Difference between revisions of "Difficulty"
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{{Game nav}} | {{Game nav}} | ||
{{Intro}} | {{Intro}} | ||
− | *New characters always start in Normal difficulty: Nightmare difficulty can only be played by each character after that character has completed Normal, and Hell difficulty can only be played after completing Nightmare. | + | * New characters always start in Normal difficulty: Nightmare difficulty can only be played by each character after that character has completed Normal, and Hell difficulty can only be played after completing Nightmare. |
− | *Prior to patch 1.13 it was necessary to complete Normal with at least one character to access Hardcore mode. This is no longer the case. | + | * Prior to patch 1.13 it was necessary to complete Normal with at least one character to access Hardcore mode. This is no longer the case. |
− | *After completing Normal, only Nightmare games will be displayed on the games list for Realm characters; after completing Nightmare, only Hell games will be displayed. However, Normal and Nightmare games can still be created, and games in any difficulty level can be joined by typing the game name. | + | * After completing Normal, only Nightmare games will be displayed on the games list for Realm characters; after completing Nightmare, only Hell games will be displayed. However, Normal and Nightmare games can still be created, and games in any difficulty level can be joined by typing the game name. |
− | *Different titles are awarded for completing each difficulty level, depending on game mode: | + | * Different titles are awarded for completing each difficulty level, depending on game mode: |
{{Text table}} width=100% | {{Text table}} width=100% | ||
− | |-valign=top align=center | + | |- valign=top align=center |
− | !width=13% align=left rowspan=2|Game | + | !width=13% align=left rowspan=2| Game |
− | !width=12% align=left rowspan=2|Title | + | !width=12% align=left rowspan=2| Title |
− | !colspan=3|Normal | + | !colspan=3| Normal |
− | !colspan=3|Hardcore | + | !colspan=3| Hardcore |
|- | |- | ||
− | !width=13%|Normal | + | !width=13%| Normal |
− | !width=12%|Nightmare | + | !width=12%| Nightmare |
− | !width=12%|Hell | + | !width=12%| Hell |
− | !width=13%|Normal | + | !width=13%| Normal |
− | !width=12%|Nightmare | + | !width=12%| Nightmare |
− | !width=13%|Hell | + | !width=13%| Hell |
− | |-valign=top | + | |- valign=top |
− | !rowspan=2|Expansion | + | !rowspan=2| Expansion |
− | !Male | + | ! Male |
− | |Slayer | + | | Slayer |
− | |Champion | + | | Champion |
− | |Patriarch | + | | Patriarch |
− | |{{Warn|=Destroyer}} | + | | {{Warn|=Destroyer}} |
− | |{{Warn|=Conqueror}} | + | | {{Warn|=Conqueror}} |
− | |{{Warn|=Guardian}} | + | | {{Warn|=Guardian}} |
|- | |- | ||
− | !Female | + | ! Female |
− | |Slayer | + | | Slayer |
− | |Champion | + | | Champion |
− | |Matriarch | + | | Matriarch |
− | |{{Warn|=Destroyer}} | + | | {{Warn|=Destroyer}} |
− | |{{Warn|=Conqueror}} | + | | {{Warn|=Conqueror}} |
− | |{{Warn|=Guardian}} | + | | {{Warn|=Guardian}} |
− | |-valign=top | + | |- valign=top |
− | !rowspan=2|Classic | + | !rowspan=2| Classic |
− | !Male | + | ! Male |
− | |Sir | + | | Sir |
− | |Lord | + | | Lord |
− | |Baron | + | | Baron |
− | |{{Warn|=Count}} | + | | {{Warn|=Count}} |
− | |{{Warn|=Duke}} | + | | {{Warn|=Duke}} |
− | |{{Warn|=King}} | + | | {{Warn|=King}} |
|- | |- | ||
− | !Female | + | ! Female |
− | |Dame | + | | Dame |
− | |Lady | + | | Lady |
− | |Baroness | + | | Baroness |
− | |{{Warn|=Countess}} | + | | {{Warn|=Countess}} |
− | |{{Warn|=Duchess}} | + | | {{Warn|=Duchess}} |
− | |{{Warn|=Queen}} | + | | {{Warn|=Queen}} |
|} | |} | ||
