Difference between revisions of "Taunt"
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Onderduiker (talk | contribs) m (→Detail: Corrected Barbarian radius (not 20 yards but 20 sub-tiles, or just 13 1/3 yards)) |
Onderduiker (talk | contribs) m (→Detail) |
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− | [[ | + | *Causes normal and minion monsters (with [[Altering AI|a few exceptions]]) to stop, advance to [[melee]] range and only use their default attack on the caster. Targets may revert to previous AI if prevented from advancing to melee range and attacking. |
− | + | [[File:Taunt.png|center|thumb|600px|When target is not selected, one will be sought within 5 1/3 yard [[radius]] of cursor and closest eligible target to [[Barbarian]] is taunted; if there is none, then closest eligible target to Barbarian within 13 1/3 yard radius of him is taunted, regardless of cursor position. Cursor will need to be moved to taunt another target unless one moves closer to Barbarian.]] | |
− | [[File: | + | [[File:Confuse.gif|center|frame|Overlay above taunted target.]] |
Revision as of 18:26, 21 July 2012
Pinpointing an opponent's physical weakness is not the only talent a warrior of the Steppes possesses. He can often ascertain what emotional weakness might allow the barbarian to goad an opponent into a fight. A Barbarian taunting an opponent into a blind rage hopes to capitalize on the mistakes enemies may make while so angered. It is this ability that causes Barbarians to have a poor reputation as drinking partners.
Detail
SourceSkill bonus
Chance to CastOn StrikingCast on target.
Levels 1-60
Reference
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