Difference between revisions of "Requirements"
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Onderduiker (talk | contribs) (Revised notes on socketed +Strength, +Dexterity and Requirements -% based on further investigation) |
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*Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Any items which cannot be equipped will be placed in inventory or remain on the corpse if there isn't sufficient space. | *Finally, any swap weapons (II) on the right then left arm will be equipped in Expansion games. Any items which cannot be equipped will be placed in inventory or remain on the corpse if there isn't sufficient space. | ||
− | *Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped | + | *Items are also equipped upon entering a game, although the attempted equipping order changes slightly: charms are now equipped after gloves, and finally right arm then left arm. [http://www.mannm.org/d2library/faqtoids/str_eng.html#eqord] After [[Two weapons#Swapping weapons|swapping weapons]] in Expansion games, the game also attempts to equip right arm before left arm (all other items normally remain equipped, unless bonuses from swapped items were needed to equip them). |
*If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]]. | *If item requirements cannot be met without bonuses from items equipped later, then items normally equipped before will now be equipped '''after''' those later items. This can affect casting order of [[Chance to Cast]] modifiers, and which is the primary weapon for an Assassin or Barbarian equipping [[two weapons]]. | ||
*{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}} | *{{Warn|=An item's own Strength or Dexterity bonuses can be used to meet its requirements after removing items with equivalent bonuses allow it to be equipped.}} |
Revision as of 08:09, 9 March 2013
Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153.
Any socket
Helm
Body armor
Weapon
1 Excluding orb and rod
Axe
Crossbow
Hammer
Mace
Polearm
Scepter
Spear
Sword
Shield
Boots
Belt
Reference
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