Difference between revisions of "Diablo III"
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Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. | Blizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. | ||
− | Boss and Champion monsters will have | + | Boss and Champion monsters will have [[Special Effects]] according to the difficulty level they are encountered in. In normal difficulty, they will have 1 effect. In Nightmare, they will have 2 effects. In Hell, they will have 3 effects. In Inferno, they will have 4 effects. Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects. |
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Revision as of 18:27, 11 September 2013
General
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
Classes
Skills
Items
Follower
Quests
World
MonstersBlizzard has said that monsters will not have elemental immunities in Diablo III, unlike Diablo II where monsters with two (or more) immunities could be issues for certain builds. Boss and Champion monsters will have Special Effects according to the difficulty level they are encountered in. In normal difficulty, they will have 1 effect. In Nightmare, they will have 2 effects. In Hell, they will have 3 effects. In Inferno, they will have 4 effects. Some combinations of effects can be very powerful, especially if they include Crowd Control effects combined with Ground Effects.
Game Mechanics
Blizzard |