− | *Difficulty levels are completed by defeating [[Baal|{{Ub|=Baal}}]] in [[Act 5]] of Expansion games, and by defeating [[Diablo|{{Ub|=Diablo}}]] in [[Act 4]] of Classic games. | + | * Difficulty levels are completed by defeating [[Baal|{{Ub|=Baal}}]] in [[Act 5]] of Expansion games, and by defeating [[Diablo|{{Ub|=Diablo}}]] in [[Act 4]] of Classic games. |
|} | |} | ||
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{{Difficulty}} | {{Difficulty}} | ||
|- | |- | ||
− | !align=left|[[Freeze length]] and [[Cold Damage|cold length]] <sup>1</sup> | + | !align=left| [[Freeze length]] and [[Cold Damage|cold length]] <sup>1</sup> |
− | |1||1/2||1/4 | + | | 1 || 1/2 || 1/4 |
|- | |- | ||
− | !align=left|[[Life Stolen]] and [[Mana Stolen]] <sup>1</sup> | + | !align=left| [[Life Stolen]] and [[Mana Stolen]] <sup>1</sup> |
− | |1||1/2||1/3 | + | | 1 || 1/2 || 1/3 |
|- | |- | ||
− | !align=left|[[Experience]] loss upon [[death (Basic)|death]] <sup>2</sup> | + | !align=left| [[Experience]] loss upon [[death (Basic)|death]] <sup>2</sup> |
− | |0||5%||10% | + | | 0 || 5% || 10% |
|} | |} | ||
<span style=font-size:90%><sup>1</sup> Player and [[mercenary]] only<br> | <span style=font-size:90%><sup>1</sup> Player and [[mercenary]] only<br> | ||
Line 77: | Line 77: | ||
− | *[[Resistance]] penalty for player and mercenary is -40 in Nightmare and -100 in Hell (-20 and -50 respectively in Classic). This applies to the following: | + | * [[Resistance]] penalty for player and mercenary is -40 in Nightmare and -100 in Hell (-20 and -50 respectively in Classic). This applies to the following: |
− | **[[Fire Resist]] | + | ** [[Fire Resist]] |
− | **[[Lightning Resist]] | + | ** [[Lightning Resist]] |
− | **[[Cold Resist]] | + | ** [[Cold Resist]] |
− | **[[Poison Resist]] | + | ** [[Poison Resist]] |
− | **[[Poison Length Reduced]] | + | ** [[Poison Length Reduced]] |
− | **[[Mana damage]] [ | + | ** [[Mana damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] |
− | **[[Stamina damage]] [ | + | ** [[Stamina damage]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880] |
<br> | <br> | ||
==Skill== | ==Skill== | ||
− | *[[Static Field]] cannot continue to be cast on targets with <= 33% life in Nightmare and <= 50% life in Hell (this only applies to Expansion, not Classic). | + | * [[Static Field]] cannot continue to be cast on targets with <= 33% life in Nightmare and <= 50% life in Hell (this only applies to Expansion, not Classic). |
− | *[[Curses]] altering AI have duration reduced by 1/2 in Nightmare and 1/4 in Hell. This only applies to the following: | + | * [[Curses]] altering AI have duration reduced by 1/2 in Nightmare and 1/4 in Hell. This only applies to the following: |
− | **[[Dim Vision]] (including [[Hit Blinds Target]]) | + | ** [[Dim Vision]] (including [[Hit Blinds Target]]) |
− | **[[Terror]] {{Warn|=(not displayed by skill description)}} | + | ** [[Terror]] {{Warn|=(not displayed by skill description)}} |
− | **[[Confuse]] | + | ** [[Confuse]] |
− | **[[Attract]] | + | ** [[Attract]] |
<br> | <br> | ||
==Item== | ==Item== | ||
− | *Better chance of magic, rare, [[set]] and [[unique (item)|unique]] items dropping in Nightmare and Hell. | + | * Better chance of magic, rare, [[set]] and [[unique (item)|unique]] items dropping in Nightmare and Hell. |
− | *Exceptional [[item type]]s can drop in late Normal, while Elite item types can drop in late Nightmare. | + | * Exceptional [[item type]]s can drop in late Normal, while Elite item types can drop in late Nightmare. |
{{Difficulty}} | {{Difficulty}} | ||
|- | |- | ||
− | !align=left|Exceptional drop chance (normal) | + | !align=left| Exceptional drop chance (normal) |
− | | ||10||20 | + | | || 10 || 20 |
|- | |- | ||
