Difference between revisions of "Damage Resist"
Jump to navigation
Jump to search
Onderduiker (talk | contribs) m (→Skill) |
Onderduiker (talk | contribs) |
||
Line 1: | Line 1: | ||
{{Resistance nav}} | {{Resistance nav}} | ||
{{Intro}} | {{Intro}} | ||
− | + | {{Mb|=Damage Reduced by %}} or Damage Resist modifies any physical damage by a percentage, after Damage Reduced has been applied; DR -100% is the floor, while DR > 99% makes a unit [[Immune to Physical]]. | |
− | + | *Player and [[mercenary]] normally have a ceiling of DR 50% (although any excess can offset penalties that might otherwise reduce it below this ceiling). | |
− | * | + | *This floor and ceiling do not apply to Crushing Blow damage: while DR > 0% will decrease this damage (and DR > 99% results in immunity to it), DR < 0% will not ''increase'' it. |
− | + | *[[Sanctuary (skill)|Sanctuary]] normally ignores DR > 0% when applying the supplier's physical damage to [[undead]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615], but this does '''not''' apply to Crushing Blow damage: Immune to Physical undead will remain immune to it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714] | |
− | *[[Sanctuary (skill)|Sanctuary]] | + | *It does not apply to [[Sacrifice]] damage to self. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76827&view=findpost&p=852910] |
|} | |} | ||
− | == | + | ==Item== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Helm== | + | ===Helm=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
|8% | |8% | ||
− | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in | + | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in socket |
|63 | |63 | ||
|No | |No | ||
Line 49: | Line 41: | ||
<br> | <br> | ||
− | ==Body armor== | + | ===Body armor=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
|8% | |8% | ||
− | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in | + | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in socket |
|63 | |63 | ||
|No | |No | ||
Line 75: | Line 67: | ||
!align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]] | !align=left|[[Leviathan|{{U|=Leviathan Kraken Shell}}]] | ||
|65 | |65 | ||
− | + | |{{Warn|=Yes}} | |
|- | |- | ||
|25% | |25% | ||
− | |align=left|[[Trang-Oul's Scales|{{Sb|=Trang-Oul's Scales Chaos Armor}}]] Full | + | |align=left|[[Trang-Oul's Scales|{{Sb|=Trang-Oul's Scales Chaos Armor}}]] (Full) |
|65 | |65 | ||
|No | |No | ||
Line 89: | Line 81: | ||
<br> | <br> | ||
− | ==Sword== | + | ===Sword=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
Line 99: | Line 91: | ||
<br> | <br> | ||
− | ==Shield== | + | ===Shield=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
|8% | |8% | ||
− | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in | + | |align=left|[[Ber Rune|{{Cb|=Ber Rune}}]] in socket |
|63 | |63 | ||
|No | |No | ||
Line 119: | Line 111: | ||
<br> | <br> | ||
− | ==Belt== | + | ===Belt=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
Line 133: | Line 125: | ||
|- | |- | ||
|20% | |20% | ||
− | |align=left|[[Immortal King's Detail|{{Sb|=Immortal King's Detail War Belt}}]] 5 items | + | |align=left|[[Immortal King's Detail|{{Sb|=Immortal King's Detail War Belt}}]] (5 items) |
|76 | |76 | ||
|No | |No | ||
Line 139: | Line 131: | ||
<br> | <br> | ||
− | ==Set bonus== | + | ===Set bonus=== |
{{Skill bonus}} | {{Skill bonus}} | ||
|- | |- | ||
|30 | |30 | ||
− | |align=left|[[Natalya's Odium|{{ | + | |align=left|[[Natalya's Odium|{{Ub|=Natalya's Odium}}]] (Full) |
|79 | |79 | ||
|No | |No | ||
|} | |} | ||
+ | <br> | ||
+ | |||
+ | ==Skill== | ||
+ | |||
+ | ===Assassin=== | ||
+ | {{Text table}} width=75% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=62% align=left|Damage Resist % | ||
+ | !width=13% align=center|Min [[Requirements|Rlvl]] | ||
+ | |- | ||
+ | !align=left|[[Fade]] <sup>1</sup> | ||
+ | |slvl to self for 12*slvl + 108 seconds | ||
+ | |align=right|18 | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> {{Warn|=This is not displayed by skill descriptions}}</span> | ||
+ | <br> | ||
+ | <br> | ||
+ | ===Necromancer=== | ||
+ | {{Text table}} width=75% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=62% align=left|Damage Resist % | ||
+ | !width=13% align=center|Min [[Requirements|Rlvl]] | ||
+ | |- | ||
+ | !align=left|[[Amplify Damage]] <sup>1 2</sup> | ||
