Difference between revisions of "Charge"
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Onderduiker (talk | contribs) m (→Detail) |
Onderduiker (talk | contribs) m (Velocity -> Movement speed) |
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*[[Attack rate]] does not apply to Charge attacks. | *[[Attack rate]] does not apply to Charge attacks. | ||
*While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398] | *While charging, [[block]]ing is reduced to 1/3 (maximum 25%) but attackers still require a hit-check (so they do not always hit, as would be the case while running). [http://diablo3.ingame.de/forum/paladin-tempel-10/ansturm-1673865/?postcount=12#post26191398] | ||
− | *Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[ | + | *Charge speed is not modified by [[Faster Run/Walk]], but it ''is'' modified by all other [[movement speed]] modifiers. However, due to the way it is calculated these modifiers aren't normally as significant as when applied to walk or run speed: |
− | :Charge speed = (Base run speed * max( (100 + | + | :Charge speed = (Base run speed * max( (100 + Speed) / 100 , -50) ) + (Base run speed * 150/100) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] |
*Base run speed is 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248], so base Charge speed is normally 22.5 yards per second (9 + (9 * 1.5) ). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248] | *Base run speed is 9 yards per second [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=21064] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248], so base Charge speed is normally 22.5 yards per second (9 + (9 * 1.5) ). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951248] | ||
− | * | + | *Speed is the sum of the following modifiers: |
**[[Vigor]] | **[[Vigor]] | ||
**[[Body armor (item type)|Body armor]] and [[shield (item type)|shield]] speed penalties | **[[Body armor (item type)|Body armor]] and [[shield (item type)|shield]] speed penalties | ||
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**[[Decrepify]] | **[[Decrepify]] | ||
**[[Slows Target]] | **[[Slows Target]] | ||
− | *Since there is a floor of -50% | + | *Since there is a floor of -50% movement speed, minimum Charge speed is normally 18 yards per second ( (9*0.5) + 13.5). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] |
− | *However, when | + | *However, when movement is modified while already charging, Charge bonus may be lost and charge speed is simply calculated as follows: |
− | :Charge speed = max(9 + (6 * (100 + | + | :Charge speed = max(9 + (6 * (100 + Speed) / 100) , 1.5) [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] |
− | *Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% | + | *Faster Run/Walk still doesn't apply, and Charge speed can be reduced to the floor of 1.5 yards per second (although this requires -125% movement speed). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=85741&#entry951269] Charge bonus may also be lost when an obstruction causes a change of course, but does not actually prevent Paladin from reaching his destination. |
− | *Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' | + | *Base Charge speed of 22.5 yards per second is equivalent to running with '''+225%''' movement speed, giving the Paladin almost unrivalled movement speed. Charge can be used to travel quickly by selecting it on the right mouse button, or the left mouse button while holding down the Shift key, and '''not''' selecting a target: Paladin will charge to the cursor as long as he is unobstructed and buttons are held down. However, if he is within melee range of any target before or after charging he will attack it without charging, so it is best to use the left mouse button and release the Shift key to allow him to run out of range and resume charging. |
Revision as of 11:57, 4 August 2012
In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
Detail
Source
Skill bonus
Levels 1-60
Reference
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