Difference between revisions of "Attack speed"
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+ | This gives a comparison of the attack animation speeds of the different classes. Smaller values of FramesPerDirection are faster and larger values of AnimationSpeed are faster. StartingFrame denotes which frame the animation starts on, effectively skipping frames. | ||
+ | Assassin<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | AI || A1 || HTH || 11 || 256 || 0 || 6 | ||
+ | |- | ||
+ | | AI || A1 || 1HS || 15 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | AI || A1 || 2HS || 23 || 256 || 0 || 11 | ||
+ | |- | ||
+ | | AI || A1 || 1HT || 15 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | AI || A1 || 2HT || 23 || 256 || 0 || 10 | ||
+ | |- | ||
+ | | AI || A1 || STF || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | AI || A1 || BOW || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | AI || A1 || XBW || 21 || 256 || 0 || 10 | ||
+ | |- | ||
+ | | AI || A1 || HT1 || 11 || 208 || 0 || 6 | ||
+ | |- | ||
+ | | AI || A1 || HT2 || 11 || 208 || 0 || 6 | ||
+ | |} | ||
+ | |||
+ | Amazon<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | AM || A1 || HTH || 13 || 256 || 1 || 8 | ||
+ | |- | ||
+ | | AM || A1 || 1HS || 16 || 256 || 2 || 10 | ||
+ | |- | ||
+ | | AM || A1 || 2HS || 20 || 256 || 2 || 12 | ||
+ | |- | ||
+ | | AM || A1 || 1HT || 15 || 256 || 2 || 9 | ||
+ | |- | ||
+ | | AM || A1 || 2HT || 18 || 256 || 2 || 11 | ||
+ | |- | ||
+ | | AM || A1 || STF || 20 || 256 || 2 || 12 | ||
+ | |- | ||
+ | | AM || A1 || BOW || 14 || 256 || 0 || 6 | ||
+ | |- | ||
+ | | AM || A1 || XBW || 20 || 256 || 0 || 9 | ||
+ | |} | ||
+ | |||
+ | Barbarian<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | BA || A1 || HTH || 12 || 256 || 0 || 6 | ||
+ | |- | ||
+ | | BA || A1 || 1HS || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || 2HS || 18 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | BA || A1 || 1HT || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || 2HT || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | BA || A1 || STF || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | BA || A1 || BOW || 15 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || XBW || 20 || 256 || 0 || 10 | ||
+ | |- | ||
+ | | BA || A1 || 1JS || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || 1JT || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || 1SS || 16 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | BA || A1 || 1ST || 16 || 256 || 0 || 7 | ||
+ | |} | ||
+ | |||
+ | Druid<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | DZ || A1 || HTH || 16 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | DZ || A1 || 1HS || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | DZ || A1 || 2HS || 21 || 256 || 0 || 10 | ||
+ | |- | ||
+ | | DZ || A1 || 1HT || 19 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | DZ || A1 || 2HT || 23 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | DZ || A1 || STF || 17 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | DZ || A1 || BOW || 16 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | DZ || A1 || XBW || 20 || 256 || 0 || 10 | ||
+ | |} | ||
+ | |||
+ | Necromancer<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | NE || A1 || HTH || 15 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | NE || A1 || 1HS || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | NE || A1 || 2HS || 23 || 256 || 0 || 11 | ||
+ | |- | ||
+ | | NE || A1 || 1HT || 19 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | NE || A1 || 2HT || 24 || 256 || 0 || 10 | ||
+ | |- | ||
+ | | NE || A1 || STF || 20 || 256 || 0 || 11 | ||
+ | |- | ||
+ | | NE || A1 || BOW || 18 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | NE || A1 || XBW || 20 || 256 || 0 || 11 | ||
+ | |} | ||
+ | |||
+ | Paladin<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | PA || A1 || HTH || 14 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | PA || A1 || 1HS || 15 || 256 || 0 || 7 | ||
+ | |- | ||
+ | | PA || A1 || 2HS || 18 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | PA || A1 || 1HT || 17 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | PA || A1 || 2HT || 20 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | PA || A1 || STF || 18 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | PA || A1 || BOW || 16 || 256 || 0 || 8 | ||
+ | |- | ||
+ | | PA || A1 || XBW || 20 || 256 || 0 || 10 | ||
+ | |} | ||
+ | |||
+ | Sorceress<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | SO || A1 || HTH || 16 || 256 || 1 || 9 | ||
+ | |- | ||
+ | | SO || A1 || 1HS || 20 || 256 || 2 || 12 | ||
+ | |- | ||
+ | | SO || A1 || 2HS || 24 || 256 || 2 || 14 | ||
+ | |- | ||
+ | | SO || A1 || 1HT || 19 || 256 || 2 || 11 | ||
+ | |- | ||
+ | | SO || A1 || 2HT || 23 || 256 || 2 || 13 | ||
+ | |- | ||
+ | | SO || A1 || STF || 18 || 256 || 2 || 11 | ||
+ | |- | ||
+ | | SO || A1 || BOW || 17 || 256 || 0 || 9 | ||
+ | |- | ||
+ | | SO || A1 || XBW || 20 || 256 || 0 || 11 | ||
+ | |} | ||
+ | |||
+ | Barrel kicking<br> | ||
+ | {| border="1" | ||
+ | !Code | ||
+ | !Mode | ||
+ | !Wclass | ||
+ | !FramesPerDirection | ||
+ | !AnimationSpeed | ||
+ | !StartingFrame | ||
+ | !ActionFlagFrames | ||
+ | |- | ||
+ | | AI || KK || STF || 13 || 256 || 0 || 4 | ||
+ | |- | ||
+ | | AM || KK || 2HT || 12 || 256 || 0 || 5 | ||
+ | |- | ||
+ | | BA || KK || XBW || 12 || 256 || 0 || 4 | ||
+ | |- | ||
+ | | DZ || KK || 2HT || 12 || 256 || 0 || 5 | ||
+ | |- | ||
+ | | NE || KK || STF || 12 || 256 || 0 || 6 | ||
+ | |- | ||
+ | | PA || KK || XBW || 12 || 256 || 0 || 5 | ||
+ | |- | ||
+ | | SO || KK || 1HS || 12 || 256 || 0 || 6 | ||
+ | |} | ||
+ | |||
+ | ===Effective Increased Attack Speed=== | ||
EIAS refers to how much to adjust the rate that an animation is played. Higher values of EIAS make an animation play faster. | EIAS refers to how much to adjust the rate that an animation is played. Higher values of EIAS make an animation play faster. | ||
Revision as of 18:57, 25 November 2021
This gives a comparison of the attack animation speeds of the different classes. Smaller values of FramesPerDirection are faster and larger values of AnimationSpeed are faster. StartingFrame denotes which frame the animation starts on, effectively skipping frames.
Assassin
Amazon
Barbarian
Druid
Necromancer
Paladin
Sorceress
Barrel kicking
Effective Increased Attack SpeedEIAS refers to how much to adjust the rate that an animation is played. Higher values of EIAS make an animation play faster.
Necessary EIAS = Target EIAS - Skill EIAS + WSM
From that amount, add your weapon speed modifier (WSM). The resulting value is your Necessary EIAS. This is the amount of speed increase you need to make up with the IAS from your equipment. If its value is negative, you don't need any additional IAS from your equipment. If it is positive, look up this value in the table below to get the amount of IAS you'll need to have in order to reach the Target EIAS.
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