Difference between revisions of "Gallente"

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(Started to tabulate fittings, other minor changes)
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:[http://www.eve-online.com/corporations/c_1000102.asp Roden Shipyards] likes pink ships.
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[https://gate.eveonline.com/Corporation/Roden%20Shipyards Roden Shipyards] likes pink ships.
  
:Except for the Enyo.
+
Except for the Enyo.
  
:It's not pink.
+
It's not pink.
  
:The Ares is, though.
+
The Ares is, though.
 
|}
 
|}
  
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====Enyo====
 
====Enyo====
 
''It may not be terribly fast, but it's tough as nails, fast enough to frustrate the big ships, and throws punches way above its weight class. And it's Roden Pink.''
 
''It may not be terribly fast, but it's tough as nails, fast enough to frustrate the big ships, and throws punches way above its weight class. And it's Roden Pink.''
<br>
+
 
<br>
+
 
=====Jai's Ratting Enyo=====
+
;Jai's Ratting Enyo
;High Slots
+
{{Text table}} width=100%
 +
|-
 +
!width=20%|High slots
 +
!width=20%|Mid slots
 +
!width=20%|Low slots
 +
!width=20%|Rigs
 +
!width=20%|Drones
 +
|-valign=top
 +
|
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
+
|
;Mid Slots
 
 
* 1MN Afterburner II
 
* 1MN Afterburner II
 
* 'Langour' Drive Disruptor
 
* 'Langour' Drive Disruptor
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
* Radioisotope * Membrane (Plug whatever resistance hole you need to.)
+
* Radioisotope * Membrane<br>(Plug any resistance hole)
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II  
 
* Magnetic Field Stabilizer II  
 
+
|
;Rigs
 
 
* Hybrid Burst Aerator I
 
* Hybrid Burst Aerator I
* Hybrid Collision Accelerator I (requires Hybrid Weapon Rigging IV to fit)
+
* Hybrid Collision Accelerator I<br>(fitting requires Hybrid Weapon Rigging IV)
 
+
|
;Drones
 
 
* Warrior I
 
* Warrior I
 +
|}
  
  
The Ratting Enyo is designed to take on the biggest of the big: 0.0 NPC battleships, as long as they're not missile-lobbing cheaters. With the AB and proper piloting, you can get into a tight orbit around one of the behemoths, immune to fire from anything larger than a cruiser, while the 4x Neut2s chew through the enemy ship with frightening speed. With decent skills and ammo, the damage output of this little red devil is absolutely terrifying.
+
The Ratting Enyo is designed to take on the biggest of the big: 0.0 NPC battleships, as long as they're not missile-lobbing cheaters. With the AB and proper piloting, you can get into a tight orbit around one of the behemoths, immune to fire from anything larger than a cruiser, while the 4 Neut 2s chew through the enemy ship with frightening speed. With decent skills and ammo, the damage output of this little red devil is absolutely terrifying.
  
 
Your drone is there to harass frigates. Or to be completely ignored. Really, it's not that big of a factor, until they release a small webber drone.
 
Your drone is there to harass frigates. Or to be completely ignored. Really, it's not that big of a factor, until they release a small webber drone.
  
Now for the downside: You're going to have a hell of a time fitting everything because of the Enyo's computer. Sorry. It's a Mac. But you'll need Weapons Upgrades V to be able to run 4x Neuts and 2x MagStabs. Once you're there, however, slapping on a 'Langour' webber (which you can typically get on the cheap, since it's not the "top" webber) and a Microcell energized plating (which you can also get on the cheap) will get you to the promised fitting.
+
Now for the downside: You're going to have a hell of a time fitting everything because of the Enyo's computer; sorry, it's a Mac. You'll need Weapons Upgrades V to be able to run 4 Neuts and 2 MagStabs. Once you're there, however, slapping on a 'Langour' webber (which you can typically get on the cheap, since it's not the "top" webber) and a Microcell energized plating (which you can also get on the cheap) will get you to the promised fitting.
  
 
Keen-eyed observers will note that, in some cases, a full rack of Light Ion Blaster IIs and dual MagStabs will actually out-DPS 4 Neuts with one, but it's typically not worth the hassle and the loss of the spike damage that 4 Neuts can cause. Seriously, Neuts aren't that much more expensive, and when they get wrecking hits, they're unbelievable.
 
Keen-eyed observers will note that, in some cases, a full rack of Light Ion Blaster IIs and dual MagStabs will actually out-DPS 4 Neuts with one, but it's typically not worth the hassle and the loss of the spike damage that 4 Neuts can cause. Seriously, Neuts aren't that much more expensive, and when they get wrecking hits, they're unbelievable.
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For rigs, if you can afford it, drop an Aerator and a Collision Accelerator on the ship to boost the DPS to maximum levels. You'll probably have to train Hybrid Weapon Rigging to Level 4 to tame the drawbacks and not overextend the Power Grid, but if you're planning on rigging bigger ships, you'll be glad you did.
 
For rigs, if you can afford it, drop an Aerator and a Collision Accelerator on the ship to boost the DPS to maximum levels. You'll probably have to train Hybrid Weapon Rigging to Level 4 to tame the drawbacks and not overextend the Power Grid, but if you're planning on rigging bigger ships, you'll be glad you did.
  
