Difference between revisions of "Mercenary"
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Onderduiker (talk | contribs) (Added navigation template and icons, changed some section titles (to be revised more fully at a later stage)) |
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− | = | + | {{Mercenary nav}} |
+ | {|cellpadding=0 cellspacing=0 style=text-align:left width=100% | ||
+ | |-valign=top | ||
+ | |width=25% rowspan=2| | ||
+ | __ToC__ | ||
+ | | | ||
+ | |width=17%|[[File:Rogue icon.gif]] | ||
+ | |width=16%|[[File:Desert icon.gif]] | ||
+ | |width=17%|[[File:Iron Wolf icon.gif]] | ||
+ | |width=25%|[[File:Barbarian mercenary icon.gif]] | ||
+ | |-valign=top | ||
+ | |colspan=4| | ||
+ | |} | ||
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==Introduction== | ==Introduction== | ||
− | Hi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52928 | + | Hi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52928 topic]. |
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==Useful Links== | ==Useful Links== | ||
1.09<br> | 1.09<br> | ||
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62308 A3 Mercenary Full Power Guide] by Red-Chaos(H)<br> | [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62308 A3 Mercenary Full Power Guide] by Red-Chaos(H)<br> | ||
− | ==1.11 | + | ==1.11== |
The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them. | The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them. | ||
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* The price of resurrecting your merc is capped at 50000 gold. | * The price of resurrecting your merc is capped at 50000 gold. | ||
− | == | + | ==Hiring levels (1.10)== |
This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own: | This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own: | ||
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− | == | + | ==Damage Modifiers== |
{| border="2" | {| border="2" | ||
|+ From [http://users.tkk.fi/~tgustafs/damagereduction.html Tommi] | |+ From [http://users.tkk.fi/~tgustafs/damagereduction.html Tommi] | ||
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When defending, hirelings take 100% from all sources except other Hirelings, which is 25%. | When defending, hirelings take 100% from all sources except other Hirelings, which is 25%. | ||
− | == | + | ==Survival Tips== |
* You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt. | * You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt. | ||
* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use hats and armors with built in leech. | * Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use hats and armors with built in leech. | ||
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They tend to stay out of harm's way reasonably well, so life leech isn't mandotory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc. | They tend to stay out of harm's way reasonably well, so life leech isn't mandotory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc. | ||
− | ===Hit Recovery | + | ===Hit Recovery=== |
{| border="2" | {| border="2" | ||
|+ Hit Recovery Breakpoints | |+ Hit Recovery Breakpoints | ||
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− | ===Hit Recovery | + | ===Hit Recovery=== |
{| border="2" | {| border="2" | ||
|+ Hit Recovery Breakpoints | |+ Hit Recovery Breakpoints | ||
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*Inferno is bugged to do half the listed damage. | *Inferno is bugged to do half the listed damage. | ||
− | ===Faster Cast Rate | + | ===Faster Cast Rate=== |
{| border="2" | {| border="2" | ||
|+ Faster Cast Rate Breakpoints | |+ Faster Cast Rate Breakpoints | ||
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− | ===Hit Recovery | + | ===Hit Recovery=== |
{| border="2" | {| border="2" | ||
|+ Hit Recovery Breakpoints | |+ Hit Recovery Breakpoints | ||
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They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercs except for the weapon differences. Lawbringer has become somewhat popular because of the ctc Decrepify. | They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercs except for the weapon differences. Lawbringer has become somewhat popular because of the ctc Decrepify. | ||
− | ===Hit Recovery | + | ===Hit Recovery=== |
{| border="2" | {| border="2" | ||
|+ Hit Recovery Breakpoints | |+ Hit Recovery Breakpoints | ||
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* Don't forget A1 mercs can help your AR with Inner Sight. | * Don't forget A1 mercs can help your AR with Inner Sight. | ||
− | ===Elemental damage, melee | + | ===Elemental damage, melee fighter=== |
* Pick a ranged merc that deals damage of a different element. | * Pick a ranged merc that deals damage of a different element. | ||
* Pick a physical damage merc. A2 Might or A5 Barb. | * Pick a physical damage merc. A2 Might or A5 Barb. | ||
− | ===Caster | + | ===Caster characters=== |
* These characters usually want a tank. Any A2 or A5 merc will work. | * These characters usually want a tank. Any A2 or A5 merc will work. | ||
* Holy Freeze is popular since it slows the monsters down (even cold immunes) and keeps them from running up to you and smacking you around. | * Holy Freeze is popular since it slows the monsters down (even cold immunes) and keeps them from running up to you and smacking you around. | ||
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==Credits== | ==Credits== | ||
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found [http://users.tkk.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [http://users.tkk.fi/~tgustafs/hitrecovery.html here]. | BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found [http://users.tkk.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [http://users.tkk.fi/~tgustafs/hitrecovery.html here]. | ||
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Revision as of 12:46, 15 April 2013
IntroductionHi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this topic. Useful Links1.09 1.11The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them. When you hire mercs, their stats may appear incorrect on the hiring screen. However, once you actually hire them, their stats will get updated and will display correctly. When 1.11 first came out, the ctc Valk on the 'Peace' runeword "worked" for mercs, but caused the game to crash. Blizzard disabled the mod for mercs afterwards. General Mercenary FactsItems/Mods
Levels
Skills
Misc
Hiring levels (1.10)This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own:
Damage Modifiers
"*"A minion is any creature a player controls, except a hireling or a golem. When defending, hirelings take 100% from all sources except other Hirelings, which is 25%. Survival Tips
Act 1 Rogue
EquipmentThey tend to stay out of harm's way reasonably well, so life leech isn't mandotory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc. Hit Recovery
Act 2 Town Guard
EquipmentGet him a big damage polearm. Mods to look for are: Crushing Blow, life leech, +life, resistances, Faster Hit Recovery, Chance to Cast amp damage or decrepify, Slows Target (especially on Holy Freeze merc). Available Auras
Hit Recovery
Act 3 Iron Wolf
EquipmentYou want +skills and Faster Cast Rate. Everything else is secondary because they tend to survive fairly well on their own unless you let them get swarmed. The Spirit runeword makes an excellent weapon for them. You would need +strength on your helm/armor to let them use a Spirit shield since the lowest strength requirement on a 4 socket shield is 156 on a Monarch (146 if ethereal). They top out at 153 str at level 98 and have 137 str at level 85, just to give you an idea. See the Act 3 Mercenaries Full Power Guide for more ideas. Spells
This chart assumes they were hired in Normal difficulty and have no +skills. The numbers reflect the synergy bonuses when applicable.
Faster Cast Rate
Hit Recovery
Act 5 Barbarian
EquipmentThey can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercs except for the weapon differences. Lawbringer has become somewhat popular because of the ctc Decrepify. Hit Recovery
What Merc for Build X?Well, there are far too many builds to list a merc for each one. In general, pick a mercenary that compliments you well. I'll make some general comments on mercs that might work well. Ultimately, it's usually a matter of personal preference. This list is based on my opinions/experiences and on what I've read here in the forums. Physical damage, melee fighter
Elemental damage, melee fighter
Caster characters
Summoners
CreditsBIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found here. All the hit recovery information is from him, found here. |