Difference between revisions of "Charge"

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!align=left|{{S|=+% Damage}}
 
!align=left|{{S|=+% Damage}}
 
|20 * ([[Might]].blvl+[[Vigor]].blvl)
 
|20 * ([[Might]].blvl+[[Vigor]].blvl)
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!align=left|+ [[Velocity]]
 
|150
 
 
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*A specific target must be selected: without one, the [[Paladin (Diablo II)|Paladin]] will simply charge without attacking.
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*To attack a target, it must be selected, within line of sight but outside [[melee]] range, and unobstructed. [[Paladin (Diablo II)|Paladin]] will then charge toward target and attack it when within melee range. Regardless of the success of the attack, eligible target will always be [[knockback|knocked back]], and when unobstructed this will normally place them outside melee range, allowing consecutive charges: these will normally be 8-9 frames apart, depending on charge speed, resulting in ~2.778 or 3.125 attacks per second. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
*Charge will only be used if the target is outside [[melee]] range: however, the Paladin will stop and attack the target as soon as he's within range, and will always [[Knockback|knock back]] an eligible target, regardless of whether the attack hits or applies damage.
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*When target '''is''' within melee range, or none is selected and any target is within melee range, using Charge will cost [[mana]] but only result in a normal Attack, with no +% Attack Rating and +% Damage from Charge. Charge will also cost mana when used while obstructed.
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://98.139.168.220/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http%3a%2f%2fdiablo3.ingame.de%2fforum%2fpaladin-tempel-10%2fansturm-1673865%2f%3fpostcount%3d12#post26191398]
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*Although Charge excels with a two-handed weapon, [[Smite]] can be a useful companion skill to allow targets within melee range to be knocked back out of it, allowing Charge to be used again.
*[[Attack rate]] cannot be increased or decreased (although velocity can be).
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*[[Attack rate]] does not apply to Charge attacks.
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*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398]
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*Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[velocity]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed:
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:Charge speed = (Base run speed * max( (100 + velocity) / 100 , -50) ) + (Base run speed * 150/100) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*Base run speed is 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248], so base Charge speed is normally 22.5 yards per second (9 + (9 * 1.5) ). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248]
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*Velocity is the sum of the following modifiers:
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**[[Vigor]]
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**[[Body armor (item type)|Body armor]] and [[shield (item type)|shield]] speed penalties
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**[[Cold Damage|Cold length]]
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**[[Holy Freeze]]
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**[[Decrepify]]
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**[[Slows Target]]
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*Since there is a floor of -50% velocity, minimum Charge speed is normally 18 yards per second ( (9*0.5) + 13.5). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*However, when velocity is modified while already charging, Charge bonus may be lost and charge speed is simply calculated as follows:
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:Charge speed = min(9 + (6 * (100 + velocity) / 100) , 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269]
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*Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% velocity). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination.
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*Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' velocity, giving the Paladin almost unrivalled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down the Shift key, and '''not''' selecting a target: Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release the Shift key to allow him to run out of range and resume charging.
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[[File:Charge.png|center|frame|Who needs a horse when you can run 100 yards in less than five seconds?]]
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*On rare occasions there may be a glitch which results in Paladin being unable to move. When encountered, first try switching weapons; if this does not resolve the issue, the game will have to be saved and exited.
 
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==References==
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==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-combat.shtml Combat Skills] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging Monsters] (Technical Discussion)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064 Run/walk speed] (Technical Discussion Archives)
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741 Clarification of movement speed] (Technical Discussion)
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*SSoG, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=67711 Everything You Ever Wanted To Know About Charge...] (Paladin Room)
 
*[http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/ Anstrum] (inDiablo.de)
 
*[http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/ Anstrum] (inDiablo.de)

Revision as of 12:24, 1 August 2012