Also, keep in mind that, if you're working in a segment of 0.0 that's not secured by someone friendly, you're pretty much dead if you get jumped. You're akin to the 'ol Diablo 2 Glass Cannon: Awesome damage output, no tank. The energized plating and the Armor Repairer are there to fix the scratches you're bound to take while popping the frigates and cruisers of the spawn, and any lucky shots from battleships. It'll fold like a poker player holding 3-8 off-suit when exposed to any respectable PvP setup.
+
Also keep in mind that, if you're working in a segment of 0.0 that's not secured by someone friendly, you're pretty much dead if you get jumped. You're akin to the ol' [[Diablo II]] Glass Cannon: awesome damage output, no tank. The energized plating and the Armor Repairer are there to fix the scratches you're bound to take while popping the frigates and cruisers of the spawn, and any lucky shots from battleships. It'll fold like a poker player holding 3-8 off-suit when exposed to any respectable PvP set-up.
<br>
+
 
<br>
 
=====L2 Mission Pwnage=====
 
  
;High Slots
+
;Level 2 Mission Pwnage
 +
{{Text table}} width=100%
 +
|-
 +
!width=20%|High slots
 +
!width=20%|Mid slots
 +
!width=20%|Low slots
 +
!width=20%|Rigs
 +
!width=20%|Drones
 +
|-valign=top
 +
|
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
* Small Nosferatu (Named or not)<br/> '''or''' Rocket Launcher II (Does more DPS) <br/>'''or''' 'Arbalest' Standard Missile Launcher (Better Range)
+
* Any Small Nosferatu
 
+
;or
;Mid Slots
+
*Rocket Launcher II (more DPS)
 +
;or
 +
*'Arbalest' Standard Missile Launcher (better range)
 +
|
 
* 1MN Afterburner II
 
* 1MN Afterburner II
 
* 'Langour' Drive Disruptor I
 
* 'Langour' Drive Disruptor I
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
 
* Radioisotope * Membrane I
 
* Radioisotope * Membrane I
 
* Radioisotope * Membrane I
 
* Radioisotope * Membrane I
 
* Damage Control II
 
* Damage Control II
 
+
|
;Rigs
 
 
* See below
 
* See below
 +
|
 +
* Whatever
 +
|}
  
;Drones
 
* Whatever. Really, it's not usually worth the trouble to wrangle a single drone. Unless they release a DD drone.
 
  
 +
Really, it's not usually worth the trouble to wrangle a single drone. Unless they release a DD drone.
  
This setup absolutely destroys L2 missions. I'm talking a silly-fast sweep rate through them. L1s are better handled (usually) by a MWD Destroyer, and there are some L3s that will take way too long, but L2s bow down before this Enyo setup. It doesn't output the raw damage that the ratting Enyo does, but let's face it: In missions, you're just asking to get killed by using Blasters on a slow ship.
+
This set-up absolutely destroys L2 missions. I'm talking a silly-fast sweep rate through them. L1s are better handled (usually) by a MWD Destroyer, and there are some L3s that will take way too long, but L2s bow down before this Enyo set-up. It doesn't output the raw damage that the ratting Enyo does, but let's face it: in missions, you're just asking to get killed by using Blasters on a slow ship.
  
If you don't have at least [[Advanced Weapon Upgrades|Advanced Weapon Upgrades I]], this won't fit. You'll be short by about a half-point of grid. Replacing the Damage Control with a Capacitor Power Relay remedies that problem, though you really should have AWU. It's handy. Trust me. And the bazillion-day training on Weapon Upgrades V gives you a chance to get outside for a while.
+
If you don't have at least Advanced Weapon Upgrades I, this won't fit: you'll be short by about a half-point of grid. Replacing the Damage Control with a Capacitor Power Relay remedies that problem, though you really should have AWU; it's handy, trust me. And the bazillion-day training on Weapon Upgrades V gives you a chance to get outside for a while.
  
Flying the Mission Enyo is simple: Control your aggro, kill any webbers (webbers are death), and pound away with your railguns. I typically carry Antimatter and Tungsten for short- and long-range, respectively. The webber and afterburner are there to alleviate the Enyo's lack of speed. The Damage Control plus two rat-specific membranes will keep you relatively safe, while the repper and NOS work to fix any gashes you do get. If you're fighting those missions that do omni damage, fit an Energized Adaptive Nano Membrane (for omni resist) and an Energized Reactive Nano Membrane (to plug the explosive hole).
+
Flying the Mission Enyo is simple: control your aggro, kill any webbers (they are death), and pound away with your railguns. I typically carry Antimatter and Tungsten for short- and long-range, respectively. The webber and afterburner are there to alleviate the Enyo's lack of speed. The Damage Control plus two rat-specific membranes will keep you relatively safe, while the repper and NOS work to fix any gashes you do get. If you're fighting those missions that do omni damage, fit an Energized Adaptive Nano Membrane (for omni resist) and an Energized Reactive Nano Membrane (to plug the explosive hole).
  
