Difference between revisions of "Necromancer attack speed"
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==Attack== | ==Attack== | ||
− | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster | + | The following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster.<br> |
Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | Next to each breakpoint listing is the required [[Increased Attack Speed]], assuming a given weapon WSM and no other speed modifiers.<br> | ||
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| 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70 | | 10 || 74 || 434 || 280 || 194 || 138 || 99 || 70 | ||
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====Necromancer 1 Handed Thrust==== | ====Necromancer 1 Handed Thrust==== | ||
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| 10 || 74 || 434 || 280 || 194 || 138 || 99 | | 10 || 74 || 434 || 280 || 194 || 138 || 99 | ||
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====Necromancer 2 Handed Swinging==== | ====Necromancer 2 Handed Swinging==== | ||
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| 13 || 65 || 200 || 142 || 102 || 86 | | 13 || 65 || 200 || 142 || 102 || 86 | ||
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====Necromancer 2 Handed Thrusting==== | ====Necromancer 2 Handed Thrusting==== | ||
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| 13 || 72 || 395 || 259 || 180 || 129 || 92 | | 13 || 72 || 395 || 259 || 180 || 129 || 92 | ||
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====Necromancer Staff==== | ====Necromancer Staff==== | ||
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| 11 || 67 || 317 || 215 || 152 || 109 | | 11 || 67 || 317 || 215 || 152 || 109 | ||
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====Necromancer Bow==== | ====Necromancer Bow==== | ||
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| 10 || 64 || 194 || 163 || 138 || 99 | | 10 || 64 || 194 || 163 || 138 || 99 | ||
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====Necromancer Crossbow==== | ====Necromancer Crossbow==== | ||
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| 11 || 67 || 215 || 152 || 109 || 35 || 8 | | 11 || 67 || 215 || 152 || 109 || 35 || 8 | ||
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====Necromancer Hand-to-Hand==== | ====Necromancer Hand-to-Hand==== | ||
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| 8 || 67 || 152 | | 8 || 67 || 152 | ||
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Latest revision as of 21:25, 10 December 2021
AttackThe following tables list attack animation speed breakpoints. ΔEIAS refers to the net animation speed change after all speed modifiers have been applied. Positive numbers are faster. Next to each breakpoint listing is the required Increased Attack Speed, assuming a given weapon WSM and no other speed modifiers. If you are single wielding, your weapon speed modifier is your weapon's WSM.
Necromancer 1 Handed SwingingFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer 1 Handed ThrustFrameDataActionFlag: 9 FramesPerDirection: 19 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer 2 Handed SwingingFrameDataActionFlag: 11 FramesPerDirection: 23 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer 2 Handed ThrustingFrameDataActionFlag: 10 FramesPerDirection: 24 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer StaffFrameDataActionFlag: 11 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer BowFrameDataActionFlag: 9 FramesPerDirection: 18 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer CrossbowFrameDataActionFlag: 11 FramesPerDirection: 20 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Necromancer Hand-to-HandFrameDataActionFlag: 8 FramesPerDirection: 15 AnimationSpeed: 256 StartingFrame: 0 Rollback: 0
Vampire
Zeal
1HS and 1HT
2HS
Vampire
Reference
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