Difference between revisions of "Requirements"
		
		
		
		
		
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 (rogue in D2R; str bug fixed)  | 
				 (set uptier (D2R))  | 
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| Line 50: | Line 50: | ||
*[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.  | *[[Charged suffix]] rlvls are much lower for skills belonging to a character's own class.  | ||
*Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.  | *Crafted item rlvl increases by 10 plus 3 for each random affix (so maximum +22 with four affixes), thus minimum rlvl 13 with one affix and no other rlvl. There is a ceiling of maximum rlvl 98.  | ||
| − | *A Normal rare or   | + | *A Normal {{R|=rare}}, {{U|=unique}} or {{S|=set}} item which has been [[Horadric Cube#Upgrade|upgraded]] to Exceptional using the [[Horadric Cube|{{Ub|=Horadric Cube}}]] has rlvl +5; upgrading Exceptional to Elite results in rlvl +7. These increases are cumulative, so upgrading Normal to Exceptional, then Exceptional to Elite results in rlvl +12.  | 
*[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.  | *[[Item type#Weapon|Weapons]] and [[Item type#Armor|armor]] often have minimum required [[Strength (attribute)|Strength]] to equip them, while some weapons also have minimum required [[Dexterity]]. However, items that cannot be equipped can still be picked up and placed in inventory or stash.  | ||
*After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:  | *After recovery of corpse following [[death (Basic)|death]], charms in inventory are already equipped then the game attempts to equip remaining items in the following order:  | ||
Revision as of 06:17, 8 July 2025
 
 
 
 
 
 
 
 
 Requirements -% reduces required Strength and Dexterity by a percentage, rounding down. For example, Sacred Armor normally has required Strength 232: Sacred Armor of Simplicity has Requirements -30%, so required Strength 232 - [232 * 30/100] = 163. An ethereal item reduces required Strength and Dexterity by 10 each, so ethereal Sacred Armor of Simplicity has required Strength 163-10 = 153. 
 
 Any socket
 
 Helm
 
 
 
 Body armor
 
 
 
 
 
 Weapon
 
 
 
 
 
 Axe
 
 Crossbow
 
 Hammer
 
 Mace
 
 Polearm
 
 Scepter
 
 Spear
 
 Sword
 
 Shield
 
 
 
 Boots
 
 Belt
 
 Reference
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