 
Rigs are a choice based on the roles of the ship. If this is going to be a dedicated PvE ship, you really can't go wrong with fitting a Capacitor Control Circuit or two. More capacitor means better staying power, and brings a lot of L3 missions into the realm of possibility. If you're also going to use this as a ratter or PvP ship, you might want to consider other rigs. My thought is that it's better to be stuck with a PvP rig in a PvE ship than the reverse.
 
Rigs are a choice based on the roles of the ship. If this is going to be a dedicated PvE ship, you really can't go wrong with fitting a Capacitor Control Circuit or two. More capacitor means better staying power, and brings a lot of L3 missions into the realm of possibility. If you're also going to use this as a ratter or PvP ship, you might want to consider other rigs. My thought is that it's better to be stuck with a PvP rig in a PvE ship than the reverse.
<br>
 
<br>
 
=====That's Not a Harpy=====
 
  
;High Slots
 
* 150mm Railgun II (Spike and Antimatter)
 
* 150mm Railgun II (Spike and Antimatter)
 
* 150mm Railgun II (Spike and Antimatter)
 
* 150mm Railgun II (Spike and Antimatter)
 
  
;Mid Slots
+
;That's Not a Harpy
 +
{{Text table}} width=100%
 +
|-
 +
!width=20%|High slots
 +
!width=20%|Mid slots
 +
!width=20%|Low slots
 +
!width=20%|Rigs
 +
!width=20%|Drones
 +
|-valign=top
 +
|
 +
* 150mm Railgun II
 +
* 150mm Railgun II
 +
* 150mm Railgun II
 +
* 150mm Railgun II
 +
|
 
* 1MN Afterburner II
 
* 1MN Afterburner II
 
* Sensor Booster II
 
* Sensor Booster II
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
 
* 50mm Reinforced Steel Plates II
 
* 50mm Reinforced Steel Plates II
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II  
 
* Magnetic Field Stabilizer II  
 
+
|
;Rigs
 
 
* Anti-Explosive Pump I
 
* Anti-Explosive Pump I
 
* Targeting System Subcontroller I
 
* Targeting System Subcontroller I
 +
|
 +
* Warrior I
 +
|}
  
;Drones
 
* Warrior I
 
  
 +
150mm Railgun II are all Spike and Antimatter.
  
The Enyo suffers from being a lousy PvP ship in many ways. It's not fast enough to survive at the fringes of an engagement, and the two midslots, one of which is always occupied with an afterburner or better, leaves little flexibility in electronic warfare and tackling.
+
The Enyo suffers from being a lousy PvP ship in many ways. It's not fast enough to survive at the fringes of an engagement, and the two mid-slots, one of which is always occupied with an afterburner or better, leaves little flexibility in electronic warfare and tackling.
  
It does, however, have an optimal range bonus to its guns, and can fit a full rack of 150mm Railguns. Which, when loaded with Spike, can be the Gallente answer to the Harpy: A long-range, small sniping platform. It's not a very versatile setup: It'll die horribly once something gets close to it and bothers to target it, but it'll deal some damage from a decent range, especially considering the small size of the hull. It can out-tank, but not out-damage, a Harpy at high skill levels. The value of tanking in large fleet fights is left as an exercise to the reader.
+
It does, however, have an optimal range bonus to its guns, and can fit a full rack of 150mm Railguns which, when loaded with Spike, can be the Gallente answer to the Harpy: a long-range, small sniping platform. It's not a very versatile set-up: it'll die horribly once something gets close to it and bothers to target it, but it'll deal some damage from a decent range, especially considering the small size of the hull. It can out-tank, but not out-damage, a Harpy at high skill levels. The value of tanking in large fleet fights is left as an exercise to the reader.
  
Think of it as a warmup for your [[Gallente#OMG_He_Shot_Me_From_There_Sniperthron|Sniping Megathron]].
+
Think of it as a warm-up for your Sniping [[Gallente#Megathron|Megathron]].
 
<br>
 
<br>
 
<br>
 
<br>
 
====Ishkur====
 
====Ishkur====
 
''A vicious tiny combatant, capable of popping out a cloud of death in the form of drones. You'll pay for the privilege, but this Assault Frigate can bite back.''
 
''A vicious tiny combatant, capable of popping out a cloud of death in the form of drones. You'll pay for the privilege, but this Assault Frigate can bite back.''
<br>
+
 
<br>
+
 
=====Vampikur=====
+
;Vampikur
;High Slots
+
{{Text table}} width=100%
 +
|-
 +
!width=20%|High slots
 +
!width=20%|Mid slots
 +
!width=20%|Low slots
 +
!width=20%|Rigs
 +
!width=20%|Drones
 +
|-valign=top
 +
|
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Light Neutron Blaster II
 
* Small Diminishing Power System Drain
 
* Small Diminishing Power System Drain
 
* Small Diminishing Power System Drain
 
* Small Diminishing Power System Drain
 
+
|
;Mid Slots
 
 
* 1MN MicroWarp Drive II
 
* 1MN MicroWarp Drive II
 
* Fleeting Propulsion Inhibitor I
 
* Fleeting Propulsion Inhibitor I
 
* Warp Scrambler II
 
* Warp Scrambler II
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
 
* Damage Control II
 
* Damage Control II
 
* Micro Auxiliary Power Core I
 
* Micro Auxiliary Power Core I
 
+
|
;Rigs
+
* Anti-Explosive Pump I<br>(Slows you down, explosive hole needs plugging)
* Anti-Explosive Pump I (Slows you down, but you need to plug the explosive hole.)
 
