Difference between revisions of "Target Defense"
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Onderduiker (talk | contribs) m (Only halved against Super Unique and boss monsters, not Unique monsters) |
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*Effectiveness of -% TD is ''halved'' (if -100% TD is supplied, only -50% TD is applied) if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following: | *Effectiveness of -% TD is ''halved'' (if -100% TD is supplied, only -50% TD is applied) if target is a hostile player or [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus], or any of the following: | ||
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**[[Super Unique]] | **[[Super Unique]] | ||
**[[Boss]] | **[[Boss]] |
Revision as of 12:43, 19 December 2011
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
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