Difference between revisions of "Life Tap"

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*Healing is calculated based on final physical attack damage: target [[Damage Resist]] reduces physical damage and thus healing, so cursing and attacking [[Immune to Physical]] monsters will return no life.
 
*Healing is calculated based on final physical attack damage: target [[Damage Resist]] reduces physical damage and thus healing, so cursing and attacking [[Immune to Physical]] monsters will return no life.
*Unlike % [[Life Stolen]] per hit, unit [[damage (Diablo II)|damage]] modifier and weapon damage fractions applied by the skills [[Multiple Shot]], [[Strafe]], [[Blade Fury]] and [[Blade Shield]] do not apply to percentage life returned, no penalties are applied in Nightmare and Hell, and neither is a target's [[drain effectiveness]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845782]  
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*Unlike % [[Life Stolen]] per hit, unit [[damage]] modifier and weapon damage fractions applied by the skills [[Multiple Shot]], [[Strafe]], [[Blade Fury]] and [[Blade Shield]] do not apply to percentage life returned, no penalties are applied in Nightmare and Hell, and neither is a target's [[drain effectiveness]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936057] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84727&view=findpost&p=936088] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&view=findpost&p=845782]  
 
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Revision as of 04:18, 26 August 2012