 
* Hybrid Burst Aerator I
 
* Hybrid Burst Aerator I
 +
|
  
;Drones
+
* Tech II (as many as you can carry; 2 Mediums and 3 Lights are popular)
* Tech II, as many as you can carry. 2 Mediums and 3 Lights are a popular choice.
+
|}
  
  
 
You're slower than some of your counterparts, but you can get to range with a MWD and go to town. Get a point, drain with NOS, stop them with a web, and let your drones and Neutron Blasters do their dirty work.
 
You're slower than some of your counterparts, but you can get to range with a MWD and go to town. Get a point, drain with NOS, stop them with a web, and let your drones and Neutron Blasters do their dirty work.
  
There's a lot of room for modification / cheapification on this setup. Lower-grade gear tends to nicely replace the T2 gear, depending on your school of thought. One school of thought is that since the Ishkur hull is already expensive for an Assault Frigate, you might as well pack it with as much value as possible. The other says cheap out on the equipment so that you can go through more hulls.
+
There's a lot of room for modification / cheapification on this set-up. Lower-grade gear tends to nicely replace the T2 gear, depending on your school of thought. One school of thought is that since the Ishkur hull is already expensive for an Assault Frigate, you might as well pack it with as much value as possible. The other says cheap out on the equipment so that you can go through more hulls.
  
The drones are obviously key, and if you're not a good drone wrangler, you have no business flying an Ishkur. Good skills will turn your drones from mere annoyances into killing machines. If you stay near them, as well, you can scoop them when they take damage, recharging their shields and getting them right back into the fight. Kind of an exploit, but hey, everyone does it, right?
+
The drones are obviously key, and if you're not a good drone wrangler, you have no business flying an Ishkur. Good skills will turn your drones from mere annoyances into killing machines. If you stay near them as well, you can scoop them when they take damage, recharging their shields and getting them right back into the fight. Kind of an exploit, but hey, everyone does it, right?
  
If there is one massive, gaping hole in this setup, it's the fact that the Ishkur ends up one midslot short of fitting the holy grail of drone setups: A ship scanner. Just like pirates and ninjas are natural enemies, smartbombs and drones are natural enemies. A ship scanner would allow you, however, to note a ship carrying a smartbomb, at which point you'd have to log to take care of some "real life" stuff that "just happened" to come up.
+
If there is one massive, gaping hole in this set-up, it's the fact that the Ishkur ends up one mid-slot short of fitting the holy grail of drone set-ups: a ship scanner. Just like pirates and ninjas are natural enemies, smart bombs and drones are natural enemies. A ship scanner would allow you to note a ship carrying a smart bomb, at which point you'd have to log to take care of some "real life" stuff that "just happened" to come up.
  
 
But if you take care of your drones, they'll take care of you. It might be weird getting a massage from something that has nothing but plasma cannons and robotic pinchers for arms, but once you get used to it... nah, you never get used to it.
 
But if you take care of your drones, they'll take care of you. It might be weird getting a massage from something that has nothing but plasma cannons and robotic pinchers for arms, but once you get used to it... nah, you never get used to it.
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====Ares====
 
====Ares====
 
''It's fast, it's a hell of a tackler, and it's painted a lovely shade of Roden Pink. The Ares may not have the raw fright factor of the other Interceptors, but won't blow a hole in your budget, either.''
 
''It's fast, it's a hell of a tackler, and it's painted a lovely shade of Roden Pink. The Ares may not have the raw fright factor of the other Interceptors, but won't blow a hole in your budget, either.''
<br>
+
 
<br>
+
 
=====Gank-O-Rama=====
+
;Gank-O-Rama
;High Slots
+
{{Text table}} width=100%
 +
|-
 +
!width=25%|High slots
 +
!width=25%|Mid slots
 +
!width=25%|Low slots
 +
!width=25%|Rigs
 +
|-valign=top
 +
|
 
* Light Ion Blaster II
 
* Light Ion Blaster II
 
* Light Ion Blaster II
 
* Light Ion Blaster II
 
* Rocket Launcher II
 
* Rocket Launcher II
 
* Rocket Launcher II
 
* Rocket Launcher II
 
+
|
;Mid Slots
 
 
* 1MN Microwarp Drive II
 
* 1MN Microwarp Drive II
 
* Warp Scrambler II
 
* Warp Scrambler II
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
 
* Micro Auxiliary Power Core I
 
* Micro Auxiliary Power Core I
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II
 
* Magnetic Field Stabilizer II
 +
|
 +
* Whatever floats your boat
 +
|}
  
;Rigs
 
* Whatever floats your boat
 
  
 +
There's a fundamental problem with the Ares: you typically have to choose between sitting outside of web range, plinking away with a 20km Warp Disruptor and Railguns, doing little to no DPS, or getting into web range to do some DPS, but not as much as you would with, say, a [[Gallente#Taranis|Taranis]]. This set-up chooses the second option, closing the range down and tearing away with blasters and rockets in an effort to maximize DPS.
 +
 +
The speed of the Ares makes this an interesting prospect, and not one totally without merit. Burn in, slide into an orbit, and start shooting. If you're webbed, you have a shot at getting clear by burning out, though that'll also take you out of scram range. It's not the most effective set-up, since it's doing something that Taranis can do better, but has the advantage of being fairly inexpensive. In many cases, this could be viewed as a set of training wheels for a Taranis.
  
