Difference between revisions of "Poison Resist"
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{{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | {{Mb|=Poison Resist}} modifies poison damage rate by a percentage; PR -100% is the floor, while PR > 99% makes a unit [[Immune to Poison]]. | ||
*Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | *Player and [[mercenary]] normally have a ceiling of PR 75%, but this can be increased to PR 95% by applying +% [[Maximum Poison Resist]] (although any excess can offset penalties that might otherwise reduce it below this ceiling). [[Difficulty]] level penalties of PR -40% in Nightmare and PR -100% in Hell (-20% and -50% respectively in [[Classic]] games) also apply to them. | ||
− | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of poison is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
*It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | *It tends to be less important for player and mercenary due to the time it takes for poison damage to apply its total amount, allowing them to use an [[Antidote Potion]] or [[Shrine|Well]], or return to town to be healed, to cure themselves immediately (a player can also use a Resist Poison [[Shrine]]). | ||
*Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | *Conversely, this means it is more important to reduce enemy resistance when applying poison damage, using [[Lower Resist]] and -% [[Enemy Poison Resistance]]. | ||
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− | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [ | + | *It is only applied whenever a new source of [[Poison Damage|poison]] is applied, so removing it afterwards will have no effect on damage rate applied for current length; adding it after a target is poisoned will have no effect either. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/&do=findComment&comment=1419063] |
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==Reference== | ==Reference== | ||
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113633-monster-resistances-and-immunities-guide/ Monster Resistances and Immunities Guide] (D2 Technical) |
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Damage modifiers]] | [[Category:Damage modifiers]] |
Revision as of 04:56, 28 September 2021
ItemPotion
1 Each potion adds 30 seconds to duration for which bonuses apply (+10% Maximum Poison Resist is also applied)
CharmSmall Charm
Large Charm
Grand Charm
Any socket
1 Both prefixes are in the same affix group as Fire Resist, Lightning Resist and Cold Resist prefixes
Helm
Circlet
Amulet
Body armor
Weapon
1 Excluding orbs
Axe
Crossbow
Dagger
Orb
Rod
Scepter
Staff
Spear
Sword
Shield
1 Poison Resist +48% displayed due to +13% All Resistances
Shrunken head
Ring
Belt
Boots
Gloves
Set bonus
SkillNecromancer
1 PR -% is rounded down to 1/5 when a unit is Immune to Poison, or becomes so due to the Poison Enchanted bonus
PetDruid
Necromancer
MonsterConsult individual monster pages for poison resistance of a particular monster, or individual area pages for poison resistance of all monsters in a particular area.
Reference
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