Difference between revisions of "Whirlwind"

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m (Added image, other minor changes)
m (Velocity -> Movement speed)
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*Two-handed [[sword (item type)|sword]]s use one-handed breakpoints regardless of number of hands used to equip.
 
*Two-handed [[sword (item type)|sword]]s use one-handed breakpoints regardless of number of hands used to equip.
 
*Weapon can only attack one target within radius and range at each check.
 
*Weapon can only attack one target within radius and range at each check.
*[[Velocity]] modifiers still apply to movement speed.
+
*[[Movement speed]] modifiers still apply while in Whirlwind.
 
*If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.
 
*If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.
 
*{{Warn|=When no skill points have been invested in Whirlwind and it has been acquired from a [[skill bonus]] or [[oskill]], if user levels up while using Whirlwind they will be unable to move or attack but remain in whirlwind.}} Only way to escape is to save and exit game.
 
*{{Warn|=When no skill points have been invested in Whirlwind and it has been acquired from a [[skill bonus]] or [[oskill]], if user levels up while using Whirlwind they will be unable to move or attack but remain in whirlwind.}} Only way to escape is to save and exit game.

Revision as of 12:02, 4 August 2012