Difference between revisions of "Class"
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− | === | + | ===Bonus Points=== |
− | Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses: | + | *Five (5) [[Attribute|attribute points]] are awarded (for the player to distribute) when a player character gains a level or returns [[Lam Esen's Tome|{{Ub|=Lam Esen's Tome}}]] to [[Alkor]] (thus completing the quest). |
+ | *Attribute points allocated by player and attribute bonuses (+[[All Attributes|all Attributes]], +Dexterity, +Vitality, and +Energy) from items equipped and charms stored in inventory apply the following stat bonuses: | ||
{{Number table}} width=100% | {{Number table}} width=100% |
Revision as of 18:50, 16 June 2013
LevelPlayer characters begin their adventure at Level 1, starting in Rogue Encampment, and gain levels by slaying monsters located across various areas outside town. Upon exploring new areas and unlocking later acts and difficulty levels by completing certain quests, killing monsters of adequate level eventually rewards character with enough Experience points to reach the maximum Level: 99.
AttributesSee also: Attribute.
Level 1Player characters start with the following primary attribute values, Attack Rating, Defense rating, Stamina, Life, and Mana:
1 Base defense of all classes is [Dexterity/4]. [1]
Level-up effectRewards character with five (5) attribute points (and one (1) skill point) for the player to allocate and increases maximum sustainability:
2 Displayed stamina, life, and mana are rounded down to the nearest point, while actual stamina, life, and mana are rounded down to the nearest bit (1/256 point).
Bonus Points
3 Stamina, Life, and Mana gained from +all Attributes, +Vitality, and +Energy do not benefit from Increase Maximum Stamina %, Increase Maximum Life %, and Increase Maximum Mana %.
Chance to (be) hit(to be edited)
Attack Rating(to be edited)
Defense(to be edited)
Block chanceConsult our Block page for details.
Block rateThe table below lists the minimum Faster Block Rate required by each class to reduce the number of frames in the blocking animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped, the player's form or the skill used. Maximum 140 FBR (Paladin: 155 FBR) can be equipped in the unmodified game.
Cast rateThe table below lists the minimum Faster Cast Rate required by each class to reduce the number of frames in the casting animation and thus increase its speed. Some breakpoints differ depending on the player's form or the skill used.
Hit recoveryThe table below lists the minimum Faster Hit Recovery required by each class to reduce the number of frames in the hit recovery animation and thus increase its speed. Some breakpoints differ depending on the player's form or the weapon equipped. Maximum 594 FHR can be equipped in the unmodified game.
Resistance(to be edited)
Reference
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