There's a fundamental problem with the Ares: You typically have to choose between sitting outside of web range, plinking away with a 20km Warp Disruptor and Railguns, doing little to no DPS, or getting into web range to do some DPS, but not as much as you would with, say, a [[Gallente#Taranis|Taranis]]. This setup chooses the second option, closing the range down and tearing away with blasters and rockets in an effort to maximize DPS.
+
Where the ship really tears, however, is ganks. Hostile haulers and shuttles and pods and frigates will bow down before this set-up. It's fast enough to get into range and get the scram on-line within seconds, and the weapons make quick work of your target. For a set-up that's cheap and easy, you couldn't ask for a better outcome.
  
The speed of the Ares makes this an interesting prospect, and not one totally without merit. Burn in, slide into an orbit, and start shooting. If you're webbed, you have a shot at getting clear by burning out, though that'll also take you out of scram range. It's not the most effective setup, since it's doing something that Taranis can do better, but has the advantage of being fairly inexpensive. In many cases, this could be viewed as a set of training wheels for a Taranis.
 
  
Where the ship really tears, however, is ganks. Hostile haulers and shuttles and pods and frigates will bow down before this setup. It's fast enough to get into range and get the scram online within seconds, and the weapons make quick work of your target. For a setup that's cheap and easy, you couldn't ask for a better outcome.
+
;Fleet Tackler
<br>
+
{{Text table}} width=100%
<br>
+
|-
=====Fleet Tackler=====
+
!width=25%|High slots
;High Slots
+
!width=25%|Mid slots
 +
!width=25%|Low slots
 +
!width=25%|Rigs
 +
|-valign=top
 +
|
 
* 125mm Railgun II (Iridium)
 
* 125mm Railgun II (Iridium)
 
* 125mm Railgun II (Iridium)
 
* 125mm Railgun II (Iridium)
 
* Standard Missile Launcher II (Flameburst)
 
* Standard Missile Launcher II (Flameburst)
 
* Standard Missile Launcher II (Flameburst)
 
* Standard Missile Launcher II (Flameburst)
 
+
|
;Mid Slots
 
 
* 1MN Microwarp Drive II
 
* 1MN Microwarp Drive II
 
* Warp Disruptor II
 
* Warp Disruptor II
 
+
|
;Low Slots
 
 
* Micro Auxiliary Power Core I
 
* Micro Auxiliary Power Core I
 
* Capacitor Power Relay II
 
* Capacitor Power Relay II
 
* Overdrive Injector System II
 
* Overdrive Injector System II
 
* Overdrive Injector System II
 
* Overdrive Injector System II
 
+
|
;Rigs
 
 
* Whatever floats your boat
 
* Whatever floats your boat
 +
|}
  
  
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<br>
 
<br>
 
====Taranis====
 
====Taranis====
 
+
;Railranis
=====Railranis=====
+
{{Text table}} width=100%
;High Slots
+
|-
 +
!width=20%|High slots
 +
!width=20%|Mid slots
 +
!width=20%|Low slots
 +
!width=20%|Rigs
 +
!width=20%|Drones
 +
|-valign=top
 +
|
 
* 125mm Railgun II (Iridium and Faction Antimatter)
 
* 125mm Railgun II (Iridium and Faction Antimatter)
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* 125mm Railgun II
 
* Small Nosferatu I
 
* Small Nosferatu I
 
+
|
;Mid Slots
 
 
* 1MN Microwarp Drive II
 
* 1MN Microwarp Drive II
 
* Warp Disruptor II
 
* Warp Disruptor II
 
* Cap Recharger II
 
* Cap Recharger II
 
+
|
;Low Slots
 
 
* Small Armor Repairer II
 
* Small Armor Repairer II
 
* Micro Auxiliary Power Core I
 
* Micro Auxiliary Power Core I
 
* Damage Control II
 
* Damage Control II
 
+
|
;Drones
+
* Speed rigs aren't a bad choice
* 2x Warrior II
+
|
 
+
* 2 Warrior II
;Rigs
+
|}
* Pick a few. Speed rigs aren't a bad choice.
 
  
  
Though it seems to go against all logic, given that the Taranis is typically a blaster ship, the Railranis has the advantage of being able to put out a fair amount of damage while staying out of web range. Hang out at about 15km with a point on the target, and pour the damage in. The Taranis isn't as fast or agile as the Ares, but it sure deals much better damage.
+
Though it seems to go against all logic, given that the Taranis is typically a blaster ship, the Railranis has the advantage of being able to put out a fair amount of damage while staying out of web range. Hang out at about 15km with a point on the target, and pour in the damage. The Taranis isn't as fast or agile as the Ares, but it sure deals much better damage.
  