− | !align=left|Exceptional drop chance (special) | + | !align=left| Exceptional drop chance (special) |
− | | ||20||40 | + | | || 20 || 40 |
|- | |- | ||
− | !align=left|Maximum [[socket]]s <sup>1</sup> | + | !align=left| Maximum [[socket]]s <sup>1</sup> |
− | |3||4||6 | + | | 3 || 4 || 6 |
|} | |} | ||
<span style=font-size:90%><sup>1</sup> Only applies to items which are already socketed, not items which can be socketed.</span> | <span style=font-size:90%><sup>1</sup> Only applies to items which are already socketed, not items which can be socketed.</span> | ||
− | *30% chance of Elite item types being dropped by normal monsters in Hell, increasing to 40% for special monsters. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] | + | * 30% chance of Elite item types being dropped by normal monsters in Hell, increasing to 40% for special monsters. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] |
<br> | <br> | ||
==Ally== | ==Ally== | ||
− | *[[Townsperson|Townspeople]] sell some different armor and weapons. They can also sell Exceptional [[item type]]s in Nightmare and Exceptional and Elite item types in Hell. | + | * [[Townsperson|Townspeople]] sell some different armor and weapons. They can also sell Exceptional [[item type]]s in Nightmare and Exceptional and Elite item types in Hell. |
− | *[[Pet]] stats can increase in Nightmare and Hell. | + | * [[Pet]] stats can increase in Nightmare and Hell. |
{{Difficulty}} | {{Difficulty}} | ||
|- | |- | ||
− | !align=left|Pet skill level | + | !align=left| Pet skill level |
− | | +0|| +3|| +7 | + | | +0 || +3 || +7 |
|- | |- | ||
− | !align=left|[[Freeze length]] and [[Cold Damage|cold length]] <sup>1</sup> | + | !align=left| [[Freeze length]] and [[Cold Damage|cold length]] <sup>1</sup> |
− | |1||1/2||1/4 | + | | 1 || 1/2 || 1/4 |
|- | |- | ||
− | !align=left|[[Life Stolen]] and [[Mana Stolen]] <sup>1</sup> | + | !align=left| [[Life Stolen]] and [[Mana Stolen]] <sup>1</sup> |
− | |1||1/2||1/3 | + | | 1 || 1/2 || 1/3 |
|} | |} | ||
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− | *Mercenaries hired in Nightmare have lower stats than those hired in Normal, while those hired in Hell have lower stats than those hired in Nightmare. | + | * Mercenaries hired in Nightmare have lower stats than those hired in Normal, while those hired in Hell have lower stats than those hired in Nightmare. |
− | *[[Resistance]] penalty for mercenary is -40 in Nightmare and -100 in Hell (-20 and -50 respectively in Classic). This applies to the following: | + | * [[Resistance]] penalty for mercenary is -40 in Nightmare and -100 in Hell (-20 and -50 respectively in Classic). This applies to the following: |
− | **[[Fire Resist]] | + | ** [[Fire Resist]] |
− | **[[Lightning Resist]] | + | ** [[Lightning Resist]] |
− | **[[Cold Resist]] | + | ** [[Cold Resist]] |
− | **[[Poison Resist]] | + | ** [[Poison Resist]] |
− | **[[Poison Length Reduced]] | + | ** [[Poison Length Reduced]] |
{{Difficulty}} | {{Difficulty}} | ||
|- | |- | ||
− | !align=left|Mercenary damage vs [[Evil]]s | + | !align=left| Mercenary damage vs [[Evil]]s |
− | |50%||35%||25% | + | | 50% || 35% || 25% |
|} | |} | ||
− | *Percentage also applies to percentage Life Stolen: for mercenary attacking Evil in Hell, <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [ | + | * Percentage also applies to percentage Life Stolen: for mercenary attacking Evil in Hell, <4% is reduced to 0%, 4-7% is reduced to 1% and so on. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/&do=findComment&comment=1508245]</span> |
− | *Barbarian allies in [[Act 5]] have reduced life. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] | + | * Barbarian allies in [[Act 5]] have reduced life. [http://classic.battle.net/diablo2exp/basics/difficulty.shtml] |
