Difference between revisions of "Mercenary"

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=The Mercenary Resource=
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{{Mercenary nav}}
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__ToC__
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|width=17%|[[File:Rogue icon.gif]]
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|width=16%|[[File:Desert icon.gif]]
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|width=17%|[[File:Iron Wolf icon.gif]]
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|width=25%|[[File:Barbarian mercenary icon.gif]]
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==Introduction==
 
==Introduction==
Hi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52928&hl= thread].
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Hi, I am ThePlatypus. I have collected most of the following information from our wonderful forums, as a reference for other Basiners. Credits are listed at the bottom of the page. You can PM me concerning changes/corrections to this page (ThePlatypus) or discuss it in this [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=52928 topic].
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==Useful Links==
 
==Useful Links==
 
1.09<br>
 
1.09<br>
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[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62308 A3 Mercenary Full Power Guide] by Red-Chaos(H)<br>
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62308 A3 Mercenary Full Power Guide] by Red-Chaos(H)<br>
  
==1.11 Changes==
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==1.11==
 
The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them.
 
The most important change 1.11 brought is this: You no longer have to level up your merc. When you hire a mercenary now, they will be within 5 levels of your character. They also keep up with your level much more easily now after you hire them.
  
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* The price of resurrecting your merc is capped at 50000 gold.
 
* The price of resurrecting your merc is capped at 50000 gold.
  
==Mercenary Hireling Levels (1.10)==
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==Hiring levels (1.10)==
 
This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own:
 
This is a list of the merc levels you will have to pick from based on Act and Difficulty Level (Expansion Only). Note that you can't buy a merc whose level is higher than your own:
 
{| border="2"
 
{| border="2"
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|}
 
|}
  
==Mercenary Damage Modifiers==
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==Damage Modifiers==
 
{| border="2"
 
{| border="2"
 
|+ From [http://users.tkk.fi/~tgustafs/damagereduction.html Tommi]
 
|+ From [http://users.tkk.fi/~tgustafs/damagereduction.html Tommi]
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When defending, hirelings take 100% from all sources except other Hirelings, which is 25%.  
 
When defending, hirelings take 100% from all sources except other Hirelings, which is 25%.  
  
==Mercenary Survival Tips==
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==Survival Tips==
 
* You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.
 
* You can use healing potions or rejuvination potions on your mercenary by selecting a potion and dropping it on their portrait in the top left corner of the screen. Another way to do this is to hold Shift and press 1,2,3, or 4 - which correspond to your belt slots. Yet another way is holding Shift and right-clicking on a potion in your belt.
 
* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use hats and armors with built in leech.
 
* Put life leech on them! Give them a weapon with decent damage, coupled with life leech. Put Amn runes in their weapons. Use hats and armors with built in leech.
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They tend to stay out of harm's way reasonably well, so life leech isn't mandotory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc.
 
They tend to stay out of harm's way reasonably well, so life leech isn't mandotory, but a little bit certainly helps. Increased Attack Speed can help (check speed calculator). These mercs are good at activating Chance to Cast mods without being in the thick of the battle. Blinding, fleeing, amplify damage, etc.
  
===Hit Recovery Breakpoints===
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===Hit Recovery===
 
{| border="2"
 
{| border="2"
 
|+ Hit Recovery Breakpoints
 
|+ Hit Recovery Breakpoints
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|}
 
|}
  
===Hit Recovery Breakpoints===
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===Hit Recovery===
 
{| border="2"
 
{| border="2"
 
|+ Hit Recovery Breakpoints
 
|+ Hit Recovery Breakpoints
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*Inferno is bugged to do half the listed damage.
 
*Inferno is bugged to do half the listed damage.
  
===Faster Cast Rate Breakpoints===
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===Faster Cast Rate===
 
{| border="2"
 
{| border="2"
 
|+ Faster Cast Rate Breakpoints
 
|+ Faster Cast Rate Breakpoints
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|}
 
|}
  
===Hit Recovery Breakpoints===
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===Hit Recovery===
 
{| border="2"
 
{| border="2"
 
|+ Hit Recovery Breakpoints
 
|+ Hit Recovery Breakpoints
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They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercs except for the weapon differences. Lawbringer has become somewhat popular because of the ctc Decrepify.  
 
They can wield one-handed and two-handed swords but they cannot dual-wield two one-handed swords. So, get them a big 2-handed sword. They do the listed damage for both 1 hand and 2 hand swords, so the 2 handers will almost always win out. Life leech, FHR, resistances, etc are also good. They're about the same as A2 mercs except for the weapon differences. Lawbringer has become somewhat popular because of the ctc Decrepify.  
  
===Hit Recovery Breakpoints===
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===Hit Recovery===
 
{| border="2"
 
{| border="2"
 
|+ Hit Recovery Breakpoints
 
|+ Hit Recovery Breakpoints
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* Don't forget A1 mercs can help your AR with Inner Sight.
 
* Don't forget A1 mercs can help your AR with Inner Sight.
  
===Elemental damage, melee figher===
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===Elemental damage, melee fighter===
 
*  Pick a ranged merc that deals damage of a different element.
 
*  Pick a ranged merc that deals damage of a different element.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
 
* Pick a physical damage merc. A2 Might or A5 Barb.
  
===Caster Characters===
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===Caster characters===
 
*  These characters usually want a tank. Any A2 or A5 merc will work.
 
*  These characters usually want a tank. Any A2 or A5 merc will work.
 
* Holy Freeze is popular since it slows the monsters down (even cold immunes) and keeps them from running up to you and smacking you around.
 
* Holy Freeze is popular since it slows the monsters down (even cold immunes) and keeps them from running up to you and smacking you around.
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==Credits==
 
==Credits==
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found [http://users.tkk.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [http://users.tkk.fi/~tgustafs/hitrecovery.html here].
 
BIG thanks go out to adeyke, Ruvunal, Zath, brianc84 and many others from the AB forums. I basically stole information from posts they made and compiled it here. They did all the real work, not me. Also, thanks to Tommi for his excellent pages of information, found [http://users.tkk.fi/~tgustafs/diablochars.html here]. All the hit recovery information is from him, found [http://users.tkk.fi/~tgustafs/hitrecovery.html here].
 
 
[[Category:Diablo II]]
 

Revision as of 12:46, 15 April 2013