The Nosferatu is there for if you do get trapped into web range. If you have the time (or are the one deciding to go to close range), swap in the Antimatter charges, and go to town. It won't deal the massive damage that a blaster rig would, but the damage is certainly not inconsequential.
+
The Nosferatu is there for if you do get trapped in web range. If you have the time (or are the one deciding to go to close range), swap in the Antimatter charges, and go to town. It won't deal the massive damage that a blaster rig would, but the damage is certainly not inconsequential.
 
<br>
 
<br>
 
<br>
 
<br>
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====Helios====
 
====Helios====
The Helios is a covert ops ship, designed for forward recon and scouting duties. As you can see, this ship has no weapons. This setup also assumes that you know what you're doing with scan probes. Pure scouting will not require probing. More advanced recon duty will require probing. For that you'll want Astrometrics, Astrometric Pinpointing, Astrometric Triangulation, and Signal Aquisition, preferably all to rank 5, although 4 will certainly suffice. (Note: a few probe types will require Astrometrics 5 and Survey 5.)
+
The Helios is a covert ops ship, designed for forward reconnaissance and scouting duties. As you can see, this ship has no weapons. This set-up also assumes that you know what you're doing with scan probes. Pure scouting will not require probing. More advanced recon duty will require probing. For that you'll want Astrometrics, Astrometric Pinpointing, Astrometric Triangulation, and Signal Aquisition, preferably all to rank 5, although 4 will certainly suffice. A few probe types will require Astrometrics 5 and Survey 5.
  
This setup fits with Electronics 5, Engineering 5, Covert Ops 5, according to [[QuickFit]]. This is a pretty solid setup, but (obviously) has a lot of time requirements. The scan probe launcher is the biggest part of the setup.
+
This set-up fits with Electronics 5, Engineering 5, Covert Ops 5, according to [http://wiki.eveonline.com/en/wiki/QuickFit QuickFit]. This is a pretty solid set-up, but (obviously) has a lot of time requirements. The scan probe launcher is the biggest part of the set-up.
  
  
;High
+
{{Text table}} width=100%
 +
|-
 +
!width=33%|High slots
 +
!width=34%|Mid slots
 +
!width=33%|Low slots
 +
|-valign=top
 +
|
 
* Covert Ops Cloaking Device II
 
* Covert Ops Cloaking Device II
 
* Scan Probe Launcher I
 
* Scan Probe Launcher I
 
+
|
;Medium
 
 
* 1MN Microwarp Drive I  
 
* 1MN Microwarp Drive I  
 
* ECM - Multispectral Jammer I (or Hypnos)
 
* ECM - Multispectral Jammer I (or Hypnos)
Line 281: Line 327:
 
* Cap Recharger I (or II)
 
* Cap Recharger I (or II)
 
* Cap Recharger I
 
* Cap Recharger I
 
+
|
;Low
 
 
* Nanofiber Internal Structure I (or Local)
 
* Nanofiber Internal Structure I (or Local)
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 +
|}
  
  
If you only have Covert Ops 4, that cloaking device is going to cost you 50 CPU. You have a few options. I'm sure there are thousands of others available. The whole point is to NEVER decloak. Decloaking = bad things.
+
If you only have Covert Ops 4, that cloaking device is going to cost you 50 CPU. You have a few options:
  
 
* Drop one ECM.
 
* Drop one ECM.
* Drop MWD, add Co-Processor I.
+
* Drop MWD, add Co-Processor I
  
 +
I'm sure there are thousands of others available. The whole point is to NEVER decloak: decloaking = bad things.
  
;High
+
 
 +
{{Text table}} width=100%
 +
|-
 +
!width=33%|High slots
 +
!width=34%|Mid slots
 +
!width=33%|Low slots
 +
|-valign=top
 +
|
 
* Covert Ops Cloaking Device II
 
* Covert Ops Cloaking Device II
 
* Scan Probe Launcher I
 
* Scan Probe Launcher I
 
+
|
;Medium
 
 
* 1MN Microwarp Drive I  
 
* 1MN Microwarp Drive I  
 
* ECM - Multispectral Jammer I
 
* ECM - Multispectral Jammer I
 
* Cap Recharger I
 
* Cap Recharger I
 
* Cap Recharger I
 
* Cap Recharger I
* (empty)
+
* ''Free''
 
+
|
;Low
 
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 
* Nanofiber Internal Structure I
 +
|}
 
<br>
 
<br>
  
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====Catalyst====
 
====Catalyst====
 
''The flying wing of doom, the Catalyst could be the greatest offensive and defensive platform ever introduced to EVE. When fitted with a combination of railguns, autocannons, lasers, smartbombs, and drones, it's capable of dishing out sever pain, while tanking pretty much anything short of a Freighter. I'm not going to post that uber setup, but a few things mere mortals like yourself could possibly fly without looking completely foolish.''
 
''The flying wing of doom, the Catalyst could be the greatest offensive and defensive platform ever introduced to EVE. When fitted with a combination of railguns, autocannons, lasers, smartbombs, and drones, it's capable of dishing out sever pain, while tanking pretty much anything short of a Freighter. I'm not going to post that uber setup, but a few things mere mortals like yourself could possibly fly without looking completely foolish.''
<br>
+
 
<br>
+
 
=====Salvager=====
+
;Salvager
 
;High Slots
 
;High Slots
 
* Salvager I
 
* Salvager I
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The lows are your capacitor control: Fit as many Expanded Cargoholds as you can without capping yourself out during Salvage operations. The three salvage rigs in the ship will make first-pass salvaging incredibly easy, but it will still take some experimentation in order to find the balance between Cargoholds and CPRs. Once you find the balance, though, you'll be able to salvage like a pro.
 