<br> | <br> | ||
Line 161: | Line 161: | ||
{{Difficulty}} | {{Difficulty}} | ||
|- | |- | ||
− | !align=left|[[The Search for Cain]] reward | + | !align=left| [[The Search for Cain]] reward |
− | |Ilvl {{0|0}}7 {{Mb|=Ring}} | + | | Ilvl {{0|0}}7 {{Mb|=Ring}} |
− | |Ilvl 30 {{Rb|=Ring}} | + | | Ilvl 30 {{Rb|=Ring}} |
− | |Ilvl 60 {{Rb|=Ring}} | + | | Ilvl 60 {{Rb|=Ring}} |
|- | |- | ||
− | !align=left|[[Blade of the Old Religion]] reward | + | !align=left| [[Blade of the Old Religion]] reward |
− | |Ilvl 21 {{Rb|=Ring}} | + | | Ilvl 21 {{Rb|=Ring}} |
− | |Ilvl 35 {{Rb|=Ring}} | + | | Ilvl 35 {{Rb|=Ring}} |
− | |Ilvl 75 {{Rb|=Ring}} | + | | Ilvl 75 {{Rb|=Ring}} |
|} | |} | ||
− | *In Expansion games, level < 20 characters cannot complete the [[Rite of Passage (quest)|Rite of Passage]] quest in Normal, and thus cannot complete Normal: for the same reason, level < 40 characters cannot complete Nightmare and level < 60 characters cannot complete Hell. Unhelpfully, the quest log does not reveal this until the Ancients have already been defeated once (although the level requirements are mentioned in the patch notes for 1.08). This does not apply to Classic, since there is no [[Act 5]]. | + | * In Expansion games, level < 20 characters cannot complete the [[Rite of Passage (quest)|Rite of Passage]] quest in Normal, and thus cannot complete Normal: for the same reason, level < 40 characters cannot complete Nightmare and level < 60 characters cannot complete Hell. Unhelpfully, the quest log does not reveal this until the Ancients have already been defeated once (although the level requirements are mentioned in the patch notes for 1.08). This does not apply to Classic, since there is no [[Act 5]]. |
<br> | <br> | ||
==Area== | ==Area== | ||
− | *Area levels increase in Nightmare and Hell, as does size for some areas: | + | * Area levels increase in Nightmare and Hell, as does size for some areas: |
− | **[[Crypt]] | + | ** [[Crypt]] |
− | **[[Mausoleum]] | + | ** [[Mausoleum]] |
− | **[[Tower Cellar Level 1]], [[Tower Cellar Level 2|2]], [[Tower Cellar Level 3|3]] and [[Tower Cellar Level 4|4]] | + | ** [[Tower Cellar Level 1]], [[Tower Cellar Level 2|2]], [[Tower Cellar Level 3|3]] and [[Tower Cellar Level 4|4]] |
− | **[[Durance of Hate Level 1]] and [[Durance of Hate Level 2|2]] | + | ** [[Durance of Hate Level 1]] and [[Durance of Hate Level 2|2]] |
<br> | <br> | ||
==Monster== | ==Monster== | ||
− | *Monster level, [[MonLvl#Defense|defense]], [[MonLvl#Attack Rating|attack rating]], [[MonLvl#Life|life]], [[MonLvl#Damage|damage]], [[MonLvl#Experience|experience]], [[resistance]] and chance of [[block]]ing can all increase in Nightmare and Hell. | + | * Monster level, [[MonLvl#Defense|defense]], [[MonLvl#Attack Rating|attack rating]], [[MonLvl#Life|life]], [[MonLvl#Damage|damage]], [[MonLvl#Experience|experience]], [[resistance]] and chance of [[block]]ing can all increase in Nightmare and Hell. |
− | *[[Drain effectiveness]] and [[chill effectiveness]] can decrease in Nightmare and Hell. | + | * [[Drain effectiveness]] and [[chill effectiveness]] can decrease in Nightmare and Hell. |
− | *AI improves in Nightmare and Hell: decision making can be quicker, and special abilities can be used more frequently. | + | * AI improves in Nightmare and Hell: decision making can be quicker, and special abilities can be used more frequently. |
{{Number table}} width=100% | {{Number table}} width=100% | ||
− | |-style=text-align:center | + | |- style=text-align:center |
− | !width=10% align=left|Monster | + | !width=10% align=left| Monster |
− | !width=15% align=left|Stat | + | !width=15% align=left| Stat |
