Difference between revisions of "Sanctuary (skill)"

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|Town=Yes
 
|Town=Yes
 
|Mana=None  
 
|Mana=None  
|ANM=Not applicable
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|ANM=No
 
|WD=No
 
|WD=No
 
|LB=No}}
 
|LB=No}}
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*Radial magic damage is only applied to hostile [[undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
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{|cellpadding=0 cellspacing=0 width=100%
 
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|-valign=top
 
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|width=50%|
[[File:Sanctuary knockback.gif|center|frame|Overlay when undead are within radius.]]
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[[File:Sanctuary.gif|center|frame|Overlay displayed at feet when active.]]
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[[File:Sanctuary knockback.gif|center|frame|Overlay when applied to undead within radius.]]
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|}
  
  
*[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged.
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*Radial magic damage is only applied to hostile [[undead]] within radius once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
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*[[Magic Resist]] isn't pierced: it will still reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged.
 
*All eligible hostile undead within radius will be [[Knockback|knocked back]].
 
*All eligible hostile undead within radius will be [[Knockback|knocked back]].
 
*Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold (boss)|{{Ub|=Griswold}}]] and [[Radament (boss)|{{Ub|=Radament}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727&view=findpost&p=885017]
 
*Does not knock back or apply radial magic damage to undead [[boss]]es [[Griswold (boss)|{{Ub|=Griswold}}]] and [[Radament (boss)|{{Ub|=Radament}}]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79727&view=findpost&p=885017]
 
*{{Warn|=+ AR Against Undead and +% Damage to Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
 
*{{Warn|=+ AR Against Undead and +% Damage to Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
*[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is not pierced when calculating [[Crushing Blow]] damage: CB remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714]
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*[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is '''not''' pierced when calculating [[Crushing Blow]] damage: it remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714]
 
*Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615]
 
*Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615]
 
*Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius.
 
*Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius.

Revision as of 16:34, 28 July 2012