The lows are your capacitor control: Fit as many Expanded Cargoholds as you can without capping yourself out during Salvage operations. The three salvage rigs in the ship will make first-pass salvaging incredibly easy, but it will still take some experimentation in order to find the balance between Cargoholds and CPRs. Once you find the balance, though, you'll be able to salvage like a pro.
<br>
+
 
<br>
+
 
=====Glass Cannon=====
+
;Glass Cannon
 
;High Slots
 
;High Slots
 
* 125mm Railgun II (Spike and Antimatter)
 
* 125mm Railgun II (Spike and Antimatter)
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Please note that, throughout this article, and EVE Online, as a matter of fact, the words '''damper''' and '''dampener''' are used interchangeably. Somewhere, an English teacher is having a screaming fit because of it.
 
Please note that, throughout this article, and EVE Online, as a matter of fact, the words '''damper''' and '''dampener''' are used interchangeably. Somewhere, an English teacher is having a screaming fit because of it.
<br>
+
 
<br>
+
 
=====Damper Celestis=====
+
;Damper Celestis
 
;High Slots
 
;High Slots
 
* 150mm Railgun II
 
* 150mm Railgun II
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As for rigs? Resistance rigs are popular, since you have no resistance lows. 3C rigs might help you get out. But let's face it: If you've got the materials and bank to put together a top-end version of this jalopy, you might as well slap in your personal combination of Inverted Signal Field Projectors (increases Damper effectiveness) and Ionic Field Projectors (improves targeting speed... though you should be pretty fast already... but it *could* free up the booster mid for another damper...). I'd stick with Inverteds.
 
As for rigs? Resistance rigs are popular, since you have no resistance lows. 3C rigs might help you get out. But let's face it: If you've got the materials and bank to put together a top-end version of this jalopy, you might as well slap in your personal combination of Inverted Signal Field Projectors (increases Damper effectiveness) and Ionic Field Projectors (improves targeting speed... though you should be pretty fast already... but it *could* free up the booster mid for another damper...). I'd stick with Inverteds.
<br>
+
 
<br>
+
 
=====El Cheapo Setup=====
+
;El Cheapo Setup
 
EW ships are universally loved. They're never called primary by enemy Fleet Commanders. They're never at risk. And so using a bazillion ISK-worth of equipment on a 3M ISK hull is fine.
 
EW ships are universally loved. They're never called primary by enemy Fleet Commanders. They're never at risk. And so using a bazillion ISK-worth of equipment on a 3M ISK hull is fine.
  
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====Thorax====
 
====Thorax====
 
''Sleek, sexy (pun intended), and tough. The Thorax can be an effective killing machine, and will look great doing it. ''
 
''Sleek, sexy (pun intended), and tough. The Thorax can be an effective killing machine, and will look great doing it. ''
<br>
+
 
<br>
+
 
=====Frozenmax's Thorax=====
+
;Frozenmax's Thorax
 
A thorax in cruiser-pvp is the epitome of ganking. It's not usual to fit a very good tank on it, and try outlasting the opponent. Nope, mostly it's a passive armor tank, with as much damage as possible, to make the other guy die before you do.
 
A thorax in cruiser-pvp is the epitome of ganking. It's not usual to fit a very good tank on it, and try outlasting the opponent. Nope, mostly it's a passive armor tank, with as much damage as possible, to make the other guy die before you do.
 
To do that, you want to get as much damage. This means using the ship damage bonus for medium hybrid turrets.
 
To do that, you want to get as much damage. This means using the ship damage bonus for medium hybrid turrets.
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* 1600mm Reinforced Rolled Tungsten Plates
 
* 1600mm Reinforced Rolled Tungsten Plates
 
* Magnetic Field Stabilizer
 
* Magnetic Field Stabilizer
<br>
 
  
=====Surprise! You're Dead!=====
+
 
 +
;Surprise! You're Dead!
 
;High Slots
 
;High Slots
 
* Heavy Ion Blaster II
 
* Heavy Ion Blaster II
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The Medium Armor Repairer isn't really there for tanking, but to patch up scratches. This isn't a ship in the Dominix mold, where it can hang out, persist in combat, kill scores of ships, and casually leave whenever it wants. Rather, it's a ship designed to target one thing, and make it vanish from local.
 
The Medium Armor Repairer isn't really there for tanking, but to patch up scratches. This isn't a ship in the Dominix mold, where it can hang out, persist in combat, kill scores of ships, and casually leave whenever it wants. Rather, it's a ship designed to target one thing, and make it vanish from local.
<br>
+
 
<br>
+
 
=====Anti-Frigate Thorax=====
+
;Anti-Frigate Thorax
 
;High Slots
 
;High Slots
 
* 150mm Railgun II
 
* 150mm Railgun II
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====Dominix====
 
====Dominix====
 
''The "old warhorse" of the Gallente fleet has a few redeeming qualities: It's the best non-carrier drone ship in the game. It can fit a stupid-strong armor tank. It looks like a shoe. You're never going to look sexy in a Dominix, but sexy doesn't matter when you're the last one standing.''
 