− | !width=25%|Normal | + | !width=25%| Normal |
− | !width=25%|Nightmare | + | !width=25%| Nightmare |
− | !width=25%|Hell | + | !width=25%| Hell |
|- | |- | ||
− | !align=left colspan=2|Skill level | + | !align=left colspan=2| Skill level |
− | | +0|| +3|| +7 | + | | +0 || +3 || +7 |
− | |-valign=top | + | |- valign=top |
− | !align=left rowspan=3|[[Champion]] | + | !align=left rowspan=3| [[Champion]] |
− | !align=left|% Base life | + | !align=left| % Base life |
− | |300||250||200 | + | | 300 || 250 || 200 |
|- | |- | ||
− | !align=left|+[[% Attack Rating]] | + | !align=left| +[[% Attack Rating]] |
− | |67||56||49 | + | | 67 || 56 || 49 |
|- | |- | ||
− | !align=left|+[[% Damage]] <sup>1</sup> | + | !align=left| +[[% Damage]] <sup>1</sup> |
− | |90||75||66 | + | | 90 || 75 || 66 |
|- | |- | ||
− | !align=left|[[Possessed]] | + | !align=left| [[Possessed]] |
− | !align=left|% Base life | + | !align=left| % Base life |
− | |600||500||400 | + | | 600 || 500 || 400 |
− | |-valign=top | + | |- valign=top |
− | !align=left rowspan=3|[[Berserker]] | + | !align=left rowspan=3| [[Berserker]] |
− | !align=left|% Base life | + | !align=left| % Base life |
− | |75||62.5||50 | + | | 75 || 62.5 || 50 |
|- | |- | ||
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |270||225||198 | + | | 270 || 225 || 198 |
|- | |- | ||
− | !align=left|+% Damage <sup>1</sup> | + | !align=left| +% Damage <sup>1</sup> |
− | |270||225||198 | + | | 270 || 225 || 198 |
|- | |- | ||
− | !align=left colspan=2|[[Unique (monster)|Unique]] bonuses | + | !align=left colspan=2| [[Unique (monster)|Unique]] bonuses |
− | |1||2||3 | + | | 1 || 2 || 3 |
− | |-valign=top | + | |- valign=top |
− | !align=left rowspan=2|[[Extra Strong]] | + | !align=left rowspan=2| [[Extra Strong]] |
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |90 | + | | 90 |
− | |75 | + | | 75 |
− | |66 | + | | 66 |
|- | |- | ||
− | !align=left|+% Damage <sup>1</sup> | + | !align=left| +% Damage <sup>1</sup> |
− | |135 | + | | 135 |
− | |112 | + | | 112 |
− | |99 | + | | 99 |
− | |-valign=top | + | |- valign=top |
− | !align=left rowspan=2|Minion | + | !align=left rowspan=2| Minion |
− | !align=left|+% Attack Rating | + | !align=left| +% Attack Rating |
− | |45 | + | | 45 |
− | |37 | + | | 37 |
− | |33 | + | | 33 |
|- | |- | ||
− | !align=left|+% Damage <sup>1</sup> | + | !align=left| +% Damage <sup>1</sup> |
− | |67 | + | | 67 |
− | |56 | + | | 56 |
− | |49 | + | | 49 |
|- | |- | ||
− | !align=left colspan=2|[[Super Unique]] and [[boss]] <sup>2</sup> bonuses | + | !align=left colspan=2| [[Super Unique]] and [[boss]] <sup>2</sup> bonuses |
− | | +0|| +1|| +2 | + | | +0|| +1 || +2 |
|} | |} | ||
− | <span style=font-size:90%><sup>1</sup> +% Damage is halved then rounded down when applied to melee physical damage of Champion and Unique [[Willowisp]]s and their minions due to a now undocumented change in 1.13. [ | + | <span style=font-size:90%><sup>1</sup> +% Damage is halved then rounded down when applied to melee physical damage of Champion and Unique [[Willowisp]]s and their minions due to a now undocumented change in 1.13. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119499-patch-113-realm-is-alive/&do=findComment&comment=1481905] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/&do=findComment&comment=1483768] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119882-113-live-ladder-reset/&do=findComment&comment=1485259]<br> |
<sup>2</sup> Only applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]].</span> | <sup>2</sup> Only applies to [[Griswold|{{Ub|=Griswold}}]], [[Radament|{{Ub|=Radament}}]] and [[Nihlathak (boss)|{{Ub|=Nihlathak}}]].</span> | ||
