp
+
|- style="background: #CCCCCC"
|GD=Reduces the cooldown to 4.5 seconds.
+
| || 34 ||  || Fetish Ambush || Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
|I=Rain of Corpses
+
|- style="background: #CCCCCC"
|ID=Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.
+
|  || 40 ||  || Devoted Following || Decreases the cooldown of Fetish Army to 90 seconds.
|O=Unbreakable Grasp
+
|- style="background: #CCCCCC"
|OD=Increase the slow amount to 64%.
+
|  || 46 ||  || Legion of Daggers || Increases number of dagger-wielding Fetishes summoned by 3.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 52 ||  || Tiki Torchers || Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
|Skill=Hex
+
|- style="background: #CCCCCC"
|Level=6
+
|  || 60 ||  || Head Hunters || Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
|Resource=-176
+
|}
|Cooldown=10 s
 
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
 
|A=Jinx
 
|AD=Increases the damage taken by hexed targets to 90%.
 
|C=Painful Transformation
 
|CD=Hexed targets bleed for 39 damage per second while hexed.
 
|G=Hedge Magic
 
|GD=The Fetish Shaman will periodically heal friendly targets for 5322 Life.
 
|I=Angry Chicken
 
|ID=You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.
 
|O=Unstable Form
 
|OD=Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.
 
}}
 
{{Skill stats
 
|Skill=Sacrifice
 
|Level=16
 
|Resource=None
 
|Cooldown=None
 
|SD=All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.
 
|A=Next of Kin
 
|AD=Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
 
|C=Provoke the Pack
 
|CD=Increase all damage done by 40% for every sacrificed dog for 60 seconds.
 
|G=Pride
 
|GD=Recover 792 Mana for each sacrificed dog.
 
|I=For the Master
 
|ID=Gain 3513 Life for each sacrificed dog.
 
|O=Black Blood
 
|OD=Black inky goo shoots out and slows all affected enemies for 9 seconds.
 
}}
 
{{Skill stats
 
|Skill=Gargantuan
 
|Level=18
 
|Resource=-528
 
|Cooldown=120 s
 
|SD=Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.
 
|A=Bruiser
 
|AD=Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.
 
|C=Restlesss Giant
 
|CD=When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
 
|G=Wrathful Protector
 
|GD=The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.
 
|I=Humongoid
 
|ID=Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.
 
|O=Big Stinker
 
|OD=The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.
 
}}
 
{{Skill stats
 
|Skill=Big Bad Voodoo
 
|Level=25
 
|Resource=None
 
|Cooldown=120 s
 
|SD=Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.
 
|A=Boogie Man
 
|AD=Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
 
|C=Slam Dance
 
|CD=Also increases the damage of all allies in the area by 40%.
 
|G=Rain Dance
 
|GD=Recover 1584 Mana per second while in the ritual area.
 
|I=Jungle Drums
 
|ID=Increases the duration of the ritual to 48 seconds.
 
|O=Ghost Trance
 
|OD=Also heals all allies in the area for 4.0% of their maximum Life per second.
 
}}
 
{{Skill stats
 
|Skill=Fetish Army
 
|Level=29
 
|Resource=None
 
|Cooldown=120 s
 
|SD=Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.
 
|A=Head Hunters
 
|AD=Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.
 
|C=Fetish Ambush
 
|CD=Each Fetish deals 146-167 physical damage to any enemy near it as they appear.
 
|G=Devoted Following
 
|GD=Decreases the cooldown to 50 seconds.
 
|I=Legion of Daggers
 
|ID=Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.
 
|O=Tiki Torchers
 
|OD=Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.
 
}}
 
<br>
 
  
===Passive===
+
===Passive Skills===
{{Text table}} width=100%
+
{| border="1" cellpadding="2"
|-valign=top align=center
+
|-  
!width=139 align=left|Skill
+
| Passive Skills || Unlock Level || Description
!width=43|Unlock<br>Level
+
|-  
!align=left|Description
+
| Circle of Life || 10 || Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
|-valign=top
+
|-  
!Circle of Life
+
| Jungle Fortitude || 10 || Reduces all damage taken by you and your pets by 20%.
|align=center|10
+
|-  
|Gain 10% of your maximum Mana whenever you are healed by a health globe.
+
| Spiritual Attunement || 13 || Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
|-valign=top
+
|-  
!Vermin
+
| Gruesome Feast || 16 || Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
|align=center|10
+
|-  
|Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
+
| Bad Medicine || 20 || Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
|-valign=top
+
|-
!Spiritual Attunement
+
| Blood Ritual || 20 || 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
|align=center|13
+
|-  
|Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
+
| Zombie Handler || 24 || You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.
|-valign=top
+
|-  
!Gruesome Feast
+
| Pierce the Veil || 27 || All of your damage is increased by 20%, but your Mana costs are increased by 30%.
|align=center|15
+
|-  
|Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
+
| Fetish Sycophants || 30 || Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
|-valign=top
+
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies
!Blood Ritual
+
|-
|align=center|17
+
| Spirit Vessel || 30 || Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
|50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
+
|-
|-valign=top
+
| Rush of Essence || 36 || Spirit spells return 30% of their Mana cost over 10 seconds.
!Zombie Handler
+
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk
|align=center|19
+
|-  
|You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
+
| Vision Quest || 40 || Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
|-valign=top
+
|-  
!Pierce the Veil
+
| Fierce Loyalty || 45 || All your pets get 100% of the benefit of your Thorns and Life regeneration items.
|align=center|20
+
|-  
|All of your damage is increased by 20% but your Mana costs are increased by 30%.
+
| Grave Injustice || 50 || Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
|-valign=top
+
|-  
!Rush of Essence
+
| Tribal Rites || 55 || The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
|align=center|23
 
|Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
 
|-valign=top
 
!Vision Quest
 
|align=center|25
 
|Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
 
|-valign=top
 
!Fierce Loyalty
 
|align=center|26
 
|All your pets gain 100% of the benefit of your thorns items.
 
|-valign=top
 
!Death Trance
 
|align=center|28
 
|Reduce damage by 20% whenever you are below 50% of your maximum Life.
 
|-valign=top
 
!Tribal Rites
 
|align=center|30
 
|The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
 
 
|}
 
|}

Revision as of 01:08, 7 April 2012