Difference between revisions of "Poison Resist"
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{{Intro}} | {{Intro}} | ||
{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | {{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | ||
− | *Player and [[mercenary]] normally have a ceiling of PR 75%, | + | *Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. |
− | *It is only applied whenever a new source of poison | + | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646] |
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | *It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | ||
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | *Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | ||
Line 132: | Line 132: | ||
|- | |- | ||
| +30% | | +30% | ||
− | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in | + | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket |
|17 | |17 | ||
|No | |No | ||
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|- | |- | ||
| +30% | | +30% | ||
− | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in | + | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket |
|17 | |17 | ||
|No | |No | ||
Line 469: | Line 469: | ||
|- | |- | ||
| +12% | | +12% | ||
− | |align=left|[[Chipped Emerald]] in | + | |align=left|[[Chipped Emerald]] in socket |
|1 | |1 | ||
|No | |No | ||
|- | |- | ||
| +16% | | +16% | ||
− | |align=left|[[Flawed Emerald]] in | + | |align=left|[[Flawed Emerald]] in socket |
|5||No | |5||No | ||
|- | |- | ||
| +22% | | +22% | ||
− | |align=left|[[Emerald]] in | + | |align=left|[[Emerald]] in socket |
|12 | |12 | ||
|No | |No | ||
|- | |- | ||
| +28% | | +28% | ||
− | |align=left|[[Flawless Emerald]] in | + | |align=left|[[Flawless Emerald]] in socket |
|15 | |15 | ||
|No | |No | ||
|- | |- | ||
| +40% | | +40% | ||
− | |align=left|[[Perfect Emerald]] in | + | |align=left|[[Perfect Emerald]] in socket |
|18 | |18 | ||
|No | |No | ||
Line 497: | Line 497: | ||
|- | |- | ||
| +35% | | +35% | ||
− | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in | + | |align=left|[[Tal Rune|{{Cb|=Tal Rune}}]] in socket |
|17 | |17 | ||
|No | |No | ||
Line 737: | Line 737: | ||
!width=10% align=center|Min [[Requirements|Rlvl]] | !width=10% align=center|Min [[Requirements|Rlvl]] | ||
|-valign=top | |-valign=top | ||
− | !align=left|[[Lower Resist]] | + | !align=left|[[Lower Resist]] <sup>1 2</sup> |
− | | {{Warn|=- min(25 + [45 * [ | + | | {{Warn|=- min(25 + [45 * [110*slvl / slvl+6] /100] , 70) to enemies in (2*slvl + 12) /3 yard [[radius]] for 2*slvl + 18 s}} |
|align=right|30 | |align=right|30 | ||
|} | |} | ||
+ | <span style=font-size:90%><sup>1</sup> PR -% is rounded down to 1/5 when a [[unit]] is [[Immune to Poison]], or becomes so due to the [[Poison Enchanted]] bonus<br> | ||
+ | <sup>2</sup> Not applied to units that [[Curse#Cannot be cursed|cannot be cursed]]</span> | ||
− | + | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=846646] | |
− | *It is only applied whenever a new source of [[Poison Damage|poison | ||
Line 751: | Line 752: | ||
*{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | *{{Warn|=Since [[1.13c|1.13]], [[Oblivion Knight]]s no longer cast Lower Resist.}} | ||
+ | <br> | ||
+ | |||
+ | ==Pet== | ||
+ | |||
+ | ===Druid=== | ||
+ | {|{{Number table}} width=75% | ||
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Oak Sage]] | ||
+ | |{{IP|=170%}} | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |- | ||
+ | !align=left|[[Heart of Wolverine]] | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |- | ||
+ | !align=left|[[Spirit of Barbs]] | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |} | ||
+ | <br> | ||
+ | |||
+ | ===Necromancer=== | ||
+ | {|{{Number table}} width=75% | ||
+ | |-style=text-align:center | ||
+ | !width=25% align=left|[[Pet]] | ||
+ | !width=25%|Normal | ||
+ | !width=25%|Nightmare | ||
+ | !width=25%|Hell | ||
+ | |- | ||
+ | !align=left|[[Blood Golem]] | ||
+ | |20% | ||
+ | |20% | ||
+ | |20% | ||
+ | |- | ||
+ | !align=left|[[Bone Wall]] | ||
+ | |70% | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |- | ||
+ | !align=left|[[Bone Prison]] | ||
+ | |70% | ||
+ | |{{IP|=200%}} | ||
+ | |{{IP|=200%}} | ||
+ | |- | ||
+ | !align=left|[[Iron Golem]] | ||
+ | |{{IP|=100%}} | ||
+ | |{{IP|=100%}} | ||
+ | |{{IP|=100%}} | ||
+ | |- | ||
+ | !align=left|[[Revive]]d | ||
+ | |[[Monster]] PR % | ||
+ | |Monster PR % | ||
+ | |Monster PR % | ||
+ | |} | ||
<br> | <br> | ||
==Monster== | ==Monster== | ||
Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | Consult individual [[monster]] pages for poison resistance of a particular monster, or individual [[area]] pages for poison resistance of all monsters in a particular area. | ||
− | *The [[Poison Enchanted]] bonus applies Poison Resist +75%. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it becomes [[Immune to Poison]]). | + | *The [[Poison Enchanted]] bonus applies Poison Resist +75%. If this results in PR > 99%, it is only applied if a monster has less than two immunities beforehand (in which case it either becomes [[Immune to Poison]], or increasingly so). |
<br> | <br> | ||
Revision as of 16:40, 9 August 2013
ItemCharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Axe
Crossbow
Dagger
Orb
Rod
Scepter
Staff
Spear
Sword
Shield
1 Poison Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillNecromancer
1 PR -% is rounded down to 1/5 when a unit is Immune to Poison, or becomes so due to the Poison Enchanted bonus
PetDruid
Necromancer
MonsterConsult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
Reference
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