− | *Minions of Unique and Super Unique monsters with the following bonuses have damage of the relevant type added to their attacks in Nightmare and Hell: | + | * Minions of Unique and Super Unique monsters with the following bonuses have damage of the relevant type added to their attacks in Nightmare and Hell: |
− | **[[Cold Enchanted]] | + | ** [[Cold Enchanted]] |
− | **[[Fire Enchanted]] | + | ** [[Fire Enchanted]] |
− | **[[Lightning Enchanted]] | + | ** [[Lightning Enchanted]] |
− | **[[Mana Burn]] | + | ** [[Mana Burn]] |
− | **[[Poison Enchanted]] | + | ** [[Poison Enchanted]] |
− | *The explosions of Fire Enchanted Unique monsters and dying [[Bone Fetish]]es apply a reduced percentage of base life as damage in Nightmare and Hell. However, since base life increases in Nightmare and Hell this normally still results in them applying more damage in absolute terms (just not as much as they would if percentages weren't reduced). [http:// | + | * The explosions of Fire Enchanted Unique monsters and dying [[Bone Fetish]]es apply a reduced percentage of base life as damage in Nightmare and Hell. However, since base life increases in Nightmare and Hell this normally still results in them applying more damage in absolute terms (just not as much as they would if percentages weren't reduced). [http://d2mods.info/forum/viewtopic.php?t=44834] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464380] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464450] |
− | *Number of random Champion and Unique monsters in each area increases in Nightmare and Hell. | + | * Number of random Champion and Unique monsters in each area increases in Nightmare and Hell. |
− | *Population in [[:Category:Areas (Act 5)|Act 5 areas]] is more random in Nightmare and Hell: monsters are selected from a larger pool which includes monster types from earlier Acts. | + | * Population in [[:Category:Areas (Act 5)|Act 5 areas]] is more random in Nightmare and Hell: monsters are selected from a larger pool which includes monster types from earlier Acts. |
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[http://classic.battle.net/diablo2exp/basics/difficulty.shtml Difficulty Levels] (Arreat Summit) | + | * [http://classic.battle.net/diablo2exp/basics/difficulty.shtml Difficulty Levels] (Arreat Summit) |
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119882-113-live-ladder-reset/ 1.13 LIVE -- LADDER RESET] (D2 General) |
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119790-113b-ptr-is-live/ 1.13b PTR is Live] (D2 General) |
− | *[ | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119499-patch-113-realm-is-alive/ Patch 1.13 Realm is alive] (D2 Technical) |
− | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (Technical | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/ Energy Shield, Damage Taken Goes To Mana, Mana Burn] (D2 Technical) |
− | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/ Rounding Down Leech] (Technical | + | * [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121588-rounding-down-leech/ Rounding Down Leech] (D2 Technical) |
− | *Nefarius, [http:// | + | * Nefarius, [http://d2mods.info/forum/viewtopic.php?t=44834 Monster Death Damage] (Phrozen Keep) |
− | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (Technical | + | * Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
Latest revision as of 17:25, 23 April 2021
Basic
1 Player and mercenary only
Skill
Item
1 Only applies to items which are already socketed, not items which can be socketed.
Ally
1 Mercenary only
Quest
Area
Monster
1 +% Damage is halved then rounded down when applied to melee physical damage of Champion and Unique Willowisps and their minions due to a now undocumented change in 1.13. [6] [7] [8]
Reference
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