''The "old warhorse" of the Gallente fleet has a few redeeming qualities: It's the best non-carrier drone ship in the game. It can fit a stupid-strong armor tank. It looks like a shoe. You're never going to look sexy in a Dominix, but sexy doesn't matter when you're the last one standing.''
<br>
+
 
<br>
+
 
=====PvE Brick O' Armor=====
+
;PvE Brick O' Armor
 
;High Slots
 
;High Slots
 
* Heavy Nosferatu I
 
* Heavy Nosferatu I
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The best part about the setup? It's not totally DOA for PvP, though I certainly wouldn't recommend it for everyday use. But if some jerk jumps you at a gate, you have the ability to tank up for a while (the DC2 alone gives you an impressive quantity of effective stucture hitpoints), launch a few drones, and wait for the calvary to come in. If there's no calvary, you're probably dead because you don't have an injector fitted. At this point, I'll note that a Medium Capacitor Booster II also fits as a replacement for a Cap Recharger in the mids, and leave conclusions up to the reader.
 
The best part about the setup? It's not totally DOA for PvP, though I certainly wouldn't recommend it for everyday use. But if some jerk jumps you at a gate, you have the ability to tank up for a while (the DC2 alone gives you an impressive quantity of effective stucture hitpoints), launch a few drones, and wait for the calvary to come in. If there's no calvary, you're probably dead because you don't have an injector fitted. At this point, I'll note that a Medium Capacitor Booster II also fits as a replacement for a Cap Recharger in the mids, and leave conclusions up to the reader.
<br>
+
 
<br>
+
 
=====PvE Boulder=====
+
;PvE Boulder
 
;High Slots
 
;High Slots
 
* Dual 250mm Railgun
 
* Dual 250mm Railgun
Line 651: Line 704:
  
 
There are a few missions that make you travel to acceleration gates, and slowboating there at 130m/s will make you cry.  300m/s will mean you won't be crying as long.  With Energy System Operations V and Energy Management IV the dual reps will run forever, or one rep+SB+guns or rep+AB+guns.  If you fly away from enemy groups, they tend to form a nice straight line for your heavy drones and reduces their travel time from target to target.  The railguns in the highs will let you add a little DPS.  Many missions include a group of frigates that orbit closely.  A smartbomb will make quick work of them.  If they orbit outside smartbomb range they fly in enough of a straight line that my T2 heavies don't have tracking problems.
 
There are a few missions that make you travel to acceleration gates, and slowboating there at 130m/s will make you cry.  300m/s will mean you won't be crying as long.  With Energy System Operations V and Energy Management IV the dual reps will run forever, or one rep+SB+guns or rep+AB+guns.  If you fly away from enemy groups, they tend to form a nice straight line for your heavy drones and reduces their travel time from target to target.  The railguns in the highs will let you add a little DPS.  Many missions include a group of frigates that orbit closely.  A smartbomb will make quick work of them.  If they orbit outside smartbomb range they fly in enough of a straight line that my T2 heavies don't have tracking problems.
<br>
+
 
<br>
+
 
=====PvP Passive Armor Tank=====
+
;PvP Passive Armor Tank
 
;High Slots
 
;High Slots
 
* 3x Heavy Nosferatu
 
* 3x Heavy Nosferatu
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====Megathron====
 
====Megathron====
 
''The mainstay of the Gallente fleet, the Megathron is a surprisingly-versatile PvP ship. It's one of the premier sniping platforms in the game. It can be fit with a vicious short-range gank setup. And it looks really sexy.''
 
''The mainstay of the Gallente fleet, the Megathron is a surprisingly-versatile PvP ship. It's one of the premier sniping platforms in the game. It can be fit with a vicious short-range gank setup. And it looks really sexy.''
<br>
+
 
<br>
+
 
=====OMG He Shot Me From There Sniperthron=====
+
;OMG He Shot Me From There Sniperthron
 
;High Slots
 
;High Slots
 
* 425mm Railgun II (Spike and Antimatter)
 
* 425mm Railgun II (Spike and Antimatter)
Line 723: Line 776:
  
 
What's there to say? Sit at 175 km or more, aligned, and blaze away. You don't really have a tank, so if you come under fire, you either die or your warp out (and back in, maybe) depending on the orders of your Fleet Commander. Use your drones to take care of things that are smaller than you, while you pour damage in on the primary targets. If things get close, swap out the Spike for Antimatter and up your damage.
 
What's there to say? Sit at 175 km or more, aligned, and blaze away. You don't really have a tank, so if you come under fire, you either die or your warp out (and back in, maybe) depending on the orders of your Fleet Commander. Use your drones to take care of things that are smaller than you, while you pour damage in on the primary targets. If things get close, swap out the Spike for Antimatter and up your damage.
<br>
+
 
<br>
+
 
=====Blasterthron Pain Train=====
+
;Blasterthron Pain Train
 
;High Slots
 
;High Slots
 
* Neutron Blaster Cannon II
 
* Neutron Blaster Cannon II

Revision as of 10:31, 15 September 2012