Difference between revisions of "Immune to Physical"

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{{Immune nav}}
 
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{{Intro}}
 
{{Intro}}
*<110% immunity can be broken by casting [[Decrepify]].
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<span style=color:DarkGray>'''Immune to Physical'''</span> monsters have [[Damage Resist]] > 99%, and don't normally take any physical damage.
*<120% immunity can be broken by casting [[Amplify Damage]].
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*< 110% immunity can be removed by casting [[Decrepify]] (DR -10% [50/5] vs Immune to Physical).
*>119% immunity cannot be broken.
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*< 120% immunity can be removed by casting [[Amplify Damage]] (DR -20% [100/5] vs Immune to Physical).
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*> 119% immunity cannot be removed.
 
*Immune to Physical monsters will normally remain so if they [[Curse#Cannot be cursed|cannot be cursed]]: this applies to static units and [[Possessed|{{Mb|=Possessed}}]].
 
*Immune to Physical monsters will normally remain so if they [[Curse#Cannot be cursed|cannot be cursed]]: this applies to static units and [[Possessed|{{Mb|=Possessed}}]].
*[[Sanctuary (skill)|Sanctuary]] will ignore [[Damage Resist]] of [[undead]]: any physical damage from the supplier will be applied to undead as though they had DR 0% if DR >=0% after being cursed with Decrepify or AD (otherwise DR <=0%).
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*[[Sanctuary (skill)|Sanctuary]] ignores [[Damage Resist]] > 0% when applying supplier's physical damage to [[undead]]. This does '''not''' apply to Crushing Blow damage: Immune to Physical undead will remain immune to it. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385&st=0&p=810075&#entry810075] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262&st=0&p=845714&#entry845714]
*[[Stone Skin]] applies DR +50% to a [[Unique (monster)|Unique]] monster, which can make it Immune to Physical if DR >49% and it would not result in a third immunity or increase one of two or more existing immunities.
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*DR +50% is applied by the [[Stone Skin]] [[Unique (monster)|Unique]] bonus. If this results in DR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes Immune to Physical, or increasingly so).
*If a monster spawns [[Ghostly|{{Mb|=Ghostly}}]] it is set to DR 80%, regardless of its original DR %. {{Warn|=This even applies to Immune to Physical monsters: although Immune to Physical will still be displayed, physical damage will harm them, and DR -% applied by Decrepify or AD will be 100% effective, not 20%.}}
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*[[Ghostly|{{Mb|=Ghostly}}]] [[champion]]s are '''set''' to Damage Resist 80%, even when Immune to Physical; {{Warn|=however, the Immune to Physical label remains.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=836050] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=923065]
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[[File:Ghostly Champion.png|thumb|600px|right|Although the [[Barbarian (Diablo II)|Barbarian]] [[War Cry]]'s physical damage obviously doesn't damage the Immune to Physical {{Mb|=Champion [[Blood Lord#Blood Lord|Blood Lord]]}}, it '''does''' damage the 'Immune to Physical' {{Mb|=Ghostly Blood Lord}} since it has actually been set to DR 80%.]]
 
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==Normal==
 
==Normal==
The following become Immune when [[Stone Skin]].
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No [[monster]]s are inherently Immune to Physical in Normal, but the following become so when [[Stone Skin]].
 
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===100%===
 
===100%===
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=====Undead=====
 
=====Undead=====
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==Nightmare==
 
==Nightmare==
The following become Immune when [[Stone Skin]].
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No [[monster]]s are inherently Immune to Physical in Nightmare, but the following become so when [[Stone Skin]].
 
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===110%===
 
===110%===
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=====Undead=====
 
=====Undead=====
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==Hell==
 
==Hell==
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No [[monster]]s that are inherently Immune to Physical in Hell have [[Damage Resist]] > 100%.
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===100%===
 
===100%===
 
{{Immune}}
 
{{Immune}}
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The following may become Immune when [[Stone Skin]].
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 +
The following may become Immune to Physical when [[Stone Skin]].
  
  
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|50
 
|50
 
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<br>
 
  
The following may become Immune when [[Stone Skin]].
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 +
The following may become Immune to Physical when [[Stone Skin]].
  
  
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===105%===
 
===105%===
The following may become Immune when [[Stone Skin]].
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The following may become Immune to Physical when [[Stone Skin]].
  
  
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===110%===
 
===110%===
The following may become Immune when [[Stone Skin]].
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The following may become Immune to Physical when [[Stone Skin]].
 
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===116%===
 
===116%===
The following may become Immune when [[Stone Skin]].
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The following may become Immune to Physical when [[Stone Skin]].
  
  
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===Immune===
 
===Immune===
Any [[Unique (monster)|Unique]] monster which is already Immune and not [[Undead]] can always be Immune when [[Stone Skin]], unless it already has a second immunity. The following may also become always Immune when [[Stone Skin]].
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Any [[Unique (monster)|Unique]] [[monster]] which is already Immune to Physical and not [[undead]] may always become so when [[Stone Skin]] with [[Damage Resist]] 150%, unless it already has two immunities. The following may always become Immune as well when [[Stone Skin]].
  
  
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|50
 
|50
 
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<br>
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==Reference==
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385 Sanctuary + Crushing Blow] (Technical Discussion)
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*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
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*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)

Revision as of 14:49, 12 August 2013