Difference between revisions of "World Event"
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|Special | |Special | ||
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− | | | + | |Initiation |
|[[The Stone of Jordan|{{Ub|=Stone of Jordan Rings}}]] sold on server | |[[The Stone of Jordan|{{Ub|=Stone of Jordan Rings}}]] sold on server | ||
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− | |Objective | + | |Objective |
|Kill [[Diablo (World Event)|{{Ub|=Diablo}}]] | |Kill [[Diablo (World Event)|{{Ub|=Diablo}}]] | ||
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− | |Area | + | |Area |
|Any [[area]] containing [[Super Unique]] | |Any [[area]] containing [[Super Unique]] | ||
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− | |Quest item | + | |Quest item |
|{{Ub|=Stone of Jordan Rings}} | |{{Ub|=Stone of Jordan Rings}} | ||
|-valign=top | |-valign=top | ||
− | |Reward | + | |Reward |
|[[Annihilus|{{Ub|=Annihilus Small Charm}}]] in [[Expansion]]<br>[[Experience]] | |[[Annihilus|{{Ub|=Annihilus Small Charm}}]] in [[Expansion]]<br>[[Experience]] | ||
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*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill. | *While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill. | ||
*Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | *Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | ||
− | *He uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill. | + | *He has faster [[velocity|movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill. |
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | *All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | ||
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed. | *Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed. |
Revision as of 09:54, 24 March 2012
Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering Superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous. - Patch.txt
Stones of Jordan Sold to Merchants
Diablo Walks the Earth
Reward
Reference
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