Difference between revisions of "Defense"
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!align=left rowspan=9|[[Druid (Diablo II)|Druid]] | !align=left rowspan=9|[[Druid (Diablo II)|Druid]] | ||
!align=left|[[Poison Creeper]] | !align=left|[[Poison Creeper]] | ||
− | |colspan=3|25 [ | + | |colspan=3|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
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!align=left|[[Oak Sage]] | !align=left|[[Oak Sage]] | ||
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!align=left|[[Carrion Vine]] | !align=left|[[Carrion Vine]] | ||
− | |colspan=3|92 [ | + | |colspan=3|92 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
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!align=left|[[Heart of Wolverine]] | !align=left|[[Heart of Wolverine]] | ||
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!align=left|[[Solar Creeper]] | !align=left|[[Solar Creeper]] | ||
− | |colspan=3|165 [ | + | |colspan=3|165 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597] |
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!align=left|[[Spirit of Barbs]] | !align=left|[[Spirit of Barbs]] | ||
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*When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used. | *When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used. | ||
− | *Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [ | + | *Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl. |
*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level. | *Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level. | ||
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− | Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [ | + | Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354] |
− | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [ | + | *MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type. |
− | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [ | + | *{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense. |
− | *[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [ | + | *[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}} |
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/ Druid Vines and Barbarian Warcries] (D2 Druid) |
− | *[ | + | *[https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.net) |
− | *Kingpin, [ | + | *Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep) |
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids) |
− | *Nefarius, [ | + | *Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/ Stone Skin Unique Modifier] (D2 Technical) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attack modifiers]] | [[Category:Attack modifiers]] |
Revision as of 18:05, 27 September 2021
CharmSmall Charm
Large Charm
Grand Charm
Any socket
Helm
Circlet
Pelt
Primal helm
Amulet
Body armor
1 Same group as Enhanced Defense prefixes
Amazon spear
Axe
Dagger
Hammer
Mace
Missile weapon
Crossbow
Polearm
Scepter
Staff
Sword
Shield
1 Same group as Enhanced Defense prefixes
Auric shield
Shrunken head
Belt
1 Same group as Enhanced Defense prefixes
Boots
1 Same group as Enhanced Defense prefixes
Gloves
1 Same group as Enhanced Defense prefixes
Set bonus
Pet
1 Defense from equipped items is also added.
MonsterMonster defense varies depending on difficulty level, monster level and monster type:
Reference
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