Difference between revisions of "Grim Ward"
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Onderduiker (talk | contribs) m (Added image indicating direction of fleeing, note about proximity) |
Onderduiker (talk | contribs) (Added notes and references for ineligible targets and idle bug (thanks, LastCorpse)) |
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− | *Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect. | + | *[[Cast rate]] |
+ | *Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). | ||
+ | *In addition to the normal restrictions on corpse selection, the following cannot be used due to lack of flesh, or bones (they aren't flagged as soft in MonStats2.txt): | ||
+ | |||
+ | {|cellpadding=0 cellspacing=0 width=100% | ||
+ | |-valign=top | ||
+ | |width=18| | ||
+ | |width=270| | ||
+ | *[[Abyss Knight]] | ||
+ | *[[Blood Hawk Nest]] | ||
+ | *[[Bone Fetish]] | ||
+ | *[[Doom Knight]] | ||
+ | *[[Finger Mage]] | ||
+ | |width=288| | ||
+ | *[[Gargoyle Trap]] | ||
+ | *[[Oblivion Knight]] | ||
+ | *[[Skeleton]] | ||
+ | *[[Skeleton Archer]] | ||
+ | *[[Skeleton Mage]] | ||
+ | | | ||
+ | *[[Swarm]] | ||
+ | *[[Tentacle Beast]] tentacles | ||
+ | *[[Thorned Hulk]] | ||
+ | *[[Willowisp]] | ||
+ | *[[Wraith]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83765&st=120#entry951452] | ||
+ | |} | ||
+ | |||
+ | |||
+ | *Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect. | ||
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− | |||
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration. | *Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration. | ||
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#[[Hit Causes Monster to Flee]] | #[[Hit Causes Monster to Flee]] | ||
#[[Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033] | #[[Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033] | ||
+ | *{{Warn|=Monsters within radius may sometimes stand idle rather than fleeing, particularly in confined spaces.}} [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/] | ||
<br> | <br> | ||
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==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml Warcries] (Arreat Summit) | ||
+ | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85729 Barb Archer: Howl vs. Grim Ward] (Barbarian Room) | ||
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion) | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76605 Chance to Cast and Curses Tests] (Technical Discussion) | ||
+ | *LastCorpse, [http://diablo3.ingame.de/forum/diablo-2-strategie-forum-3/bug-feature-grausiger-schutz-in-engen-raeumen-1710964/ Bug/Feature: Grausiger Schutz in engen Räumen] (inDiablo.de) |
Revision as of 12:26, 16 August 2012
This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.
Detail
SourceSkill bonus
Charges
Charged suffix
Levels 1-60
Reference
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