+ | |{{Warn|=-100 to enemies in (2*slvl + 4) /3 yard [[radius]] for 3*slvl + 5 seconds}} | ||
+ | |align=right|1 | ||
+ | |- | ||
+ | !align=left|[[Decrepify]] <sup>1 2</sup> | ||
+ | |{{Warn|=-50 to enemies in 4 yard radius for 0.6*slvl + 3.4 seconds}} | ||
+ | |align=right|24 | ||
+ | |} | ||
+ | <span style=font-size:90%><sup>1</sup> DR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Physical]], or becomes so due to the [[Stone Skin]] [[Unique (monster)|Unique]] bonus<br> | ||
+ | <sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | ||
+ | <br> | ||
+ | <br> | ||
+ | ===Paladin=== | ||
+ | {{Text table}} width=75% | ||
+ | !width=25% align=left|[[Skill]] | ||
+ | !width=62% align=left|Damage Resist % | ||
+ | !width=13% align=center|Min [[Requirements|Rlvl]] | ||
+ | |- | ||
+ | !align=left|[[Sanctuary (skill)|Sanctuary]] | ||
+ | |{{Warn|=Ignores DR > 0% when applying supplier's physical damage to [[undead]]}} | ||
+ | |align=right|24 | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ==Pet== | ||
+ | |||
+ | ===Assassin=== | ||
+ | {|{{Number table}} width=75% | ||
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Shadow Warrior]] | ||
+ | |40% | ||
+ | |40% | ||
+ | |40% | ||
+ | |- | ||
+ | !align=left|[[Shadow Master]] | ||
+ | |40% | ||
+ | |40% | ||
+ | |40% | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Druid=== | ||
+ | {|{{Number table}} width=75% | ||
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Oak Sage]] | ||
+ | |{{E}} | ||
+ | |{{PI|=100%}} | ||
+ | |{{E}} | ||
+ | |- | ||
+ | !align=left|[[Heart of Wolverine]] | ||
+ | |{{E}} | ||
+ | |{{PI|=100%}} | ||
+ | |{{E}} | ||
+ | |- | ||
+ | !align=left|[[Spirit of Barbs]] | ||
+ | |{{E}} | ||
+ | |{{PI|=100%}} | ||
+ | |{{E}} | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Necromancer=== | ||
+ | {|{{Number table}} width=75% | ||
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Clay Golem]] | ||
+ | |25% | ||
+ | |25% | ||
+ | |25% | ||
+ | |- | ||
+ | !align=left|[[Bone Wall]] | ||
+ | |{{E}} | ||
+ | |{{E}} | ||
+ | |50% | ||
+ | |- | ||
+ | !align=left|[[Bone Prison]] | ||
+ | |{{E}} | ||
+ | |{{E}} | ||
+ | |50% | ||
+ | |- | ||
+ | !align=left|[[Revive]]d | ||
+ | |[[Monster]] DR % | ||
+ | |Monster DR % | ||
+ | |Monster DR % | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ==Monster== | ||
+ | Consult individual [[monster]] pages for physical damage resistance of a particular monster, or individual [[area]] pages for physical damage resistance of all monsters in a particular area. | ||
+ | *[[Ghostly|{{Mb|=Ghostly}}]] [[champion]]s are '''set''' to Damage Resist 80%, even when [[Immune to Physical]]; {{Warn|=however, the Immune to Physical label remains.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065] | ||
+ | |||
+ | |||
+ | [[File:Ghostly Champion.png|frame|center|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]] | ||
+ | |||
+ | |||
+ | *The [[Stone Skin]] [[Unique (monster)|Unique]] bonus applies DR +50%. If this results in DR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Physical, or increasingly so). | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76827 Martyrs and Damage taken goes to mana ?] (Paladin | + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76827 Martyrs and Damage taken goes to mana ?] (Paladin Room) |
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385 Sanctuary + Crushing Blow] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385 Sanctuary + Crushing Blow] (Technical Discussion) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion) | ||
+ | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion) | ||
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion) | *Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion) | ||
Revision as of 16:34, 9 August 2013
ItemHelm
Body armor
Sword
Shield
Belt
Set bonus
SkillAssassin
1 This is not displayed by skill descriptions
Necromancer
1 DR -% is rounded down to 1/5 when a unit is Immune to Physical, or becomes so due to the Stone Skin Unique bonus Paladin
PetAssassin
Druid
Necromancer
MonsterConsult individual monster pages for physical damage resistance of a particular monster, or individual area pages for physical damage resistance of all monsters in a particular area.
Reference
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||