Difference between revisions of "Class"
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Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''. | Player characters begin their adventure at Level '''1''', starting in [[Rogue Encampment]], and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough [[Experience]] points to reach the maximum Level: '''99'''. | ||
− | Each level-up increases sustainability | + | Each level-up increases maximum sustainability and resource ([[Stamina]], [[Life]] and [[Mana]]) and rewards character with 5 [[Attribute|attribute points]] and 1 [[Skill|skill point]] (for the player to distribute). |
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Revision as of 12:52, 16 June 2013
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough Experience points to reach the maximum Level: 99. Each level-up increases maximum sustainability and resource (Stamina, Life and Mana) and rewards character with 5 attribute points and 1 skill point (for the player to distribute).
AttributeNew characters are created with the attributes specified in the following table:
Level 1
1 Base defense of all classes is Dexterity/4, rounded down to the nearest point. [1]
Per level
2 Displayed life and mana are rounded down to the nearest point, but actual life and mana are rounded down to the nearest bit (1/256 point).
Per point
3 Per Vitality point spent or granted by items equipped (+Vitality, +all Attributes).
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Chance to Block
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Note that block rate breakpoints >140 (>155 for Paladin) are beyond reach in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Note that hit recovery breakpoints > 594 are beyond reach in the unmodified game.
Resistance(to be edited)
Reference
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